Eugene Sandulenko
89c1463d2b
Fix regression with GF_MULTIPLE_VERSIONS
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svn-id: r18204
2005-05-21 11:57:14 +00:00
Travis Howell
3e0ec05ae6
Switch to errors, music/sound file is required in many games.
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svn-id: r18203
2005-05-21 11:13:46 +00:00
Travis Howell
4604bedb98
Trigger error if bundle file is missing.
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svn-id: r18202
2005-05-21 10:53:32 +00:00
Travis Howell
b86e19b971
Initial support for TMSK masking in HE72+ games.
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svn-id: r18201
2005-05-21 09:05:58 +00:00
Travis Howell
2138a4c39e
Missed a few changes.
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svn-id: r18200
2005-05-21 04:49:08 +00:00
Travis Howell
c4d567561d
Only needed for C64 maniac.
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svn-id: r18199
2005-05-21 04:06:47 +00:00
Eugene Sandulenko
f9e4a2d2a2
Stubs for C64 MM costume code. Content will follow. Fixes crash in intro
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script
svn-id: r18198
2005-05-21 03:30:23 +00:00
Eugene Sandulenko
50db5af186
Fix samnmax-alt target. Actually now it is obsolete.
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Game with samnimax.sm0 always detected as 'samnmax' because there is no
MD5 difference and thus made detected target unrunnable.
Now both for .000 and .sm0 target 'samnmax' is properly detected and used.
svn-id: r18197
2005-05-21 00:27:41 +00:00
Eugene Sandulenko
d00c990808
Fix charsets in MM NES after gameload.
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svn-id: r18196
2005-05-20 22:49:09 +00:00
Torbjörn Andersson
201be9543a
Updated GUI issues. Again. But that's enough for today.
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svn-id: r18195
2005-05-20 16:00:27 +00:00
Torbjörn Andersson
4d9edbedc6
Made the chooser dialog scale itself, albeit in a slightly hackish way.
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svn-id: r18194
2005-05-20 15:59:29 +00:00
Torbjörn Andersson
0a2e243e81
Updated GUI issues.
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svn-id: r18193
2005-05-20 15:07:06 +00:00
Torbjörn Andersson
801db4a515
Added big editable text widget, and removed some cruft. I think this means
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that all our widgets are able to scale themselves now, but I could be
mistaken.
svn-id: r18192
2005-05-20 15:03:26 +00:00
Eugene Sandulenko
5eaedacce6
REmove now unneeded assert as MM NES may pass zero ptr to box which
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should be ignored.
svn-id: r18191
2005-05-20 11:16:30 +00:00
Travis Howell
6da7fa0dcc
Add more opcode differences in C64 maniac.
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svn-id: r18190
2005-05-20 06:47:57 +00:00
Torbjörn Andersson
4da6f37eab
Updated GUI issues
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svn-id: r18189
2005-05-20 06:46:05 +00:00
Travis Howell
9d3ee25813
Ooops
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svn-id: r18188
2005-05-20 06:39:18 +00:00
Travis Howell
feca9840b8
Add more opcode differences in C64 maniac.
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svn-id: r18187
2005-05-20 06:29:34 +00:00
Eugene Sandulenko
d5f4a56e11
Improve MM NES & C64 games autodetection.
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Fixes bug #1190565 "MM NES: autodetect not working"
svn-id: r18186
2005-05-19 22:14:49 +00:00
Torbjörn Andersson
81453854ee
Big version of the popup widget. It could use a bit more polish, though...
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svn-id: r18185
2005-05-19 17:03:31 +00:00
Travis Howell
e8cb767e5b
More opcode changes for C64 maniac
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svn-id: r18184
2005-05-19 14:33:52 +00:00
Eugene Sandulenko
097e0a74a9
o Implement direct disk reading for C64.
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o Added new parameter to ScummEngine constructor which passed substitute
file name index. It eliminates a long-standing hack and simplifies bundles
porocessing considerably
o Thus simplified detection/reading MM NES PRG file.
svn-id: r18183
2005-05-19 14:15:34 +00:00
Torbjörn Andersson
7d0d766988
More scaling work. It's still more about infrastructure than layout: I want
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to give each widget the opportunity to scale itself.
There's a slight regression this time, though: In the small version of the
GUI, some of the buttons (e.g. "SoundFont") have their text truncated. Not
good.
svn-id: r18182
2005-05-19 13:10:57 +00:00
Travis Howell
da9eaffd50
Only a single line for subtitles in C64 maniac.
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svn-id: r18181
2005-05-19 02:18:34 +00:00
Travis Howell
43a5aff7bc
Correct subtitle colors in C64 maniac.
