Commit Graph
86814 Commits
Author SHA1 Message Date
Gregory Montoir 7e5a0b05b5 warnings
svn-id: r25284
2007-01-30 20:20:05 +00:00
Gregory Montoir 5bdfd2d102 added checks to prevent crash if no datafiles can be found, also fixed a typo
svn-id: r25283
2007-01-30 20:18:06 +00:00
Travis Howell 8c89b0f9d3 Update platforms for French versions of pajama and putttime.
svn-id: r25279
2007-01-30 12:14:36 +00:00
Travis Howell cdf92208b6 Add French version of DOTT and Sam & Max. for Macintosh.
svn-id: r25277
2007-01-30 12:07:05 +00:00
Travis Howell 83c55bbd31 Add French version of Pajama Sam 1 for Macintosh.
svn-id: r25276
2007-01-30 12:05:35 +00:00
Travis Howell 162a887052 Add French version of Putt-Putt Travels Through Time for Macintosh.
svn-id: r25275
2007-01-30 11:59:39 +00:00
Eugene Sandulenko 6a20ddf1d2 Moved Gob engine to AdvancedDetector.
svn-id: r25274
2007-01-30 02:17:46 +00:00
Eugene Sandulenko 9833a65d4c - Fixed bug with single ID detection
- Added more debug output

svn-id: r25273
2007-01-30 02:02:10 +00:00
Eugene Sandulenko 843ac74c0e Moved Touche engine to AdvancedDetector.
svn-id: r25272
2007-01-30 00:24:09 +00:00
Eugene Sandulenko 7429748bae Removed Unicode from some fanmade game titles.
Assigned separate ids to some fanmade games.

svn-id: r25271
2007-01-30 00:22:58 +00:00
Stuart George 7845d3ba9f Added Gold Rush 3.5 md5sum
svn-id: r25270
2007-01-29 23:57:55 +00:00
Eugene Sandulenko adcfd2cc5f Now AdvancedDetector could use single ID per engine. Also it can suggest
more complex game IDs with platform and language specified.

AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.

svn-id: r25269
2007-01-29 23:25:51 +00:00
Johannes Schickel 7bb9b05f55 cleanup
svn-id: r25268
2007-01-29 21:34:39 +00:00
Max Horn 004b17446c cleanup
svn-id: r25266
2007-01-29 21:06:39 +00:00
Gregory Montoir 9b9117d0c6 Changed computation of _nextTop in v7/v8 games to represent an absolute y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms.
svn-id: r25264
2007-01-29 20:39:18 +00:00
Johannes Schickel 5bf2396dd8 Changed debug message on unknown opcode to a warning.
svn-id: r25263
2007-01-29 20:23:27 +00:00
Johannes Schickel 10a3eebe5a Implements opcode 0xFFAA ('Reset Brandon's sprite')
svn-id: r25262
2007-01-29 19:41:52 +00:00
Johannes Schickel fc5ed85972 little fix for fm-towns sfx.
svn-id: r25261
2007-01-29 18:48:49 +00:00
Johannes Schickel 1bbad356ef - adds support for FM-Towns SFX (thanks to Florian Kagerer for his source)
- gets rid of GameFlags::hasAudioCD

svn-id: r25258
2007-01-29 18:15:14 +00:00
Sven Hesse 0058049e32 Added a proper workaround for the race condition in the script when opening the notepad, which was apparently causing bug #1621089
svn-id: r25255
2007-01-29 17:59:28 +00:00
Sven Hesse 36a54218b1 - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)
- Implemented wide surfaces + scrolling
- Some clean-up

