Eugene Sandulenko
7b1e93b596
Implement CLIP() routine used to put arbitrary value in specified range.
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svn-id: r22079
2006-04-22 02:49:27 +00:00
Travis Howell
1a605b2760
Cleanup use of different filenames in different versions
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svn-id: r22078
2006-04-22 02:14:42 +00:00
Lars Persson
76ba8122a6
Changed loadVGAFile dstSize datatype from uint to uint32 so it matches the data type which loadOffsets takes.
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svn-id: r22077
2006-04-21 22:10:50 +00:00
Lars Persson
a3661c158a
Updated Symbian Actions and SDL Symbian interface for latest backend changes so it all works properly again.
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svn-id: r22076
2006-04-21 21:15:05 +00:00
Lars Persson
5b776e3e28
Return of void value is not valid for all platforms. Changed to call function and then plain return;
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svn-id: r22075
2006-04-21 20:59:05 +00:00
Lars Persson
aec70b0bb2
Implementation and declartion in intern.h differed. Changed so both is using the same datatype.
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svn-id: r22074
2006-04-21 20:56:53 +00:00
Lars Persson
7b80324c6d
Use SetInt to set the Keymapping version, instead of Set.
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svn-id: r22073
2006-04-21 20:51:29 +00:00
Lars Persson
fb905751c7
Conflicting domains for String definition. Added Common:: to String to clarify domain.
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svn-id: r22072
2006-04-21 20:50:28 +00:00
Lars Persson
86bc1d4923
Add creation of Symbian SDL backend instead of plain SDL
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svn-id: r22071
2006-04-21 20:49:06 +00:00
Torbjörn Andersson
312e49b6eb
Adjust buffer sizes for conversation options, even for sprite id 1. This
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doesn't seem to match the original, but there are cases where even the first
string is long enough to cause text corruption.
For whatever reason, I have not been able to reproduce this text corruption
with the original interpreter, though, so maybe we're missing some detail. Or
maybe the original interpreter just gets lucky.
svn-id: r22070
2006-04-21 10:47:43 +00:00
Torbjörn Andersson
8740bc0134
Fixed silly bug in --save-slot handling: Don't try to restore a savegame unless
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the specified save slot is > 0. (The default value is -1, which shouldn't be
restored either.)
I thought I had fixed that already, but I guess I made a last-minute change...
svn-id: r22069
2006-04-21 10:24:22 +00:00
Travis Howell
9bcdecec28
Add FF differences in chance script opcode
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svn-id: r22068
2006-04-21 07:42:40 +00:00
Travis Howell
061063189f
Split bitArrays into three separate arrays, like original. Also fixing load/save issue with bitArrayThree been off by one
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svn-id: r22067
2006-04-21 06:37:28 +00:00
Travis Howell
6b7a37d71c
Move _variableArrayPtr changes to match original code, in case it is triggered outside video opcodes
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svn-id: r22066
2006-04-21 04:36:26 +00:00
Travis Howell
d474595629
Fix valgrind warning
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svn-id: r22065
2006-04-21 04:06:44 +00:00
Travis Howell
6ea936c41f
Add animate sprites by Y function for FF
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svn-id: r22064
2006-04-21 03:09:21 +00:00
Travis Howell
fc3284efce
Add back debug function
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svn-id: r22063
2006-04-21 00:26:18 +00:00
Travis Howell
b80ef2cd8f
Add some code for PanEvent in FF and cleanup
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svn-id: r22062
2006-04-21 00:18:23 +00:00
Won Star
564727be2c
Add used memory counter.
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svn-id: r22061
2006-04-20 14:55:27 +00:00
Won Star
95c134c9a8
Fix compile with DISABLE_FANCY_THEME.
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svn-id: r22060
2006-04-20 12:25:25 +00:00
Travis Howell
5482ec5db6
Add F9 key in FF, which toggles hitbox names
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svn-id: r22059
2006-04-20 12:23:20 +00:00
Travis Howell
baca89c9be
Revert that delay change when scrolling inventory in FF, causes glitches
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svn-id: r22058
2006-04-20 12:04:49 +00:00
Travis Howell
e951870642
Enable virtual keyboard, when entering saved game name in FF
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svn-id: r22057
2006-04-20 12:01:53 +00:00
Travis Howell
31ae5e09e8
Fix constant scrolling in oracle in FF, when mouse button is pressed
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svn-id: r22056
2006-04-20 11:57:23 +00:00
Travis Howell
c07f314b1f
getPathPosn script opcode needs to use int16 to get correct position, fixes entering teleporter in village in FF
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svn-id: r22055
2006-04-20 10:45:51 +00:00
Travis Howell
948301faaf
Add timer difference in FF
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svn-id: r22054
2006-04-20 08:58:30 +00:00
Travis Howell
25ca897466
Fix typo in switchVoiceFile() for FF
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svn-id: r22053
2006-04-20 08:46:46 +00:00
Torbjörn Andersson
b6783677b5
If I understand things correctly, this should fix the caret drawing in list
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widgets. (The glitch was most noticeable in the modern theme.)
