Eugene Sandulenko
213c4093ba
Implement some script functions and report stubs.
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svn-id: r15691
2004-10-27 22:17:11 +00:00
Paweł Kołodziejski
c7e5ab1f2d
removed R_ prefix with few r_ too
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svn-id: r15690
2004-10-27 21:32:28 +00:00
Eugene Sandulenko
117952430d
Update SAGA issues.
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svn-id: r15689
2004-10-27 02:30:29 +00:00
Eugene Sandulenko
b4df9bb2c1
Started to rework script threads. Partially moved to thread flags.
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Scene skipping now works, but scripts aren't chained yet.
svn-id: r15688
2004-10-27 02:27:54 +00:00
Torbjörn Andersson
dc796c9399
Better test for if it's the protagonist who leaves the scene.
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svn-id: r15687
2004-10-26 07:02:32 +00:00
Torbjörn Andersson
4a8213347a
Note which entry corresponds to which actor in the actor table.
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svn-id: r15686
2004-10-26 07:01:57 +00:00
Torbjörn Andersson
83605fec24
Rename fields in R_ACTORTABLE struct (I think this is what they mean), and
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added symbolic names for actor flags.
svn-id: r15685
2004-10-26 07:01:26 +00:00
Robert Göffringmann
376f51ba79
use relative timing instead of constant values.
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svn-id: r15684
2004-10-25 00:27:53 +00:00
Eugene Sandulenko
6fd31192e1
o Sync with upstream source
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o Move back to old sawtooth filter, which sounds better
svn-id: r15683
2004-10-24 19:21:38 +00:00
Torbjörn Andersson
53d1021985
More cleanup. Too bored to continue now.
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svn-id: r15682
2004-10-24 15:04:19 +00:00
Torbjörn Andersson
22581c3c10
More cleanup.
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svn-id: r15681
2004-10-24 14:50:34 +00:00
Travis Howell
d591de9ab3
Fun shops start.
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svn-id: r15680
2004-10-24 13:43:36 +00:00
Eugene Sandulenko
7b84693125
o Check size of waveforms.raw so output rate could be adjusted
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o Eliminate rom_path, as we use our File class
svn-id: r15679
2004-10-24 13:03:42 +00:00
Travis Howell
dc89fe8e51
Revert, in order to be backwards compatbile with saved games.
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svn-id: r15678
2004-10-24 12:05:27 +00:00
Travis Howell
efefeaccc8
Add correct actor number values for a few HE games.
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svn-id: r15677
2004-10-24 10:51:46 +00:00
Max Horn
1acc63ecb3
Add small debugger font to NEWS
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svn-id: r15676
2004-10-24 10:41:57 +00:00
Travis Howell
04e831b9dd
*** empty log message ***
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svn-id: r15675
2004-10-24 07:08:53 +00:00
Travis Howell
dfeed00204
Ooops
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svn-id: r15674
2004-10-24 07:03:23 +00:00
Travis Howell
c70a3c76d3
Move number of actors to scumm settings.
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The amount of actors in HE games changes a lot between games.
svn-id: r15673
2004-10-24 06:58:41 +00:00
Travis Howell
fd417f3e09
Only 20 actors in Sam & Max.
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svn-id: r15672
2004-10-24 01:22:25 +00:00
Max Horn
b60febe8a8
Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
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svn-id: r15671
2004-10-23 23:08:53 +00:00
Eugene Sandulenko
e8811e7158
Oops
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svn-id: r15670
2004-10-23 20:56:53 +00:00
Eugene Sandulenko
0b07a5f484
o Turn BASE_FREQ constant into variable. MT-32 has to be run in lesser time slices.
