Eugene Sandulenko
ba275dfd58
Some stubs for gob2.
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Improved debug output.
svn-id: r18556
2005-07-19 09:10:05 +00:00
Tore Anderson
33add0a157
Deleted, "changelog" is used for now
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svn-id: r18555
2005-07-18 22:02:02 +00:00
Tore Anderson
7c0720e5dc
Synchronized dists/debian with what's in the official Debian archives.
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svn-id: r18554
2005-07-18 21:53:48 +00:00
Torbjörn Andersson
d3ba7a1543
When redrawing the inventory, clear every inventory slot - even the empty
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ones - before drawing the object. This fixes a glitch when getting the ring
from the mud.
svn-id: r18553
2005-07-18 14:37:55 +00:00
Torbjörn Andersson
56657a1bcb
Cleanup.
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svn-id: r18552
2005-07-18 14:37:04 +00:00
Torbjörn Andersson
62a7474174
Fixed ITE inventory redraw glitch when exchanging the medallion for money.
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svn-id: r18551
2005-07-17 15:10:08 +00:00
Torbjörn Andersson
8df01d4aac
Cleanup
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svn-id: r18550
2005-07-17 13:36:38 +00:00
Andrew Kurushin
090cbc45ae
fix Win32 demo font list
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svn-id: r18549
2005-07-16 21:46:32 +00:00
Jonathan Gray
545837b903
Set SCUMM debug mode to be on if a boot param is specified.
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This avoids having to use -d0 for scumm titles and alows
boot params from config files to work better.
svn-id: r18548
2005-07-16 17:10:50 +00:00
Travis Howell
3d9d96e873
Missed flag
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svn-id: r18547
2005-07-16 00:22:28 +00:00
Travis Howell
6f916583b7
Try HE99
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svn-id: r18546
2005-07-16 00:13:05 +00:00
Eugene Sandulenko
888c4054df
Add reported German Spyfox1
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svn-id: r18545
2005-07-15 23:52:18 +00:00
Torbjörn Andersson
51e76c703f
Added the puzzle voices from the CD version. I don't know if this breaks
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the floppy version, and it's still not flawless. But it's a start.
svn-id: r18544
2005-07-15 15:23:19 +00:00
Andrew Kurushin
b0d342be10
removing text module
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svn-id: r18543
2005-07-14 17:52:32 +00:00
Andrew Kurushin
528eedb2de
font & text related changes:
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-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput
svn-id: r18542
2005-07-14 17:46:21 +00:00
Torbjörn Andersson
19e118324d
Don't count the time it takes to do the blending when timing the slide
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action of the console. (I thought I could do this simpler by doing the
blending in open(), but for some reason I couldn't get that to work, and I
would still have had to blend in drawDialog() anyway, so maybe this is for
the best...)
svn-id: r18541
2005-07-14 06:58:06 +00:00
Torbjörn Andersson
983643bc5a
Cache the blended background in a surface, so that the blending only needs
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to be made once, instead of whenever the console is redrawn. (This is the
same trick as the About dialog uses.)
It should speed up the drawing quite a bit, though it's not particularly
noticeable on the computer I'm using at the moment, so I can't say for
sure.
svn-id: r18540
2005-07-13 14:38:26 +00:00
Torbjörn Andersson
f65586dd0f
German translations for some interface texts, as pointed out by Simon
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Sawatzki.
svn-id: r18539
2005-07-13 12:48:35 +00:00
Travis Howell
c14e60cb61
Rename function
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Add comments for missing cases.
svn-id: r18538
2005-07-13 12:22:08 +00:00
Torbjörn Andersson
f756b74d04
Made it possible to terminate dialog windows with Enter. (We could already
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terminate them with Esc.) This is so that, for instance, if you type a
savegame name you can press Enter, rather than clicking on the "Save"
button.
I don't know if the original did this as well, but it feels natural to me.
svn-id: r18537
2005-07-12 18:31:48 +00:00
Torbjörn Andersson
a2d809f854
In o_quit_if_user_presses_y(), assume that any unknown language (e.g.
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"English (GB)") behaves like "English (US)". This is consistent with how we
handle language in the rest of the Simon engine, as far as I can see.
Should "n" really be the key for a negative answer in all languages?
svn-id: r18536
2005-07-11 13:22:55 +00:00
Max Horn
d1e7144a02
Yet another GCC 4 fix
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svn-id: r18535
2005-07-11 10:59:14 +00:00
Max Horn
71bc3a3ba6
Move scaler key handling to a separate method (this helps to fix a GCC 4.0 warning, makes pollEvent() cleaner); fixed some code formatting issues
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svn-id: r18534
2005-07-11 10:54:53 +00:00
Max Horn
8a59ff208c
Fix more GCC 4.0 warnings
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svn-id: r18533
2005-07-11 00:48:27 +00:00
Lars Persson
d1e58e6036
Updated interface.cpp so it compiles for VC6 without errors. Moved loop variable declaration
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svn-id: r18532
2005-07-10 15:25:30 +00:00
Lars Persson
4ea61fb13e
Remove packing on Color, as it was n't needed. Keeping packing on PalEntry
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svn-id: r18531
2005-07-10 15:23:36 +00:00
Max Horn
40ecfe03ec
No reason to pack ClipData; since it's not a POD-type, that wouldn't be valid anyway. Likewise for Surface.
