Commit Graph
86814 Commits
Author SHA1 Message Date
Eugene Sandulenko 14d4a515f2 Revert temporary change.
svn-id: r30334
2008-01-07 22:47:54 +00:00
Eugene Sandulenko aedd732cef Add Buddha and david_corrales to credits.
svn-id: r30330
2008-01-07 22:42:58 +00:00
Max Horn 5dbc89c119 typo
svn-id: r30328
2008-01-07 19:41:27 +00:00
Kari Salminen 2f50a2416c Reject AGIPAL-files with over 6 bits per color component. Makes at least fanmade AGI game Naturette II's colors not be messed up anymore.
svn-id: r30326
2008-01-07 18:58:30 +00:00
Kari Salminen e9f3b27c03 Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).
svn-id: r30324
2008-01-07 18:29:33 +00:00
Paul Gilbert a137ff2cf1 Changed debug keys enablement to be on by default if a Debug Level is specified
svn-id: r30322
2008-01-07 10:32:54 +00:00
Kari Salminen 01a256455d Add partial implementation of obj.status.v-command (Based on observations of the command's output in the Amiga version of Gold Rush!).
svn-id: r30321
2008-01-07 08:57:28 +00:00
Filippos Karapetis 4fb5f9274d Removed some obsolete defines
svn-id: r30320
2008-01-07 08:44:19 +00:00
Filippos Karapetis f3b99816c6 Fixed an MSVC warning
svn-id: r30319
2008-01-07 08:43:20 +00:00
Paul Gilbert 841cc77e5c Made debugging keys disabled by default, with a debugger command to allow them to be turned on
svn-id: r30317
2008-01-07 03:53:30 +00:00
Torbjörn Andersson 1ddc8ab0fa Indent with tabs instead of spaces.
svn-id: r30315
2008-01-06 20:57:46 +00:00
Nicola Mettifogo 5ff1ccabe6 Removed now useless functions.
svn-id: r30314
2008-01-06 20:51:05 +00:00
Nicola Mettifogo 35b7021fac Fixes wrong type.
svn-id: r30313
2008-01-06 20:46:03 +00:00
Torbjörn Andersson eeb212c7e0 Indent with tabs instead of spaces.
svn-id: r30312
2008-01-06 20:42:28 +00:00
Nicola Mettifogo db51514dd3 Moved balloons management into Gfx, which is now responsible for positioning and drawing. All balloons are now drawn on a different layer than the game graphics, thus simplifying screen management. Dialogue code has undergone a major revision, and the superior implementation of answer selection in the Amiga version is now used in place of the poor PC one. Other bits (where some changes had already been introduced) have been updated, too.
svn-id: r30311
2008-01-06 19:29:41 +00:00
Max Horn 84e5398b1c store the disk sounds/music were actually *loaded* from, instead of the 'current' disk
svn-id: r30310
2008-01-06 16:02:38 +00:00
Paweł Kołodziejski ab17e03fb3 update msvc8 too from msvc9
svn-id: r30309
2008-01-06 15:02:46 +00:00
Max Horn 690d38cfc4 Unify mixer pan/vol setting code
svn-id: r30308
2008-01-06 14:59:46 +00:00
Paweł Kołodziejski 1ab348deb7 update project agos project file
svn-id: r30307
2008-01-06 14:57:28 +00:00
Max Horn 6b008d44d3 Copy pred.dic for the iPhone and Amiga dist targets, too
svn-id: r30304
2008-01-06 14:13:54 +00:00
Travis Howell 94d5c845bf Fix path for engine data.
svn-id: r30303
2008-01-06 14:13:40 +00:00
Max Horn cebeeb5d66 Some fixes to 'dist' targets -- use srcdir to reference files in the source dir (makes it possible to build in external directories)
svn-id: r30302
2008-01-06 14:12:55 +00:00
Max Horn aaa28e7b7c Patch #1862888: BUILD: Automate the list of data files to be distributed
svn-id: r30301
2008-01-06 14:08:53 +00:00
Travis Howell 022c5a27e3 Remove unused Amiga OCS font data, the AGA font data can by used by all Amiga versions of Simon the Sorcerer 1.