svn-id: r25253
2007-01-29 17:04:37 +00:00
Travis Howell 9a7c1c9baf Add French version of Simon the Sorcerer 2 (Windows CD)
svn-id: r25252
2007-01-29 06:45:14 +00:00
Johannes Schickel 7da1a56387 Gregory's patch for bug #1645653 ("MSVC71 BUILD: Latest SVN doesn't compile").
svn-id: r25251
2007-01-28 23:24:16 +00:00
Max Horn 27432a4dc1 Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
svn-id: r25250
2007-01-28 20:11:31 +00:00
Max Horn e287f181ed Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that we use the correct font for verbs in COMI, with the correct spacing
svn-id: r25249
2007-01-28 18:47:10 +00:00
Chris Apers 06c3d2cb2a Fix crash on PalmOS due to out of memory
svn-id: r25248
2007-01-28 18:40:30 +00:00
Chris Apers 2c1a3e1cd2 Added French/Atari ST version of Elvira 1 and 2
svn-id: r25247
2007-01-28 18:38:26 +00:00
Sven Hesse c238912315 Ooops
svn-id: r25246
2007-01-28 15:24:22 +00:00
Max Horn 8b7fdca4ac Return a default value in the const-variant of HashMap::getVal, instead of asserting out -- this way, we get less unexpected asserts, and both getVal variants behave comparably diff. The drawback is that now all HashMap instances carry one extra Value object around with them.
svn-id: r25245
2007-01-28 13:30:26 +00:00
Sven Hesse b13e7ce8ec - Fixed the Adlib data ugliness
- Worked around the caching of raw sprite video memory to a file

svn-id: r25244
2007-01-28 13:19:17 +00:00
Max Horn aae330b4c1 Pass objects by (const) ref instead of value; only set game description in the config file if one has been specified
svn-id: r25243
2007-01-28 10:38:23 +00:00
Max Horn d32b1b1b7a Always set gameid & description in a GameDescriptor (somewhat more future proof fix for the recent regression caused by the changes to gameid() / description() )
svn-id: r25242
2007-01-28 10:29:22 +00:00
Eugene Sandulenko 93687d376b Add more paramteres to AdvancedDetector. Not used yet.
svn-id: r25241
2007-01-28 07:31:26 +00:00
Eugene Sandulenko b8a48f5751 Fix regression which prevented to run games specified only in command line
and not in config file.

svn-id: r25240
2007-01-28 01:01:36 +00:00
Marcus Comstedt 23a1efe628 Reintroduced non-static gameid() and description(), by popular(?) demand.
svn-id: r25239
2007-01-28 00:56:08 +00:00
Eugene Sandulenko 4c83151404 Fix typo spotted by clone2727
svn-id: r25236
2007-01-27 23:50:09 +00:00
Marcus Comstedt 42593cb977 DetectedGameList -> GameList.
svn-id: r25235
2007-01-27 22:59:31 +00:00
Marcus Comstedt a9cd5f59b0 Made gameid() and description() const.
svn-id: r25234
2007-01-27 22:59:01 +00:00
Eugene Sandulenko 281ee019e0 Oops. Revert accidental commit
svn-id: r25233
2007-01-27 22:41:18 +00:00
Eugene Sandulenko 6365546fc5 Fixes and gfx rendering works
svn-id: r25232
2007-01-27 22:38:27 +00:00
Torbjörn Andersson 0080ae687a Stop movie lead-in/out when restarting the game (as I already claimed in a
comment that I was doing) to *really* fix bug #1645480. This time for sure...

svn-id: r25231
2007-01-27 22:10:50 +00:00
Johannes Schickel 46609ad455 formatting.
svn-id: r25230
2007-01-27 22:03:33 +00:00
Sven Hesse 5dab7f823f Implemented some missing effects (arpeggio, sample delay, fine slides, finetune, pattern delay)
svn-id: r25229
2007-01-27 21:55:26 +00:00
Lars Persson 89ede9162f Updated symbian builds for parallaction
svn-id: r25228
2007-01-27 20:34:54 +00:00
Sven Hesse 7d1c2ecbb4 Ooops
svn-id: r25227
2007-01-27 17:53:56 +00:00
Sven Hesse 569136db75 Changed ProtrackerStream to inherit from Paula, unifying the mixing
svn-id: r25226
2007-01-27 17:32:54 +00:00
Torbjörn Andersson 0fdd4b6481 Moved the setupPremix() calls to initSound() and deinitSound(), instead of the
sound manager's constructor/destructor. Maybe this will fix the rare crashes on
startup?

svn-id: r25225
2007-01-27 05:23:56 +00:00
Gregory Montoir 3c8b67f3cf added missing MKID_BE macros
svn-id: r25224
2007-01-27 02:30:17 +00:00
Gregory Montoir 2b61c0d6c1 cleanup (made NutRenderer::loadFont protected, added call during initialisation of the renderer object)
svn-id: r25223
2007-01-27 02:26:37 +00:00
Stuart George 843b304031 Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2
svn-id: r25222
2007-01-27 01:59:37 +00:00