Torbjörn Andersson
74ae914df2
Make it possible to specify language at run-time, since the Gobliiins 1
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support for other languages appears to work at least fairly well, and this
makes it easier to test it.
svn-id: r17804
2005-04-26 06:29:53 +00:00
Travis Howell
a0f56739cd
Add Macintosh version of puttrace
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svn-id: r17803
2005-04-26 04:22:08 +00:00
Torbjörn Andersson
21ea71a762
Keep track per piece whether or not it was dynamically allocated, otherwise
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we'll end up trying to free invalid pointers. (Happened to me at the end of
the level where you get the voodoo doll.)
svn-id: r17802
2005-04-25 19:03:13 +00:00
Torbjörn Andersson
f08a767aa8
This one looks wrong too, but I don't think it has caused any crash for me.
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Not yet, at least. And now, hopefully, it never will.
svn-id: r17801
2005-04-25 18:53:58 +00:00
Travis Howell
93279ff29e
Minor cleanup
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svn-id: r17800
2005-04-25 10:22:38 +00:00
Travis Howell
8e36728526
No music file in lost/smaller.
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svn-id: r17799
2005-04-25 05:59:01 +00:00
Travis Howell
9380304832
Read index of music file in HE games at startup.
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Only reliable way to always get correct music tracks.
svn-id: r17798
2005-04-25 05:44:12 +00:00
Torbjörn Andersson
8776150321
Better support for "seamless" cutscenes, i.e. ones where - in theory - you
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shouldn't see where the cutscene begins/ends as it's the same image as is
currently displayed by the game engine itself.
Of course, in reality you can still see the seams easily. But at least it
looks a bit beter now. I made most of this change yesterday, but it's less
hard-wired now.
svn-id: r17797
2005-04-25 05:23:21 +00:00
Torbjörn Andersson
eb3b057836
This ought to fix bug #1188910
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svn-id: r17796
2005-04-25 05:14:01 +00:00
Travis Howell
23fa40d56c
Add misisng r.
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svn-id: r17795
2005-04-25 04:35:42 +00:00
Travis Howell
967fd877b1
Remove excess ;
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svn-id: r17794
2005-04-25 03:45:37 +00:00
Max Horn
14f56887ea
Some C++ compilers don't support the 'not' keyword, it seems
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svn-id: r17793
2005-04-24 22:41:21 +00:00
Max Horn
da5f819cf9
You can safely delete/free null pointers
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svn-id: r17792
2005-04-24 18:26:12 +00:00
Torbjörn Andersson
4cdcb0b049
Don't wait for the lead-out sound to finish when playing the "shaman"
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cutscene, as it's obviously meant to blend in with the rest of the game.
svn-id: r17791
2005-04-24 15:38:53 +00:00
Torbjörn Andersson
59f6002b03
Fixed warning. (Unused variables.)
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svn-id: r17790
2005-04-24 15:35:03 +00:00
Andrew Kurushin
a909052c8d
fixed object frawing
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implemented sfGetObjImage, sfSetObjImage, sfSetObjName
svn-id: r17789
2005-04-24 15:17:38 +00:00
Max Horn
ce3cd9b194
Changed the semantics of debug level 0 from off back to something more similiar to how it used to be (default debug level now is -1)
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svn-id: r17788
2005-04-24 12:21:53 +00:00
Torbjörn Andersson
5553ef53f1
Moved conversation stuff from Logic to Mouse.
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svn-id: r17787
2005-04-24 12:13:03 +00:00
Torbjörn Andersson
6f29b92a5f
I believe this is the correct fix for the sanctuary door bug.
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svn-id: r17786
2005-04-24 12:08:27 +00:00
Travis Howell
29532320c1
Corection a few more heversion checks, caused music regression.
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svn-id: r17785
2005-04-24 10:26:31 +00:00
Travis Howell
637e86e5b4
Remove out dated comment.
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svn-id: r17784
2005-04-24 04:51:36 +00:00
Travis Howell
43286fc880
Add additional check for comments with ().
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Required for map.ini file included with mustard.
svn-id: r17783
2005-04-24 03:58:12 +00:00
Travis Howell
2a14ff0a1a
Use new ConfigFile class for read/writeConfigFile in HE games.
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svn-id: r17782
2005-04-24 03:52:56 +00:00
Travis Howell
c318d82f01
The last section of config file was not saved, when loading config file.