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svn-id: r18530
2005-07-10 14:39:04 +00:00
Torbjörn Andersson
c598bb78bb
Cleanup.
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svn-id: r18529
2005-07-10 13:37:03 +00:00
Lars Persson
215efc3ed9
Updated build files for Symbian/Epoc so they now also includes SAGA
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svn-id: r18528
2005-07-09 23:25:45 +00:00
Lars Persson
b3aac821fd
1. Fixed divide by zero defect (exception on my symbian target, Windows just return max val)
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2. Fixed so Saga compiles for VC6.
3. Added GCC_PACK & pragma pack to gfx.h
svn-id: r18527
2005-07-09 23:07:46 +00:00
Eugene Sandulenko
02d28a96ce
Fix bug #1235211 : "SAGA: Fails to compile with gcc4.0"
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svn-id: r18526
2005-07-09 21:29:54 +00:00
Eugene Sandulenko
237eefba64
Remove leftovers
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svn-id: r18525
2005-07-09 20:32:59 +00:00
Andrew Kurushin
150fe60d88
code cleanups
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transitionDissolve -> gfx
del sdebug
svn-id: r18524
2005-07-09 17:11:41 +00:00
Andrew Kurushin
c2f1691bad
gfx rearangement
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code cleanups
svn-id: r18523
2005-07-09 16:23:45 +00:00
Torbjörn Andersson
f7a6729a01
This should really be two or three different commits, but I'm too lazy for
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that:
* Re-worked the elevator script bug workaround so that it's more consistent
with the other two script bug workarounds.
* Some renamings to make it more clear that game events and input events
are two completely different things.
* Added function for clearing pending input events, and used that to fix an
annoying keyboard repeat bug when closing the debug console. (The console
would keep re-opening because the key press to open it kept repeating
even though the key had been released.)
svn-id: r18522
2005-07-09 13:21:21 +00:00
Andrew Kurushin
866d3e3db3
remove 1pixel dos clipping
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svn-id: r18521
2005-07-09 10:34:09 +00:00
Eugene Sandulenko
aa13ccd6c3
Commited patch to fix bug #1210836 : "ALL: Failed assertion in AdvMame scaler".
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Thanks cyx for actual fixing.
svn-id: r18520
2005-07-09 06:44:00 +00:00
Eugene Sandulenko
f8eb0bffdf
Mention Zak C64 support.
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svn-id: r18519
2005-07-09 06:30:46 +00:00
Andrew Kurushin
376738bb03
fix final sequence scene height
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svn-id: r18518
2005-07-08 18:39:53 +00:00
Max Horn
1a54a5e0e2
Undo previous 'fix' - Bob != bob = blit object
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svn-id: r18517
2005-07-08 18:21:55 +00:00
Andrew Kurushin
d944bd7793
implemented per scene actors clipping
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so last sequence should look much better (not perfect)
svn-id: r18516
2005-07-08 16:56:03 +00:00
Torbjörn Andersson
7e0033983f
Extended the sprite draw() functions so that a clip rect can be specified,
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and used that to clip the puzzle piece being moved around to avoid
graphics glitches.
svn-id: r18515
2005-07-08 16:43:36 +00:00
Max Horn
07b5d93eaa
Fixes for RISC OS
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svn-id: r18514
2005-07-08 16:16:32 +00:00
Max Horn
954b578063
Spelling fix
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svn-id: r18513
2005-07-08 16:16:05 +00:00
Torbjörn Andersson
660ea5e66f
Redraw the interface (primarily the inventory icons) after loading a saved
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game.
svn-id: r18512
2005-07-08 15:09:58 +00:00
Torbjörn Andersson
e98a0bd15f
Added note about GCC 4 fixes. (By the time we make a new stable release it
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ought to be fairly well tested, and GCC 4 should have stabilized a bit.)
svn-id: r18511
2005-07-07 17:54:33 +00:00
Travis Howell
56b766f001
Add patch:
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1233352 - Fix hanging descheduled entry/exit scripts
svn-id: r18510
2005-07-07 09:52:04 +00:00
Torbjörn Andersson
a89e9ce188
Applied my own patch #1233980 to fix compilation on my unstable Debian box,
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and to hopefully fix the previously rejected bug #1233194 .
svn-id: r18509
2005-07-07 09:10:19 +00:00
Torbjörn Andersson
e23e1aa1f6
This allows ScummVM to run pre-Dig/FT SCUMM games again when compiled with
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GCC 4.0, at least for me. I'm not enough of a language lawyer to say for
certain whether the old code was really undefined, but it's a simple enough
change that shouldn't possibly do any harm.
svn-id: r18507
2005-07-07 06:45:33 +00:00
Gregory Montoir
fc4c06309c
possible 'fix' for bug #1233495 (FOTAQ code is so hackish...)
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svn-id: r18506
2005-07-06 22:35:18 +00:00