Commit Graph
86814 Commits
Author SHA1 Message Date
Paweł Kołodziejski f65e531a6e - changed logic of allocation fade tracks, now each normal track have own static fade track, (i know about affect on savagame state of imuse, but it's minor thing),
- added more thread locks, i hope they are create deadlocks somewhere

svn-id: r20417
2006-02-05 19:57:59 +00:00
Eugene Sandulenko aae00f629c Change behaviour of checkboxes to more logical.
svn-id: r20416
2006-02-05 18:46:51 +00:00
Eugene Sandulenko 6723e657d1 Sync with 0.8.2
svn-id: r20415
2006-02-05 18:28:11 +00:00
Eugene Sandulenko baaee31331 Update copyright year and sync NEWS file with 0.8.2
svn-id: r20411
2006-02-05 17:56:27 +00:00
Max Horn be94482806 Class data is 32 bits, and available for objects, too
svn-id: r20408
2006-02-05 15:49:38 +00:00
Max Horn b621575dbd Make debugging a little bit easier :-)
svn-id: r20407
2006-02-05 15:49:09 +00:00
Max Horn b3e1252b02 WORKAROUND bug #1074444 (DOTT: Can't get teeth)
svn-id: r20406
2006-02-05 15:48:46 +00:00
Eugene Sandulenko 3915d4adb3 Fix typo spotted by Joachim
svn-id: r20403
2006-02-05 15:03:05 +00:00
Paweł Kołodziejski b4f4175c1c revert experimental smush changes too
svn-id: r20402
2006-02-05 14:57:48 +00:00
Nicolas Bacca 419caac2b9 Fix QVGA Smartphone detection
svn-id: r20397
2006-02-05 14:00:35 +00:00
Paweł Kołodziejski a480fa9788 revert experimental imuse changes
svn-id: r20395
2006-02-05 13:49:34 +00:00
Paweł Kołodziejski 9555cd4df4 revert experimental imuse changes
svn-id: r20394
2006-02-05 13:48:27 +00:00
Paweł Kołodziejski fefb38d17a update
svn-id: r20393
2006-02-05 12:58:19 +00:00
Paweł Kołodziejski c0d4faf383 fixed warning
svn-id: r20392
2006-02-05 12:57:15 +00:00
Travis Howell ffc3b48021 Revert back to original shadow detection.
svn-id: r20391
2006-02-05 07:55:13 +00:00
Travis Howell f18672b348 Another regression, palette cycling is used by HE61 too.
svn-id: r20387
2006-02-05 06:32:16 +00:00
Travis Howell 37993562af Correct position, as they are used by HE60 games.
svn-id: r20385
2006-02-05 02:14:20 +00:00
Travis Howell 002dd49e12 Fix broken game detection for now.
svn-id: r20384
2006-02-05 00:56:00 +00:00
Travis Howell 937a5f8af5 Change to int32 for safety.
svn-id: r20383
2006-02-05 00:50:03 +00:00
Travis Howell df3d553e32 Sync. subOp variable name and always use byte.
svn-id: r20382
2006-02-05 00:40:48 +00:00
Travis Howell bdedc81c22 Fix restarting Maniac NES.
svn-id: r20380
2006-02-04 23:51:25 +00:00
Travis Howell 484f6d1ad9 Add German version of Maniac NES.
svn-id: r20378
2006-02-04 22:27:52 +00:00
Travis Howell 76562c281d Fix DISABLE_SCUMM_7_8 compile.
svn-id: r20375
2006-02-04 21:55:37 +00:00
Travis Howell 6277598a2d akos codec 32 should never be used for old costumes.
small change to match original.

svn-id: r20373
2006-02-04 12:44:31 +00:00
Max Horn 26349e6f65 Split intern.h and moved HE stuff into the new file intern_he.h
svn-id: r20372
2006-02-04 12:11:10 +00:00
Travis Howell 4e83bd307a Reset shadow for each cycle.
svn-id: r20371
2006-02-04 10:18:25 +00:00
Travis Howell ba2c097653 Actually active sprite table doesn't need to be saved.
svn-id: r20369
2006-02-04 09:38:51 +00:00
Travis Howell cd24d93f7b Save complete tables, was off by one.
svn-id: r20368
2006-02-04 08:40:36 +00:00
Travis Howell 529f260261 Cleanup
svn-id: r20367
2006-02-04 08:19:10 +00:00
Travis Howell 0c8e751b29 Correct the position of shadow check in HE90+ games.
Fixes glitch when recycling bottles in puttrace.

