Commit Graph
86814 Commits
Author SHA1 Message Date
Travis Howell ae4105de50 Should use _numSounds too.
svn-id: r14886
2004-09-04 09:26:08 +00:00
Travis Howell 868ec03962 Ooops
svn-id: r14885
2004-09-04 09:17:38 +00:00
Gregory Montoir e6b2535ff9 cleanup
svn-id: r14884
2004-09-04 08:32:04 +00:00
Travis Howell 255736dfb7 Complete actor clipping override code for HE games.
Add akos speech queue for HE games
Minor cleanup

svn-id: r14883
2004-09-04 08:13:48 +00:00
Max Horn 4bd05071e5 Got rid of OSystem::move_screen
svn-id: r14882
2004-09-04 01:31:04 +00:00
Travis Howell b086ee7f67 Missing pop
svn-id: r14881
2004-09-04 00:31:38 +00:00
Travis Howell bdf736f25c Ooops
svn-id: r14880
2004-09-04 00:23:06 +00:00
Travis Howell 6dd0ab9397 Add actor cliping override for HE games.
svn-id: r14879
2004-09-04 00:18:55 +00:00
Max Horn cc3a255c54 cleanup
svn-id: r14878
2004-09-04 00:04:36 +00:00
Max Horn 3aabdd44c6 Trying to be a bit more consistent in NEWS entries ('Added/Removed/Fixed/Deleteted/... feature FOO in BAR')
svn-id: r14877
2004-09-03 19:59:11 +00:00
Max Horn 054460a170 Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)
svn-id: r14876
2004-09-03 19:54:58 +00:00
Gregory Montoir 54a84da97c preliminar Wiz images support (HE 72)
svn-id: r14875
2004-09-03 17:27:40 +00:00
Max Horn 08fc27b764 Small correction for V7-8 actor drawing
svn-id: r14874
2004-09-03 15:39:14 +00:00
Travis Howell d269e91122 Another akos code difference in HE 71+ games
svn-id: r14873
2004-09-03 11:34:47 +00:00
Max Horn 374f7859a9 Fix warning
svn-id: r14872
2004-09-03 08:58:32 +00:00
Travis Howell 438daed1f1 Add basic decoding of debug script scripts.
svn-id: r14871
2004-09-03 06:57:38 +00:00
Travis Howell 6bada66d16 Revert verb draw order change.
Fix recent verb regressions.

svn-id: r14870
2004-09-03 02:08:32 +00:00
Travis Howell 077d977834 Add fingolfin's suggested solution for bug #881132
svn-id: r14869
2004-09-03 00:22:31 +00:00
Max Horn 8f6e066374 Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old costume code look even more alike
svn-id: r14868
2004-09-02 23:16:58 +00:00
Max Horn ae4cb96f39 Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue in the ship-to-ship combat
svn-id: r14867
2004-09-02 22:47:10 +00:00
Max Horn feb4d79506 cleanup
svn-id: r14866
2004-09-02 17:29:48 +00:00
Travis Howell 56c1c5cbae Update
svn-id: r14865
2004-09-02 13:31:32 +00:00
Travis Howell 18dad39bc9 Update HE issues
svn-id: r14864
2004-09-02 11:37:05 +00:00
Travis Howell fc9e18f26a HE games don't mask.
svn-id: r14863
2004-09-02 11:35:42 +00:00
Travis Howell 88ebc3bfc5 Update IMHD fields
svn-id: r14862
2004-09-02 10:18:34 +00:00
Travis Howell c4467d8e43 *** empty log message ***
svn-id: r14861
2004-09-02 07:00:57 +00:00
Travis Howell 0c5db81d0d Add extra sound check for HE games
svn-id: r14860
2004-09-02 04:23:13 +00:00
Travis Howell a8a75eb009 HE games should check _numSounds to check whether sound type is music.
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources.

svn-id: r14859
2004-09-02 03:54:29 +00:00
Travis Howell b556b277fc Update debug code
svn-id: r14858
2004-09-01 12:10:41 +00:00
Travis Howell 2810a06581 HE specific
svn-id: r14857
2004-09-01 10:39:43 +00:00
Travis Howell 2a23b8fbc9 Add misisng case (Used in funpack)
svn-id: r14856
2004-09-01 10:15:10 +00:00
Max Horn d8fe05a5fa Fix incorrect flObject base address computation
svn-id: r14854
2004-09-01 07:59:30 +00:00
Travis Howell 2a219cc701 HE 80+ speech files aren't encoded
svn-id: r14853
2004-09-01 06:21:07 +00:00
Travis Howell db2f3cd868 Add HE 72 versions, still not working right yet.
svn-id: r14852
2004-09-01 03:58:04 +00:00
Travis Howell ac7d8653bb Update HE games
svn-id: r14851
2004-09-01 03:31:33 +00:00
Travis Howell 35bc32625c Correct assert
svn-id: r14850
2004-09-01 02:41:48 +00:00
Travis Howell 6962e64fad *** empty log message ***
svn-id: r14849
2004-08-31 08:57:36 +00:00
Travis Howell 3efe85f5ce Ignore akos codec 32 for now
svn-id: r14848
2004-08-31 08:54:35 +00:00
Travis Howell 6130d89201 Remove newline
svn-id: r14847
2004-08-31 08:35:10 +00:00
Travis Howell 870eac39a2 Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
svn-id: r14846
2004-08-31 07:52:47 +00:00
Travis Howell 3f1aee9ff4 Add HE 72 version
svn-id: r14845
2004-08-31 07:47:34 +00:00
Travis Howell 0ab96ee6c8 Move function as requested.
svn-id: r14844
2004-08-31 07:40:28 +00:00
Travis Howell 93584bcdc3 Add HE version 80 to avoid additional game ids
svn-id: r14843
2004-08-31 07:32:53 +00:00
Travis Howell 292846c2f5 Small correction
svn-id: r14842
2004-08-30 14:26:52 +00:00
Travis Howell 026e375561 Typo
svn-id: r14841
2004-08-30 13:05:03 +00:00
Travis Howell 4abeb21aad Update HE issues
svn-id: r14840
2004-08-30 11:55:24 +00:00
Travis Howell e0bb88b91c Add some WIP code for HE games.
Add some music adjustments

svn-id: r14839
2004-08-30 11:52:33 +00:00
Travis Howell d5e5c54fef Ooops, shouldn't have commited that part.
svn-id: r14838
2004-08-30 10:04:53 +00:00
Travis Howell 8b34cb4a6a HE 7.0+ games don'yt use imuse
svn-id: r14837
2004-08-30 09:43:21 +00:00
Travis Howell ad56456e7b Add some more actor code for HE 7+ games.
svn-id: r14836
2004-08-30 07:52:54 +00:00