Commit Graph
86814 Commits
Author SHA1 Message Date
Eugene Sandulenko 213c4093ba Implement some script functions and report stubs.
svn-id: r15691
2004-10-27 22:17:11 +00:00
Paweł Kołodziejski c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00
Eugene Sandulenko 117952430d Update SAGA issues.
svn-id: r15689
2004-10-27 02:30:29 +00:00
Eugene Sandulenko b4df9bb2c1 Started to rework script threads. Partially moved to thread flags.
Scene skipping now works, but scripts aren't chained yet.

svn-id: r15688
2004-10-27 02:27:54 +00:00
Torbjörn Andersson dc796c9399 Better test for if it's the protagonist who leaves the scene.
svn-id: r15687
2004-10-26 07:02:32 +00:00
Torbjörn Andersson 4a8213347a Note which entry corresponds to which actor in the actor table.
svn-id: r15686
2004-10-26 07:01:57 +00:00
Torbjörn Andersson 83605fec24 Rename fields in R_ACTORTABLE struct (I think this is what they mean), and
added symbolic names for actor flags.

svn-id: r15685
2004-10-26 07:01:26 +00:00
Robert Göffringmann 376f51ba79 use relative timing instead of constant values.
svn-id: r15684
2004-10-25 00:27:53 +00:00
Eugene Sandulenko 6fd31192e1 o Sync with upstream source
o Move back to old sawtooth filter, which sounds better

svn-id: r15683
2004-10-24 19:21:38 +00:00
Torbjörn Andersson 53d1021985 More cleanup. Too bored to continue now.
svn-id: r15682
2004-10-24 15:04:19 +00:00
Torbjörn Andersson 22581c3c10 More cleanup.
svn-id: r15681
2004-10-24 14:50:34 +00:00
Travis Howell d591de9ab3 Fun shops start.
svn-id: r15680
2004-10-24 13:43:36 +00:00
Eugene Sandulenko 7b84693125 o Check size of waveforms.raw so output rate could be adjusted
o Eliminate rom_path, as we use our File class

svn-id: r15679
2004-10-24 13:03:42 +00:00
Travis Howell dc89fe8e51 Revert, in order to be backwards compatbile with saved games.
svn-id: r15678
2004-10-24 12:05:27 +00:00
Travis Howell efefeaccc8 Add correct actor number values for a few HE games.
svn-id: r15677
2004-10-24 10:51:46 +00:00
Max Horn 1acc63ecb3 Add small debugger font to NEWS
svn-id: r15676
2004-10-24 10:41:57 +00:00
Travis Howell 04e831b9dd *** empty log message ***
svn-id: r15675
2004-10-24 07:08:53 +00:00
Travis Howell dfeed00204 Ooops
svn-id: r15674
2004-10-24 07:03:23 +00:00
Travis Howell c70a3c76d3 Move number of actors to scumm settings.
The amount of actors in HE games changes a lot between games.

svn-id: r15673
2004-10-24 06:58:41 +00:00
Travis Howell fd417f3e09 Only 20 actors in Sam & Max.
svn-id: r15672
2004-10-24 01:22:25 +00:00
Max Horn b60febe8a8 Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
svn-id: r15671
2004-10-23 23:08:53 +00:00
Eugene Sandulenko e8811e7158 Oops
svn-id: r15670
2004-10-23 20:56:53 +00:00
Eugene Sandulenko 0b07a5f484 o Turn BASE_FREQ constant into variable. MT-32 has to be run in lesser time slices.
o Attempt to fix mi2, but that cure for symptom, not the cause. Under dosbox header is always valid, but here we get 0x41001612 instead of 0x41101612.

svn-id: r15669
2004-10-23 20:33:39 +00:00
Jonathan Gray d168ce9394 OpenBSD is _not_ a.out on i386/amd64
svn-id: r15668
2004-10-23 13:55:23 +00:00
Travis Howell e14b69d18d Still needed for RU freddicove
svn-id: r15667
2004-10-23 13:49:58 +00:00
Paweł Kołodziejski 3fe42cf7ef update
svn-id: r15666
2004-10-23 13:46:20 +00:00
Paweł Kołodziejski c10cce6af1 fixed warnings
svn-id: r15665
2004-10-23 13:39:03 +00:00
Torbjörn Andersson 879c2562e6 More cleanup. Too bored to go on.
svn-id: r15664
2004-10-23 13:23:46 +00:00
Torbjörn Andersson 62ca7b6644 Cleanup
svn-id: r15663
2004-10-23 13:17:03 +00:00
Torbjörn Andersson 4d8bc9862c Cleanup
svn-id: r15662
2004-10-23 13:02:05 +00:00
Torbjörn Andersson 07a6802dff Cleaned up axtoi()
svn-id: r15661
2004-10-23 12:50:31 +00:00
Eugene Sandulenko 670d843625 oops
svn-id: r15660
2004-10-23 00:36:09 +00:00
Eugene Sandulenko 03df05bd96 Better support of MT-32.
svn-id: r15659
2004-10-23 00:02:38 +00:00
Eugene Sandulenko 074ed07084 Properly nitialize _passThrough variable.
svn-id: r15658
2004-10-22 23:45:50 +00:00
Eugene Sandulenko 2c76a8e024 Support MT-32 emu.
svn-id: r15657
2004-10-22 23:44:08 +00:00
Joost Peters c8495dbf23 correct music/fx for section 6
svn-id: r15656
2004-10-22 18:45:35 +00:00
Joost Peters 41e0e8ce3c add section jumping to the debugger
svn-id: r15655
2004-10-22 18:37:42 +00:00
Robert Göffringmann 13055ca424 fix for bug [ 1043047 ] game hangs when foster path busy
svn-id: r15654
2004-10-22 17:05:29 +00:00
Torbjörn Andersson 1a36eeda0e ScummVM style (partial)
svn-id: r15653
2004-10-22 15:59:11 +00:00
Max Horn 5c53a3e260 cleanup
svn-id: r15652
2004-10-22 15:56:39 +00:00
Torbjörn Andersson bf588c163f ScummVM style.
svn-id: r15651
2004-10-22 15:48:56 +00:00
Torbjörn Andersson a4eb97da4c Replaced the Bit* data types with ScummVM's int* and uint* types. The
64-bit type has been renamed int64 and uint64. As a consequence, bug
#1051999 (the MinGW compilation problems) is now fixed.

svn-id: r15650
2004-10-22 15:39:28 +00:00
Chris Apers dc02e95cd7 Prepare true AdLib support on PalmOS
svn-id: r15649
2004-10-22 12:11:24 +00:00
Chris Apers 2398753140 Prepare true AdLib support on PalmOS
svn-id: r15648
2004-10-22 12:05:18 +00:00
Torbjörn Andersson 5f7f3dc0d2 Whitespace
svn-id: r15647
2004-10-22 10:25:56 +00:00
Torbjörn Andersson e88cd31e4d Indentation
svn-id: r15646
2004-10-22 10:24:48 +00:00
Torbjörn Andersson 8e1481ae8f Fixed warning. Hopefully without breaking anything.
The __int64 problem remains, though.

svn-id: r15645
2004-10-22 10:13:18 +00:00
Travis Howell 3843b6cb02 Correction for mingw compile
svn-id: r15644
2004-10-22 09:38:11 +00:00
Eugene Sandulenko fc210b4d21 iAdd support for MT-32 emu.
svn-id: r15643
2004-10-22 08:25:07 +00:00
Torbjörn Andersson 58a19ecbcd Marked SAGA item as partly done.
svn-id: r15642
2004-10-22 07:22:17 +00:00