Commit Graph
86814 Commits
Author SHA1 Message Date
Max Horn cf68dc1a7b SCI: Renamed some Vocabulary methods for clarity; also renamed decypherSaidBlock -> decipherSaidBlock; some cleanup in Console::cmdSentenceFragments
svn-id: r41072
2009-05-31 15:08:47 +00:00
Max Horn 4fba6e5d4c SCI: Fixed loading; added 'const' keywords to several Vocabulary methods
svn-id: r41071
2009-05-31 15:08:16 +00:00
Max Horn 7140dda5e5 MADE: cleanup
svn-id: r41070
2009-05-31 15:07:55 +00:00
Filippos Karapetis 4441ca4b3e - Further objectification of the SCI vocabulary functions
- Rewrote the sci_opcodes enum so that it's easier to read
- Made the engine error out if data is sent to an invalid selector (which is a fatal condition)

svn-id: r41069
2009-05-31 14:55:32 +00:00
Fabio Battaglia be22438648 tinsel: workaround for "missing red dragon in Act IV" bug in Discworld PSX
svn-id: r41068
2009-05-31 14:41:54 +00:00
Johannes Schickel 11a5875aa8 - Little bugfix for LoL outro TIM
- Add some initial code to allow easy playback of the LoL outro (credits text is still missing).

svn-id: r41067
2009-05-31 14:01:47 +00:00
Johannes Schickel f59176cd46 Fix various memory leaks in Lands of Lore.
svn-id: r41066
2009-05-31 12:28:56 +00:00
Filippos Karapetis e317012cce Further objectification of the SCI vocabulary functions. Removed the "kernel_words" console command, as it's exactly the same as "parser_words"
svn-id: r41065
2009-05-31 12:05:49 +00:00
Paul Gilbert 555d4038cc Slowed down the game to match the original, and introduced the ability to alter game speed using the keypad +/- keys
svn-id: r41064
2009-05-31 11:37:21 +00:00
Paul Gilbert f94025f482 Merged the wait for mouse press event loop into the main loop, fixing animation glitch and enabling pausing, player menu, and exiting the game when waiting for a mouse press
svn-id: r41063
2009-05-31 10:14:41 +00:00
Sven Hesse cb09622c5a Ooops, that's one "File::" too many
svn-id: r41062
2009-05-31 10:11:25 +00:00
Torbjörn Andersson 0999534749 The error() and warning() functions add ! and newline automatically. (I didn't
look at debug() and debugC(), since I'm really bored with this now. :-)

svn-id: r41061
2009-05-31 10:02:16 +00:00
Arnaud Boutonné 3b311c65d0 gob - Apply DrMcCoy modifications to the save system in the vcproj files. (still not compiling, though)
svn-id: r41060
2009-05-31 09:11:45 +00:00
Sven Hesse 1656f69183 Replacing NULL with 0, since that's normally the C++-way
svn-id: r41059
2009-05-31 03:32:16 +00:00
Sven Hesse daec436047 public'ing some inner classes since some compilers don't seem to like nested friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic)
svn-id: r41058
2009-05-31 03:06:19 +00:00
Filippos Karapetis a4d13cef8c More objectification of the Vocabulary functions
svn-id: r41057
2009-05-31 02:37:24 +00:00
Sven Hesse 896df6daf3 - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
- Removed the now superfluous variables sizes

svn-id: r41056
2009-05-31 02:15:43 +00:00
Florian Kagerer c938667d4b LOL: - fix shape memory allocation/release issue
svn-id: r41055
2009-05-31 01:24:08 +00:00
Johannes Schickel abe8cf0625 Typo.
svn-id: r41054
2009-05-31 01:11:06 +00:00
Johannes Schickel bccca104d0 - Add support for the Lands of Lore outro TIM file
- Cleanup

svn-id: r41053
2009-05-31 00:42:44 +00:00
Florian Kagerer f2516e648e LOL: fix some valgrind warnings
svn-id: r41052
2009-05-31 00:25:05 +00:00
Filippos Karapetis 76406c35ec Started objectifying the vocabulary functions (WIP)
svn-id: r41051
2009-05-30 22:15:00 +00:00
Florian Kagerer 6059f84f6a LOL: implemented opcode for white tower
svn-id: r41050
2009-05-30 21:03:10 +00:00
Johannes Schickel c552dd4688 Change more Lands of Lore in game voice code to use "_sound->isVoicePresent".
svn-id: r41049
2009-05-30 20:50:08 +00:00
Filippos Karapetis dcecdc7b94 Moved the "songlib" command to console.cpp and removed the non-working "set_vismap" command - we can view the different maps with "show_map", but it doesn't make much sense to redirect the game's graphics output to another screen map on demand
svn-id: r41048
2009-05-30 20:45:57 +00:00
Max Horn 9423c75dae SCI: Added constructor&destructor to SfxState
svn-id: r41047
2009-05-30 20:41:10 +00:00
Florian Kagerer 84473eaf1b LOL: minor bug fix
svn-id: r41046
2009-05-30 20:40:48 +00:00
Max Horn 70a04c8b51 SCI: Made vocab_version static again (a global static var is bad, but a really global var is worse); also clarified some FIXME comments that we want to avoid *any* non-const global var, no matter whether it is static or not
svn-id: r41045
2009-05-30 20:37:33 +00:00
Filippos Karapetis 539094d5a8 Reverted the vocab loading function to be like it was before commit #40979 (but without the static variable)
svn-id: r41044
2009-05-30 20:19:20 +00:00
Filippos Karapetis 329b93acc8 Moved 4 mode commands to console.cpp: "sentence_fragments", "parser_nodes", "status_bar" and "track_mouse"
svn-id: r41043
2009-05-30 20:01:43 +00:00
Willem Jan Palenstijn 598feb771f SCI: Fix broken pointer after array re-allocation.
svn-id: r41042
2009-05-30 19:59:53 +00:00
Florian Kagerer a126a05dc4 LOL: implemented some opcodes required for yvel city
svn-id: r41041
2009-05-30 19:48:13 +00:00
Filippos Karapetis 4ab05f0b38 - Moved 3 more commands to console.cpp: "draw_pic", "draw_rect" and "fill_screen"
- Removed some FreeSCI-specific variables for checking of the on-screen console
- Removed the Control-1 key combo - the console command "visual_state" can be used for the same reason