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Fix all string compares.
svn-id: r17781
2005-04-24 03:41:57 +00:00
Max Horn
a6b59c0be1
Implement some missing methods
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svn-id: r17780
2005-04-23 22:28:37 +00:00
Max Horn
55947fb319
Make StringMap class (with case insensitive keys) global
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svn-id: r17779
2005-04-23 17:33:28 +00:00
Max Horn
ef760277e6
This code should be revised...
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svn-id: r17778
2005-04-23 17:02:38 +00:00
Max Horn
554ecd57cb
Don't use Common::Map for the object table at all; rather use bsearch on a fixed size table.
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svn-id: r17777
2005-04-23 16:52:11 +00:00
Max Horn
b43e1e960f
Map is only needed in intern.h
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svn-id: r17776
2005-04-23 16:09:22 +00:00
Max Horn
06a313f0a8
Change the way the command line options are put into the ConfigManager
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svn-id: r17775
2005-04-23 14:39:15 +00:00
Travis Howell
88dfc9891e
decompressWizImage shouldn't be called directly by charset renderer in HE games.
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Fix palette issues with charset type 0 in HE games
svn-id: r17774
2005-04-23 14:32:40 +00:00
Max Horn
2cc5040a9a
Added new ConfigFile class. It is not yet used anywhere. ConfigManager will be rewritten around this class. Note that it is not final yet and may be revised in many ways.
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svn-id: r17773
2005-04-23 14:30:53 +00:00
Max Horn
29d249c696
Remove StringMap class from map.h (at least for now)
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svn-id: r17772
2005-04-23 14:28:59 +00:00
Torbjörn Andersson
78b340adfb
Whitespace
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svn-id: r17771
2005-04-23 14:15:00 +00:00
Max Horn
5626581da8
These structs must be packed
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svn-id: r17770
2005-04-23 14:00:51 +00:00
Max Horn
8fddaada1d
Simplified debuglevel handling:
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- it's only honored in the global level of the config file
- all checks for it go through gDebugLevel now, which is made global
- the '-d' switch is handled in a slightly saner and consistent way
- removed 'debuglevel' from the config format documentation; we do
not want to encourage the avarage user to use it
svn-id: r17769
2005-04-23 13:52:27 +00:00
Torbjörn Andersson
e70c98fa22
Oops. This should have been removed long ago.
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svn-id: r17768
2005-04-23 12:55:54 +00:00
Andrew Kurushin
edad36ee60
fixed sfDropObject implementation
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svn-id: r17767
2005-04-23 12:34:35 +00:00
Max Horn
40c3fdddc7
Document our tools a little bit
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svn-id: r17766
2005-04-23 11:31:26 +00:00
Travis Howell
760017e462
Should be HE61 now.
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svn-id: r17765
2005-04-23 11:06:17 +00:00
Travis Howell
cc526f0a01
Simpler check, since VAR_NEW_ROOM is no longer set in small header games.
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svn-id: r17764
2005-04-23 09:53:56 +00:00
Travis Howell
789007ec67
Check for a '\' before adding slash too, otherwise starting a game in root directory will fail.
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svn-id: r17763
2005-04-23 09:21:41 +00:00
Travis Howell
24f2ca3d34
Adjust for last cvs change.
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svn-id: r17762
2005-04-23 01:57:46 +00:00
Travis Howell
c61d834c6e
Always set file path separately in o72_openFile() so upper and lower case filenames are checked.
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svn-id: r17761
2005-04-23 01:50:42 +00:00
Max Horn
7903943019
oops
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svn-id: r17760
2005-04-22 21:56:32 +00:00
Max Horn
78030693fc
Added macros for integer options; added some explantory comments to the option parser macros
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svn-id: r17759
2005-04-22 21:49:29 +00:00
Max Horn
86752763c8
add a comment regarding an odd hack
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svn-id: r17758
2005-04-22 21:30:07 +00:00
Max Horn
1f3ce23da8
GameDetector isn't actually used here
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svn-id: r17757
2005-04-22 21:20:22 +00:00
Max Horn
94c4f0cbe7
We have an official PS2 port now (although its status is not clear to me)
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svn-id: r17756
2005-04-22 21:13:09 +00:00
Max Horn
f7402737d7
Added SDL backend TODO
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svn-id: r17755
2005-04-22 21:12:37 +00:00