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o Attempt to fix mi2, but that cure for symptom, not the cause. Under dosbox header is always valid, but here we get 0x41001612 instead of 0x41101612.
svn-id: r15669
2004-10-23 20:33:39 +00:00
Jonathan Gray
d168ce9394
OpenBSD is _not_ a.out on i386/amd64
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svn-id: r15668
2004-10-23 13:55:23 +00:00
Travis Howell
e14b69d18d
Still needed for RU freddicove
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svn-id: r15667
2004-10-23 13:49:58 +00:00
Paweł Kołodziejski
3fe42cf7ef
update
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svn-id: r15666
2004-10-23 13:46:20 +00:00
Paweł Kołodziejski
c10cce6af1
fixed warnings
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svn-id: r15665
2004-10-23 13:39:03 +00:00
Torbjörn Andersson
879c2562e6
More cleanup. Too bored to go on.
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svn-id: r15664
2004-10-23 13:23:46 +00:00
Torbjörn Andersson
62ca7b6644
Cleanup
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svn-id: r15663
2004-10-23 13:17:03 +00:00
Torbjörn Andersson
4d8bc9862c
Cleanup
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svn-id: r15662
2004-10-23 13:02:05 +00:00
Torbjörn Andersson
07a6802dff
Cleaned up axtoi()
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svn-id: r15661
2004-10-23 12:50:31 +00:00
Eugene Sandulenko
670d843625
oops
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svn-id: r15660
2004-10-23 00:36:09 +00:00
Eugene Sandulenko
03df05bd96
Better support of MT-32.
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svn-id: r15659
2004-10-23 00:02:38 +00:00
Eugene Sandulenko
074ed07084
Properly nitialize _passThrough variable.
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svn-id: r15658
2004-10-22 23:45:50 +00:00
Eugene Sandulenko
2c76a8e024
Support MT-32 emu.
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svn-id: r15657
2004-10-22 23:44:08 +00:00
Joost Peters
c8495dbf23
correct music/fx for section 6
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svn-id: r15656
2004-10-22 18:45:35 +00:00
Joost Peters
41e0e8ce3c
add section jumping to the debugger
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svn-id: r15655
2004-10-22 18:37:42 +00:00
Robert Göffringmann
13055ca424
fix for bug [ 1043047 ] game hangs when foster path busy
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svn-id: r15654
2004-10-22 17:05:29 +00:00
Torbjörn Andersson
1a36eeda0e
ScummVM style (partial)
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svn-id: r15653
2004-10-22 15:59:11 +00:00
Max Horn
5c53a3e260
cleanup
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svn-id: r15652
2004-10-22 15:56:39 +00:00
Torbjörn Andersson
bf588c163f
ScummVM style.
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svn-id: r15651
2004-10-22 15:48:56 +00:00
Torbjörn Andersson
a4eb97da4c
Replaced the Bit* data types with ScummVM's int* and uint* types. The
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64-bit type has been renamed int64 and uint64. As a consequence, bug
#1051999 (the MinGW compilation problems) is now fixed.
svn-id: r15650
2004-10-22 15:39:28 +00:00
Chris Apers
dc02e95cd7
Prepare true AdLib support on PalmOS
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svn-id: r15649
2004-10-22 12:11:24 +00:00
Chris Apers
2398753140
Prepare true AdLib support on PalmOS
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svn-id: r15648
2004-10-22 12:05:18 +00:00
Torbjörn Andersson
5f7f3dc0d2
Whitespace
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svn-id: r15647
2004-10-22 10:25:56 +00:00
Torbjörn Andersson
e88cd31e4d
Indentation
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svn-id: r15646
2004-10-22 10:24:48 +00:00
Torbjörn Andersson
8e1481ae8f
Fixed warning. Hopefully without breaking anything.
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The __int64 problem remains, though.
svn-id: r15645
2004-10-22 10:13:18 +00:00
Travis Howell
3843b6cb02
Correction for mingw compile
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svn-id: r15644
2004-10-22 09:38:11 +00:00
Eugene Sandulenko
fc210b4d21
iAdd support for MT-32 emu.
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svn-id: r15643
2004-10-22 08:25:07 +00:00
Torbjörn Andersson
58a19ecbcd
Marked SAGA item as partly done.
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svn-id: r15642
2004-10-22 07:22:17 +00:00