svn-id: r22052
2006-04-20 08:14:55 +00:00
Travis Howell
04efb67f21
Fix mistake in vertical scrolling in FF
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svn-id: r22051
2006-04-20 07:01:55 +00:00
Travis Howell
66cbf6c05d
_rejectCount should only be incremented in checkNoOverWrite()
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svn-id: r22050
2006-04-20 06:38:46 +00:00
Travis Howell
8121b8eebe
Update resource managment, missed several changes from FF
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svn-id: r22049
2006-04-20 05:54:25 +00:00
Travis Howell
afb264a427
Fix freeze that can occur when scrolling inventory in oracle of FF
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svn-id: r22048
2006-04-20 02:42:54 +00:00
Travis Howell
56d856cd20
Cleanup
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svn-id: r22047
2006-04-20 02:23:17 +00:00
Travis Howell
f9c3e7fd81
Add support for compressed speech files in PC verisons of FF
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svn-id: r22046
2006-04-20 01:54:14 +00:00
Travis Howell
3917351a93
Minor cleanup
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svn-id: r22044
2006-04-20 00:54:30 +00:00
Travis Howell
531a62939c
Update resource managment for FF, this method is more efficent for Simon 1/2 too
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svn-id: r22043
2006-04-20 00:42:54 +00:00
Travis Howell
1f01a52421
The next offset is only adjusted in renderString, when sprite id isn't 1
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svn-id: r22042
2006-04-19 23:01:31 +00:00
Eugene Sandulenko
718532b386
Fix ASM HQ routines, because RGBtoYUV and LUT16to32 are on heap now.
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svn-id: r22041
2006-04-19 22:53:37 +00:00
Max Horn
b4c330ce07
Some more tweaks to the (still disabled) new detection / filename generation code
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svn-id: r22040
2006-04-19 20:26:27 +00:00
Torbjörn Andersson
343dacdcf7
Fix text corruption with long FF conversation options. The renderString()
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function has to adjust the buffer offsets, or a long string can spill over into
the next buffer. (Or, in the test case I used, into the next *two* buffers.)
It would probably be safe - but apparently unnecessary? - to make this change
for the Simon games as well.
svn-id: r22039
2006-04-19 20:04:53 +00:00
Max Horn
70d23ccf29
Added a small comment to ScummEngine::openRoom that explains why we check for room==0 instead of just using it as-is
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svn-id: r22038
2006-04-19 18:14:28 +00:00
Max Horn
c5507879fc
Removed wrong platform values from gameVariantsTable
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svn-id: r22037
2006-04-19 16:16:57 +00:00
Torbjörn Andersson
41afb2a996
Fixed a potential bug when calculating the width of conversation option in FF.
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This bug appears to have been present in the original as well, though the
chances of triggering it are small. (We did in at least one place, before
adding the number prefix to the string.)
svn-id: r22036
2006-04-19 14:18:34 +00:00
Travis Howell
18d0afaafd
Correct dummyItems in FF and cleanup
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svn-id: r22035
2006-04-19 11:54:38 +00:00
Torbjörn Andersson
e97476621d
Number the FF conversation options.
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svn-id: r22034
2006-04-19 11:05:47 +00:00
Travis Howell
75542e0f95
Add minor code differences in FF, might help corrupt graphics
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svn-id: r22033
2006-04-19 11:01:03 +00:00
Travis Howell
0a71cc8377
Add FF difference in mouseOn script opcode
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svn-id: r22030
2006-04-19 07:14:03 +00:00
Travis Howell
0351e979c1
Update debug tables
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svn-id: r22029
2006-04-19 07:07:08 +00:00
Johannes Schickel
3f76984a41
Let scumm engine handle EVENT_SCREEN_CHANGED and let the gui know. (Needed for disabling overlay scaling)
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svn-id: r22026
2006-04-19 06:23:49 +00:00
Johannes Schickel
9e734b0851
Adds handleScreenChanged() to NewGui, so (scumm) engine can call it when it recives a EVENT_SCREEN_CHANGED.
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svn-id: r22025
2006-04-19 06:22:15 +00:00