Commit Graph
86814 Commits
Author SHA1 Message Date
Filippos Karapetis ec742cb4fd Cleaned up comments
svn-id: r28034
2007-07-11 16:52:56 +00:00
Filippos Karapetis 1b17f2d6a7 Enable menus for Space Quest 1 (PC) 1.1A
svn-id: r28033
2007-07-11 16:49:44 +00:00
Johannes Schickel 24344fe6ce Should fix gui strings in Italian fan translation.
svn-id: r28028
2007-07-11 13:25:21 +00:00
Filippos Karapetis 61d4dda19a Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like with KQ3 Amiga
svn-id: r28025
2007-07-11 12:28:07 +00:00
Filippos Karapetis 1dfc0614b7 Fix for bug #1751390 in LSL1. When choosing a menu option, an appropriate event is set. If that event is equal to 0x20, it was incorrectly triggered when the space bar key was pressed
svn-id: r28024
2007-07-11 11:46:02 +00:00
Eugene Sandulenko 3f2c527b0e Provide more language.tab file sizes
svn-id: r28023
2007-07-11 11:19:41 +00:00
Filippos Karapetis 994a191858 IHNM: Narrowed down the places where the actors stop being drawn when changing scenes
svn-id: r28022
2007-07-11 03:21:29 +00:00
Filippos Karapetis 0ed332acba Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"
svn-id: r28018
2007-07-10 23:22:44 +00:00
Torbjörn Andersson 7a7212b9c1 Fixed bug #1751385 ("LSL: Impossible to enter "Number 9""), which was
introduced when migrating to KEYCODE constants. Considering how silly the bug
was, I probably introduced it myself.

svn-id: r28017
2007-07-10 21:24:58 +00:00
Robin Watts b1feb9c65c This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE
and DS builds). This causes the scumm engines graphics code to call ARM
routines to do drawStripToScreen and copy8col.

These routines were originally written for the DS port, and have now been made
available to any other ARM device out there that wants them. 

I've tested this change on WinCE, but can't test it on the DS as I don't have
one. We know that the routines work there though.

svn-id: r28016
2007-07-10 20:20:50 +00:00
Kari Salminen 6e77abc07f Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.
svn-id: r28015
2007-07-10 18:32:24 +00:00
Kari Salminen 969df42d01 Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It's next.
svn-id: r28014
2007-07-10 18:08:35 +00:00
Torbjörn Andersson 83e038de19 For some reason, AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple)
caused a linking error on my computer. Worked around that, and added curly
braces for (IMO) better readability.

svn-id: r28013
2007-07-10 17:41:40 +00:00
Torbjörn Andersson 0a5654fefc Cast the pointer to long instead of int to possibly fix the amd64 compile
problem mentioned earlier on the channel. Neither seems like a particularly
nice thing to do, but this is how we do it in the SDL backend, and it has
apparently worked fine there...

svn-id: r28012
2007-07-10 17:28:48 +00:00
Kari Salminen b2cae8fe15 Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. Fixed.
svn-id: r28011
2007-07-10 17:04:09 +00:00
Kari Salminen be23a6e188 Change AgiTextColor's default color to black text on white background.
svn-id: r28010
2007-07-10 15:45:30 +00:00
Kari Salminen 80cdd532bc Add AgiButtonStyle and create correct style according to render mode (Supports PC and Amiga styles).
svn-id: r28009
2007-07-10 15:28:43 +00:00
Johannes Schickel 728fe1ff86 Add md5sum for Italian fan translation of CD version (see fr#1727941 "KYRA: add Italian CD Version to kyra.dat").
svn-id: r28007
2007-07-10 13:25:54 +00:00
Johannes Schickel c16f636acf Update create_kyra dat for Italian fan translation (see fr#1727941 "KYRA: add Italian CD Version to kyra.dat").
svn-id: r28005
2007-07-10 13:03:11 +00:00
Nicola Mettifogo 40905f7ca2 Removed leftover empty function.
svn-id: r28004
2007-07-10 09:30:56 +00:00
Eugene Sandulenko 3ac5498ec7 Reberting accidental changes.
svn-id: r28000
2007-07-10 01:26:12 +00:00
Eugene Sandulenko 1db83059b0 Preliminary (and buggy) Kanji support.
svn-id: r27998
2007-07-10 00:39:12 +00:00
Max Horn aaa987201e SCUMM: more cleanup in ScummEngine::drawStripToScreen, added a big TODO comment explaining how to potentially speed up this code a lot
svn-id: r27997
2007-07-09 21:56:35 +00:00
Nicola Mettifogo 945be6e5f2 Moved mouse cursor tampering from inventory.cpp to Gfx class, and some cleanup.
svn-id: r27996
2007-07-09 19:19:56 +00:00
Filippos Karapetis 11b43f877d Fix for bug #1742432 - AGI: Engine crashes if no game is detected
svn-id: r27993
2007-07-09 17:39:47 +00:00
Filippos Karapetis e10a6e6515 Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"
svn-id: r27989
2007-07-09 12:03:53 +00:00
Max Horn 9782c35eaf SCUMM: use the _compositeBuf, with 'natural' line pitch (implying linear memory access for potentially better performance)
svn-id: r27988
2007-07-09 09:21:25 +00:00
David Corrales c1961f1f76 Kirben's fix to Simon the Sorcerer floppy version crash.
svn-id: r27986
2007-07-09 02:57:47 +00:00
Travis Howell 705c1e8403 Fix masking crash in Simon the Sorcerer 1 (Floppy DOS Demo), the address and pitch wasn't set for state->surf2.
svn-id: r27985
2007-07-09 02:27:38 +00:00
David Corrales 1a965aad95 Update the interfaces for the getChildren method to include the hidden flag.
Also added some missing method stubs to the gamecard dc port.