svn-id: r41040
2009-05-30 18:22:55 +00:00
Filippos Karapetis 15d5b8436e Removed the "sfx_debuglog" command. Sound debug messages are now shown if kDebugLevelSound is specified
svn-id: r41039
2009-05-30 17:53:12 +00:00
Johannes Schickel 2f90c8f398 - Fix various debugC calls (parameters passed were not correct)
- Fix unused variable warning in scriptdebug.cpp

svn-id: r41038
2009-05-30 17:30:54 +00:00
Filippos Karapetis ca330071be Fixed compilation error
svn-id: r41037
2009-05-30 17:06:30 +00:00
Filippos Karapetis ecfb2e5b5d - Moved the print_port, segment_info and segment_kill console commands to console.cpp
- Removed the unused gfx driver debug flags

svn-id: r41036
2009-05-30 16:36:37 +00:00
Florian Kagerer 86d78bbc8b LOL: - implemented urbish mines gas explosion
svn-id: r41035
2009-05-30 15:52:09 +00:00
Filippos Karapetis 8e2af8ff7c Updated the MSVC project files of the SCI engine
svn-id: r41034
2009-05-30 15:42:29 +00:00
Filippos Karapetis 3490819a66 - Removed debug_mode from the engine state
- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function
- Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND
- Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables

svn-id: r41033
2009-05-30 15:40:49 +00:00
Filippos Karapetis 69582f0179 Moved 3 more debug commands to console.cpp ("simkey", "segment_table" and "show_map") and removed the GFXWC macro. Some cleanup
svn-id: r41032
2009-05-30 14:30:39 +00:00
Florian Kagerer 9823f60146 LOL: - fixed crash that occured when entering yvel city
- added another opcode for yvel woods

svn-id: r41031
2009-05-30 14:13:27 +00:00
Filippos Karapetis a21f34cf91 Moved more script debug commands to console.cpp: "visual_state", "dynamic_views", "dropped_views", "gc" and "gc_objects". Removed the "gfx_free_widgets" and "sleep" commands (they weren't really useful)
svn-id: r41030
2009-05-30 13:36:51 +00:00
Filippos Karapetis 4dcfaead8d Moved some script debug commands to console.cpp: "clear_screen", "redraw_screen", "save_game", "restore_game", "restart_game", "class_table", "parser_words", "current_port" and "parse_grammar"
svn-id: r41029
2009-05-30 13:04:09 +00:00
Florian Kagerer 8c443650e5 LOL: - added non-installed English floppy version to detection
svn-id: r41028
2009-05-30 12:40:00 +00:00
Florian Kagerer f42b077061 LOL: - added English floppy version to detection
- implemented opcode required for Yvel woods

svn-id: r41027
2009-05-30 12:30:13 +00:00
Filippos Karapetis 33a924e766 Swapped the checks for suffixes and branches to first check for SCI1 resources, and then for SCI0 resources (as in SCI1 games, tree branches are in resource 901, which coincides with the SCI0 suffix vocabulary resource 901)
svn-id: r41026
2009-05-30 10:54:25 +00:00
Filippos Karapetis c7c9f05cac Removed/replaced BREAKPOINT
svn-id: r41025
2009-05-30 10:42:08 +00:00
Filippos Karapetis 56c0a41b71 SCI: Moved the rest of the console code out of sciconsole.cpp and into console.cpp. "list" and "hexgrep" have been added to the console commands. parse_reg_t() has been moved to kmovement.cpp (as it's the only code using it). Note that the debug commands in scriptdebug.cpp have not been converted yet, so they don't work at the moment
svn-id: r41024
2009-05-30 10:22:53 +00:00
Filippos Karapetis 4960b64b48 Fixed a silly typo in commit #40979. Suffixes should be loaded correctly again
svn-id: r41018
2009-05-30 09:07:28 +00:00