svn-id: r30300
2008-01-06 14:04:18 +00:00
Travis Howell 9b45c2c994 Split charset font data.
svn-id: r30299
2008-01-06 14:00:43 +00:00
Max Horn 79ba9686eb Fix bug #1864932: COMI: Game crashes on difficulty selection screen
svn-id: r30298
2008-01-06 13:54:19 +00:00
Travis Howell 743858b097 Fix regression in Let's Explore the Farm with Buzzy demo.
svn-id: r30296
2008-01-06 13:27:42 +00:00
Johannes Schickel e462bf55b3 Committed patch #1864214 "KYRA2: correct platform and talkie flags for sequence player".
svn-id: r30290
2008-01-06 11:01:56 +00:00
Travis Howell f31b835fda Resort a few cases and opcodes in HE code.
svn-id: r30289
2008-01-06 06:21:04 +00:00
Paul Gilbert c43a851e13 Changed the frame delay for part of the introduction sequence to match the original game and prevent the music from running out before the next animation begins
svn-id: r30287
2008-01-06 02:59:41 +00:00
Paul Gilbert b535b070f3 Fix to show talk dialogs in EGA mode using the EGA palette
svn-id: r30286
2008-01-06 02:09:18 +00:00
Filippos Karapetis 71980d0fbd Fixed compilation
svn-id: r30285
2008-01-06 00:28:36 +00:00
Max Horn 1194495ad3 cleanup
svn-id: r30284
2008-01-06 00:09:05 +00:00
Max Horn e52591ac0e clarify comment
svn-id: r30283
2008-01-06 00:00:53 +00:00
Max Horn d340e77f24 Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRemoved = true; cleanup in flushTrack()
svn-id: r30282
2008-01-05 23:58:27 +00:00
Torbjörn Andersson 273c5b5cf1 Removed unnecessary newline in debug message.
svn-id: r30279
2008-01-05 23:57:12 +00:00
Max Horn 1d34ce3baa Let the audio mixer take care of (i.e. dispose) the Track::stream object, too
svn-id: r30277
2008-01-05 23:53:28 +00:00
Max Horn ef9dac103f stop low priority sounds which we want to override immediatly
svn-id: r30275
2008-01-05 23:44:05 +00:00
Max Horn dce7a57cad VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL
svn-id: r30271
2008-01-05 23:05:16 +00:00
Torbjörn Andersson 063aecaf7a Fixed warning.
svn-id: r30269
2008-01-05 23:01:25 +00:00
Max Horn 56ad5f493e Play SOU data instantly, not slightly delayed -> allows us to get rid of Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version)
svn-id: r30268
2008-01-05 22:57:36 +00:00
Max Horn 7ebdffb0cd Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all the time
svn-id: r30267
2008-01-05 22:45:35 +00:00
Max Horn f68d84b54f Moved some code which was being duplicated to methods of class Track
svn-id: r30266
2008-01-05 22:44:39 +00:00
Max Horn 923ad313dc Let the audio mixer delete the streamSou object
svn-id: r30265
2008-01-05 22:35:30 +00:00
Kari Salminen 64601d446f Workaround for Amiga Gold Rush's broken picture 147 by patching it.
svn-id: r30263
2008-01-05 21:10:49 +00:00
Max Horn 3f6b2c97b7 When loading and before starting an iMuse Digitial track, reset it completely to zero
svn-id: r30262
2008-01-05 20:59:33 +00:00
Max Horn 1f364f54e7 Clarified some iMuse Digital code as I understand it
svn-id: r30260
2008-01-05 20:52:42 +00:00
Kari Salminen 5f7a037bda Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene).
svn-id: r30259
2008-01-05 20:52:30 +00:00
Max Horn 077026e088 As far as I can tell / understand, IMuseDigital::getSoundStatus can safely just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions)
svn-id: r30258
2008-01-05 20:50:10 +00:00
Max Horn 8b12998c72 Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage
svn-id: r30257
2008-01-05 20:49:18 +00:00