Commit Graph
86814 Commits
Author SHA1 Message Date
Travis Howell e4e7ba1d7a Make sure AbstractFilesystemNode::child() only returns a directory in Windows
svn-id: r22306
2006-05-03 13:06:22 +00:00
Travis Howell d84f744e2d Add work around for glitches that occurs on map, when Simon rides lion to the goblin camp, in non-English versions of Simon2
svn-id: r22305
2006-05-03 12:54:37 +00:00
Max Horn 31444d3d35 Some doxygen comment cleanup for (Abstract)FilesystemNode
svn-id: r22304
2006-05-03 11:42:50 +00:00
Travis Howell 04531df9b4 Fix subtitle colors during lion ride in Simon2
svn-id: r22303
2006-05-03 11:40:11 +00:00
Max Horn fea36d0112 Disabled evil getcwd hack in POSIXFilesystemNode
svn-id: r22302
2006-05-03 11:36:07 +00:00
Travis Howell 5ef5110299 Clear front buffer, when using cutscenes in Amiga version of FF
svn-id: r22301
2006-05-03 11:14:29 +00:00
Max Horn 9c1fc02328 Got rid of AbstractFilesystemNode::wrap (begone, evil hack)
svn-id: r22300
2006-05-03 11:13:21 +00:00
Torbjörn Andersson 2ab62d8b02 I don't know if this is correct, but at least browser.cpp compiles again now.
svn-id: r22299
2006-05-03 10:48:18 +00:00
Max Horn 8c452daac2 Moved static methods getRoot / getNodeForPath from class FilesystemNode to class AbstractFilesystemNode
svn-id: r22298
2006-05-03 10:19:05 +00:00
Max Horn d404b6150a Started to separate AbstractFilesystemNode from FilesystemNode
svn-id: r22297
2006-05-03 10:14:05 +00:00
Max Horn 58c723d9f0 Use FilesystemNode, never AbstractFilesystemNode (which is for internal use only)
svn-id: r22296
2006-05-03 10:12:42 +00:00
Travis Howell 61b8fa957a Write results to correct locations in setRandom and getPathValue video opcodes of FF
svn-id: r22295
2006-05-03 09:33:41 +00:00
Travis Howell 6e603cce87 Correct size of GPVCount/PVCount vars
svn-id: r22294
2006-05-03 06:07:26 +00:00
Travis Howell 2c700faffa Correct result var in checkPaths script opcode in FF
svn-id: r22293
2006-05-03 05:35:08 +00:00
Travis Howell 52734545b4 sfx5 isn't ambient, but manually started/stopped in FF
svn-id: r22292
2006-05-03 04:58:32 +00:00
Travis Howell a431bec1d8 Read correct offset in loadIconData()
svn-id: r22291
2006-05-03 04:39:31 +00:00
Travis Howell afb5f5d5ab Fix scrolling glitches in Oracle of FF
svn-id: r22290
2006-05-03 04:07:37 +00:00
Travis Howell 91a67d1150 Cleanup
svn-id: r22289
2006-05-03 01:11:50 +00:00
Travis Howell 2552f6e17e Allow skipping cutscenes via ESC key too
svn-id: r22288
2006-05-02 23:46:23 +00:00
Travis Howell 94ea76c519 Use consistent game order
svn-id: r22287
2006-05-02 23:38:36 +00:00
Travis Howell 2fcecbfada Add The Feeble Files
svn-id: r22285
2006-05-02 23:28:07 +00:00
Max Horn 2db81b365d Mention the new SCUMM detector in the NEWS file (which, sadly, is pretty incomplete...)
svn-id: r22284
2006-05-02 23:12:40 +00:00
Max Horn 111ab60a87 Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA version (see also bug #1193185)
svn-id: r22283
2006-05-02 23:10:25 +00:00
Marcus Comstedt 5468059d44 Removed compilation error.
svn-id: r22282
2006-05-02 22:27:24 +00:00
Marcus Comstedt aa7513d0d5 Implemented new InSaveFile methods.
svn-id: r22281
2006-05-02 22:26:26 +00:00
Torbjörn Andersson 9714ea9055 Cleanup
svn-id: r22280
2006-05-02 18:15:00 +00:00
Torbjörn Andersson 5b779be4ac Let's try this again: Let the backend draw the mouse cursor, instead of drawing
it ourselves. This time it seems to work.

svn-id: r22279
2006-05-02 18:04:22 +00:00
Torbjörn Andersson 7bc4944a3b Fixed FF mouse cursors being drawn a bit to the left of the hotspot. FF seems
to have this strange notion of multiplying the X coordinate by two, so when it
was using 38 to manipulate it, it really meant 19. I think.

