Commit Graph
86814 Commits
Author SHA1 Message Date
Denis Kasak 1fe88abf6b Added Sprite::draw() method for drawing sprites to a Surface.
svn-id: r41654
2009-06-19 00:00:31 +00:00
Denis Kasak a6355466d0 Added Surface class.
svn-id: r41653
2009-06-18 23:55:35 +00:00
Max Horn 42de7a1573 Patch
svn-id: r41647
2009-06-18 22:09:57 +00:00
Johannes Schickel 2e27c7b492 Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for proper event recording, also the probability for generated numbers is actually nearly the same)
svn-id: r41646
2009-06-18 21:47:10 +00:00
Sven Hesse 4562fe248a Removing the useless _vm->_parse->
svn-id: r41645
2009-06-18 21:08:51 +00:00
Andre Heider 1772f7d564 added pred.dic to DIST_FILES_ENGINEDATA
svn-id: r41644
2009-06-18 19:39:12 +00:00
Oystein Eftevaag 224e9840e1 Improved the iphone swipe input handling
svn-id: r41641
2009-06-18 18:57:17 +00:00
Andre Heider 0324f20e39 added DIST_FILES_DOCS to Makefile.common, used by some dist targets now, incl. OSX bundles.
svn-id: r41639
2009-06-18 18:40:38 +00:00
Fabio Battaglia ab3d3ae1cf scumm: added the missing word "version" in a comment
svn-id: r41635
2009-06-18 13:50:26 +00:00
Sven Hesse 23f9cc0e4e Oops, forgot again that Fascination needs o1_assign
svn-id: r41634
2009-06-18 13:27:48 +00:00
Sven Hesse d4855ff819 Splitting an ADLPlayer and MDYPlayer from the AdLib class
svn-id: r41633
2009-06-18 13:27:35 +00:00
Sven Hesse c9517af76e Replacing some #includes by forward declarations
svn-id: r41632
2009-06-18 13:27:14 +00:00
Paul Gilbert 9651257a3e Removed redundant code that isn't used
svn-id: r41630
2009-06-18 11:37:45 +00:00
Jody Northup 6f2b46964b Fixed error with non-animated 8-bit GUI cursors being drawn incorrectly in debug console of 16-bit games.
svn-id: r41627
2009-06-18 07:31:09 +00:00
Travis Howell 7123fbdd70 Merged revisions 41625 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

........
  r41625 | Kirben | 2009-06-18 16:18:31 +1000 (Thu, 18 Jun 2009) | 1 line
  
  Correct actor layering method in HE90+ games.
........

svn-id: r41626
2009-06-18 07:12:53 +00:00
Travis Howell 5a8f066497 Correct actor layering method in HE90+ games.
svn-id: r41625
2009-06-18 06:18:31 +00:00
Travis Howell b8a9823f4e Fix regression in scrolling rooms.
svn-id: r41624
2009-06-18 06:10:13 +00:00
Eugene Sandulenko fbec4434e5 Turned constants into enum in order to remove need of prototypes.
svn-id: r41623
2009-06-18 05:30:21 +00:00
Travis Howell 68cb22d4a9 Fix regression, caused by typo in my last commit.
svn-id: r41621
2009-06-18 01:13:42 +00:00
Denis Kasak 0ff3c1945f Changed _screenWidth and _screenHeight from member variables to constants because the screen size doesn't change.
svn-id: r41620
2009-06-18 00:33:16 +00:00
Andre Heider b07a35e5af Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml generation.
svn-id: r41619
2009-06-17 23:36:00 +00:00
Eugene Sandulenko c96ec85dbb Preliminary support for CoCo3 music.
svn-id: r41618
2009-06-17 23:16:21 +00:00
Denis Kasak efef9e4eff Added kNumColours constant and replaced magic numbers with it.
svn-id: r41617
2009-06-17 23:11:24 +00:00
Jordi Vilalta Prat e1c93e7342 Groovie: Initial support for 16bit screen surfaces
svn-id: r41615
2009-06-17 22:34:44 +00:00
Denis Kasak 1712db9112 Added default parameter to Screen::setPaletteEmpty() so it clears all colours by default.
svn-id: r41614
2009-06-17 21:29:05 +00:00
Denis Kasak 491800c19a Changed the _font DraciEngine member from a Font instance to a pointer to an instance. This way the default constructor is invoked in DraciEngine::init() and can properly initialize the fonts because the game data paths are set.
svn-id: r41612
2009-06-17 21:07:59 +00:00
Arnaud Boutonné 95da9c2761 - Modify detection files for Playtoons CK Knights (CK2) as it wasn't making the difference with CK1
- Add Playtoons CK Monsters (CK1)