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svn-id: r18180
2005-05-19 01:54:37 +00:00
Max Horn
ec400e60b6
This shouldn't have been in here anymore -- we already could make a HTML README from the LaTeX sources
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svn-id: r18179
2005-05-19 00:11:24 +00:00
Eugene Sandulenko
829c9a1b1a
Fix yet another actor masking issue
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svn-id: r18178
2005-05-18 23:57:17 +00:00
Eugene Sandulenko
7fb2eda235
Patch from Quietust for MM NES:
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o Fix all actor mask bugs
o Simplify masking considerably
o Moved the decodesNESObject call from object.cpp into gfx.cpp
svn-id: r18177
2005-05-18 23:17:04 +00:00
Eugene Sandulenko
d92c3c7c72
MM NES masking fixes from Quietust.
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svn-id: r18176
2005-05-18 20:40:50 +00:00
Andrew Kurushin
94ddf3f288
fixed Sist room
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svn-id: r18175
2005-05-18 19:07:07 +00:00
Andrew Kurushin
284ef431e1
fixed loadsave item resource id
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partialy fixed protect rat
svn-id: r18174
2005-05-18 18:28:10 +00:00
Eugene Sandulenko
f7df4797a8
Implement proper quitting. Added quitting to sfScriptGotoScene.
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svn-id: r18173
2005-05-18 16:18:00 +00:00
Torbjörn Andersson
d927a41638
Make sure the labels for the volume sliders aren't truncated. (This is my
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last scaling change today. Feel free to continue. :-)
svn-id: r18172
2005-05-18 16:17:25 +00:00
Travis Howell
c986a12a81
Correct input script in C64 maniac.
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svn-id: r18171
2005-05-18 16:15:56 +00:00
Torbjörn Andersson
35dda2b636
Added big slider widget. There is nothing in the widget itself that's
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dependent on size, so the two different sizes are handled through a new
addSlider() function.
Figuring out why the big widget won't let you set volume to 0 is left as an
exercise for the reader.
svn-id: r18170
2005-05-18 15:58:39 +00:00
Eugene Sandulenko
51f8aa50b1
Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
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only one of them can exist at the same time. Also it saves code and adds
caching to Mac resource extractor.
svn-id: r18169
2005-05-18 15:57:16 +00:00
Travis Howell
b575dba642
Remove newline from debug.
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svn-id: r18168
2005-05-18 15:50:03 +00:00
Travis Howell
6eb84f82fa
Another difference in C64 maniac.
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svn-id: r18167
2005-05-18 15:42:35 +00:00
Travis Howell
b6da09d4fe
Add some differences in C64 maniac.
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svn-id: r18166
2005-05-18 15:30:31 +00:00
Torbjörn Andersson
4aac7819d1
Some more scaling work. Parts of the options dialogs scale themselves. Some
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of them better than others.
svn-id: r18165
2005-05-18 14:11:53 +00:00
Max Horn
81287495e9
Remove duplicate _ws member
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svn-id: r18164
2005-05-18 10:30:52 +00:00
Max Horn
4c9761592a
Remove the label code from SliderWidget (simplifies it a lot); instead use a StaticTextWidget for the label
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svn-id: r18163
2005-05-18 10:24:02 +00:00
Max Horn
77a237c86e
Revised scrollbar look again
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svn-id: r18162
2005-05-18 10:17:00 +00:00
Torbjörn Andersson
ef8e42473a
Made use of addCheckbox(). I had to add an alternative form of the function
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because most checkboxes are on tabs. (We'll probably need a similar form of
addButton() as well.)
svn-id: r18161
2005-05-18 10:12:20 +00:00
Torbjörn Andersson
6ef7dbf97c
The SCUMM options dialog mostly scales itself. Mostly.
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svn-id: r18160
2005-05-18 09:41:13 +00:00
Torbjörn Andersson
f0e43fb2a6
New function: addCheckbox()
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svn-id: r18159
2005-05-18 09:21:03 +00:00
Max Horn
9e0c72868b
No need to declare a full method if all you need is a tiny local function
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svn-id: r18158
2005-05-18 08:50:06 +00:00
Max Horn
e72b33e56f
Oops, was the wrong MD5, forgot to only compute it for the first MB. Now verified by letting ScummVM compute the checksum (note: ScummVM runs into a deep freeze running the gob1 target for the woordruff game data, very bad)
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svn-id: r18157
2005-05-18 08:40:46 +00:00
Travis Howell
24275fbb32
Add missing else.
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svn-id: r18156
2005-05-18 08:34:52 +00:00
Eugene Sandulenko
1a68fbe145
round() is not portable.
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svn-id: r18155
2005-05-18 07:59:45 +00:00