Now we just need to simplify this to make the backend draw the cursor instead.

svn-id: r22278
2006-05-02 15:24:26 +00:00
Travis Howell 4c8151f20a Update language details for filenames of a few games
svn-id: r22277
2006-05-02 14:12:39 +00:00
Travis Howell 191a639b11 Update language details for filenames of several HE games
svn-id: r22276
2006-05-02 14:00:29 +00:00
Travis Howell f3f5664b7d Add gameFilenamesTable[] entries for activity, fbpack and funpack
svn-id: r22275
2006-05-02 13:13:59 +00:00
Travis Howell e3cb34e5b7 Fix detection of Windows version of puttmoon
svn-id: r22274
2006-05-02 13:06:11 +00:00
Travis Howell 01c92cf6f5 Add support for reading/writing config files through saveGameManager and use for config files in HE games
svn-id: r22273
2006-05-02 03:23:03 +00:00
Max Horn 84b2a4f76f It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
svn-id: r22272
2006-05-01 22:27:56 +00:00
Max Horn dbe1c50bc9 Added a missing '*' (which marks the comment as being one doxygen should process)
svn-id: r22268
2006-05-01 22:04:13 +00:00
Max Horn e4a7de9d75 Patch #1479919 (AmigaOS maintaining)
svn-id: r22267
2006-05-01 21:53:31 +00:00
Max Horn 77c29d0ab2 Some cleanup, and added a FIXME comment concerning the wrong usage of getSavePath()
svn-id: r22266
2006-05-01 21:31:06 +00:00
Max Horn 7e3df42510 Add a variant of File::addDefaultDirectory(Recursive) which takes a FilesystemNode instead of a string object
svn-id: r22265
2006-05-01 21:06:34 +00:00
Torbjörn Andersson cab89a6f32 Another small update/cleanup to the French messages from Nicolas Joly.
svn-id: r22264
2006-05-01 20:10:29 +00:00
Sven Hesse 8a855b4251 - Stubbed goblinFunc(), it's completeley different; now it at least
doesn't crash anymore
- Reduced valgrind's complains about unitialized memory

svn-id: r22263
2006-05-01 19:11:57 +00:00
Sven Hesse 61a0266a92 More stubs; GOB2 goes in-game for a second, then segfaults in the
Global-constructor; valgrind shows invalid reads in parseValExpr()
and parseExpr() while accessing _inter_variables and _inter_execPtr

svn-id: r22262
2006-05-01 16:04:53 +00:00
Lars Persson 49dd540213 _pseudoRoot was not intialized properly
svn-id: r22261
2006-05-01 15:36:54 +00:00
Lars Persson 492929ae53 Updated symbian-fs backend and cleanup
svn-id: r22260
2006-05-01 14:20:02 +00:00
Torbjörn Andersson 72f0c9a5d7 Applied patch from Nicolas Joly to fix the French default messages in Future
Wars. (I had originally left them as question marks because I didn't know what
characters they were supposed to be.)

svn-id: r22259
2006-05-01 14:14:24 +00:00
Travis Howell 6d419559a2 Minor cleanup
svn-id: r22258
2006-05-01 13:53:30 +00:00
Johannes Schickel 73dbd28873 Just add kyra2 to kyra_list if ENABLE_KYRA2 is defined.
svn-id: r22256
2006-05-01 13:05:18 +00:00
Johannes Schickel f84699ffbd Makes malcolm walking into the kyragem room after some time. (fixes half of bug #1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone"))
svn-id: r22255
2006-05-01 12:57:24 +00:00
Sven Hesse 2eabfd5f28 - More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
  (most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
  requested language
- off_2E51B et al. stubs, I think it has something to do with the menu

svn-id: r22254
2006-05-01 12:43:50 +00:00
Travis Howell 7b7d290675 Add windows code for AbstractFilesystemNode::child()
svn-id: r22253
2006-05-01 08:24:57 +00:00
Oystein Eftevaag ff7955f4d3 Adds archive file list, MD5 for my CD version, and a few function stubs for Hand of Fate, to use as a basis for further work
svn-id: r22252
2006-05-01 00:25:41 +00:00