svn-id: r41611
2009-06-17 18:48:41 +00:00
Denis Kasak 17133fdfa0 Fixed typo.
svn-id: r41608
2009-06-17 14:31:21 +00:00
Jody Northup a9755e2547 Added ENABLE_16BIT to preprocessor defines in gob's msvc8 vcproj. Fixed preprocessor define list formating in msvc8 scumm.vcproj and scummvm.vcproj (mainly so that my tortoiseSVN will no longer mark them as modified)
svn-id: r41607
2009-06-17 10:11:47 +00:00
Jody Northup f55419ee45 OSystem_SDL::GetBestFormat will no longer return modes greater than that which hardware supports.
svn-id: r41606
2009-06-17 10:03:59 +00:00
Eugene Sandulenko 569fe88041 Added prefices to safeguard defines in order to minimize risk of name clash.
svn-id: r41605
2009-06-17 05:18:48 +00:00
Denis Kasak 997b37eff1 Began work on the Screen class. Modified the demo animation to use the it.
svn-id: r41604
2009-06-17 04:48:48 +00:00
Sven Hesse 6c47f9f4f8 Changed opcodeGob to be functor-based
svn-id: r41603
2009-06-17 04:16:51 +00:00
Sven Hesse 8615c57791 Changed opcodeFunc to be functor-based
svn-id: r41602
2009-06-17 04:16:21 +00:00
Sven Hesse 25c92dfdef Changed opcodeDraw to be functor-based
svn-id: r41601
2009-06-17 04:15:45 +00:00
Denis Kasak 7420c1bfb6 Added include guards.
svn-id: r41600
2009-06-17 03:14:22 +00:00
Eugene Sandulenko 3bfca53709 Disable music for CoCo3 games. It has different format.
svn-id: r41598
2009-06-16 21:59:20 +00:00
Florian Kagerer 0b4725d142 LOL: implemented options menu (settings aren't saved yet)
svn-id: r41596
2009-06-16 21:23:26 +00:00
Sven Hesse 72fedd3eb0 Including scummsys.h and forward-declaring GobEngine
svn-id: r41592
2009-06-16 20:39:37 +00:00
Sven Hesse c73f11f0d1 Properly initializing _soundMode, for ADLs too
svn-id: r41591
2009-06-16 20:15:49 +00:00
Sven Hesse a2afe557ef Encapsulating the Stack and StackFrame a bit
svn-id: r41590
2009-06-16 20:15:19 +00:00
Sven Hesse 1996a8011c Encapsulating stack adjustments
svn-id: r41589
2009-06-16 20:14:56 +00:00
Johannes Schickel 4aec580f91 Formatting.
svn-id: r41588
2009-06-16 19:26:44 +00:00
Fabio Battaglia b905602b4c tinsel: check only english.txt for DW1 psx version detection, and use recursive "SearchMan.addDirectory()" to obtain subdirs for Discworld PSX datafiles
svn-id: r41587
2009-06-16 18:58:21 +00:00
Torbjörn Andersson 78eed8b7c4 Fixed warning. (GCC doesn't like commas at the end of an enum list.)
svn-id: r41586
2009-06-16 17:52:32 +00:00
Norbert Lange 6126341755 changed musictiming again, using a 25/70 seconds as counter.
svn-id: r41585
2009-06-16 14:12:53 +00:00
Arnaud Boutonné 975a0d6567 MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "music" is (a little) less buggy
svn-id: r41584
2009-06-16 12:25:53 +00:00
Jody Northup db9cfc6f96 Corrected oversight in earlier ifdef simplification which leads to compilation failure if ENABLE_16BIT is not defined.
svn-id: r41581
2009-06-16 09:15:06 +00:00
Jody Northup cb56169a27 Declared getBestFormat in OSystem base class, and implemented in SDL backend.
svn-id: r41580
2009-06-16 09:04:37 +00:00
Arnaud Boutonné 2668ea4694 Add MD5 for Playtoons 3 (english)
svn-id: r41579
2009-06-16 07:14:07 +00:00