svn-id: r27984
2007-07-09 01:26:54 +00:00
David Corrales 8a36379d55 Fixed a couple compilation issues in the windows build.
svn-id: r27983
2007-07-09 01:16:13 +00:00
Max Horn 0a662bfb7e cleanup in ScummEngine::drawStripToScreen; in particular, the code is now more efficient for The Dig, FT and COMI
svn-id: r27980
2007-07-08 22:13:50 +00:00
Max Horn 14244685f3 SCUMM: hercules gfx code cleanup
svn-id: r27979
2007-07-08 21:42:39 +00:00
Max Horn 3762bcdfe1 correct typo
svn-id: r27978
2007-07-08 21:39:46 +00:00
Max Horn dd40c72327 cleanup
svn-id: r27977
2007-07-08 21:25:09 +00:00
Filippos Karapetis 697f945e00 Reverted commit 27948. Cutaways in sfScriptGotoScene are cleared by calling clearcutaway directly again, as calling it using an event does not clear the cutaway when it should (which caused problems in the character selection screen)
svn-id: r27976
2007-07-08 20:46:21 +00:00
Nicola Mettifogo a641ee4fbe Changed inventory graphics update from synchronous to lazy.
svn-id: r27975
2007-07-08 20:15:43 +00:00
Nicola Mettifogo d1b9002bb0 Cleanup inventory code.
svn-id: r27974
2007-07-08 19:56:12 +00:00
David Corrales 779f702b69 Fixed a very strange bug with strings. Also added a couple sanity checks.
svn-id: r27973
2007-07-08 17:44:26 +00:00
David Corrales 9bfe5d5354 Merged the FSNode branch with trunk r27681:27969
svn-id: r27970
2007-07-08 16:58:54 +00:00
Nicola Mettifogo 17da12ca07 Oops.
svn-id: r27968
2007-07-08 13:53:56 +00:00
Nicola Mettifogo 3036c37dd8 Yet another fix for broken parsing/displaying of strings. Now quotes are properly considered when they are needed, and ignored when they aren't.
svn-id: r27967
2007-07-08 13:39:23 +00:00
Max Horn 925f756369 SCUMM: Handle platform override a bit differently during startup; specifically, be more gentle if no perfect match against the specified platform value was found
svn-id: r27966
2007-07-08 13:26:55 +00:00
Johannes Schickel 41989652df Fix for disappearing text in FM-Towns end sequence.
svn-id: r27964
2007-07-08 12:59:00 +00:00
Johannes Schickel c6c06a922e Little renaming.
svn-id: r27963
2007-07-08 12:50:24 +00:00
Nicola Mettifogo 373cadce5b Finally fixed parsing of labels.
svn-id: r27962
2007-07-08 12:39:39 +00:00
Max Horn 41c68ac3e4 Removed various obsolete methods from OSystem (screenToOverlayX/Y, overlayToScreenX/Y)
svn-id: r27961
2007-07-08 12:02:38 +00:00
Nicola Mettifogo a7a62d3c9d Made parseNextToken *really* work this time.
svn-id: r27960
2007-07-08 09:22:08 +00:00
Nicola Mettifogo cdae0280be Parser is now able to deal with missing quotes at the end of instructions in location scripts.
svn-id: r27959
2007-07-08 08:34:19 +00:00
Nicola Mettifogo 674f2e93c2 Location background sound (different from music) now implemented.
svn-id: r27958
2007-07-08 08:13:32 +00:00