svn-id: r20366
2006-02-04 02:16:18 +00:00
Travis Howell 71d62986c0 Fix indent
svn-id: r20364
2006-02-04 00:05:59 +00:00
Torbjörn Andersson 37e204e3a5 A recent change to loadWAVFromStream() caused the AUTOFREE flag to be set,
which in turn causes Broken Sword 2 to crash. And that change made it into
0.8.1, too. Augh! Kudos to wjp for tracking down the bug while I was still
waiting for ScummVM to finish compiling.

svn-id: r20358
2006-02-03 20:19:01 +00:00
Sven Hesse 48094b8283 Forgot to add parse_v1.cpp and parse_v2.cpp, sorry...
svn-id: r20357
2006-02-03 10:13:16 +00:00
Travis Howell 44cb88cab8 Remove unused sprite flag, which is never set.
Remove leftover argument.

svn-id: r20356
2006-02-03 09:31:07 +00:00
Paweł Kołodziejski 2ebdbbf5e0 fixes allow compile with emsvc4 again
svn-id: r20355
2006-02-03 07:30:29 +00:00
Travis Howell 4df095cb36 Reverse to match values.
svn-id: r20354
2006-02-03 05:47:40 +00:00
Sven Hesse da33aa319b Added/Changed o2_evaluateStore(), o2_palLoad(), o2_setRenderFlags(), o2_loadTot(), parseVarIndex(), parseValExpr() and parseExpr() for Gob2
svn-id: r20353
2006-02-02 21:12:00 +00:00
Chris Apers d88462e7d6 Fixed PalmOS backend compilation
svn-id: r20352
2006-02-02 20:39:12 +00:00
Chris Apers 4c8cd695da Typo
svn-id: r20351
2006-02-02 20:35:21 +00:00
Chris Apers 25a6adc238 Should be 'description'
svn-id: r20350
2006-02-02 20:33:43 +00:00
Joost Peters 5c7267b49e Because incomplete SKY.CPT files are apparently a common problem due to some problems with the scummvm.org server or connection, check if it's the expected size.
svn-id: r20349
2006-02-02 12:53:42 +00:00
Travis Howell 64ec8a95cf Move to supported games.
svn-id: r20348
2006-02-02 12:27:05 +00:00
Travis Howell da860e9985 Oops
svn-id: r20347
2006-02-02 05:13:39 +00:00
Travis Howell 8b6449ce6e Re-sort later HE games, by engine changes.
Use set heap size for HE games too, since index sets a lower size.

svn-id: r20346
2006-02-02 05:07:47 +00:00
Travis Howell 1a84c20a43 Add another English version of Simon the Sorcerer 1 (DOS CD).
svn-id: r20345
2006-02-01 23:50:03 +00:00
Torbjörn Andersson d6e141cc35 Fix glitch when moving the mouse over a disabled, checked checkbox. (The
check mark would become brighter, and I think it was because a transparent
mark was drawn over a transparent mark, thus "amplifying" it.)

svn-id: r20344
2006-02-01 22:39:54 +00:00
Eugene Sandulenko 12133dfb4f Much improved how shadows look. However it is done with a really dirty
hack as tehre is lots of overdraw, abuse of shadow width and code
duplication. Anyway shadow drawing code will go to separate functioMuch improved how shadows look. However it is done with a really dirty
hack as tehre is lots of overdraw, abuse of shadow width and code
duplication. Anyway shadow drawing code will go to separate function.

svn-id: r20343
2006-02-01 16:42:42 +00:00
Max Horn 004b8b964a Patch #1420942 (console page down fix)
svn-id: r20342
2006-02-01 16:40:17 +00:00
Johannes Schickel 129e7846b5 Implemented shadow drawing, also extended the theme config again
(new color entries for highlighted buttons and for other widgets).
Also added a 'highlight' check to the CheckBox widget.
Changed the PopUpDialog to use a shadow around itself.

svn-id: r20341
2006-02-01 15:11:39 +00:00
Travis Howell 303d19afcb Add another German versions of Simon the Sorcerer 2 (Dos CD).
svn-id: r20340
2006-02-01 11:01:55 +00:00