Kari Salminen
29a0963042
Remove obsolete comment from Cine::Palette::saturatedAddColor.
...
svn-id: r42973
2009-08-01 09:53:21 +00:00
Denis Kasak
5c6643f0f3
When changing rooms, set the first two game variables to the new room and gate number. Also, if the new room is the map room, set the appropriate coordinates for the dragon in the persons array.
...
svn-id: r42972
2009-08-01 03:26:39 +00:00
Denis Kasak
240871aa20
* Added support for loop substatus
...
* Set loop substatus to Ordinary when changing rooms
svn-id: r42971
2009-08-01 03:07:18 +00:00
Denis Kasak
52a1c5df91
Added archives for item descriptions and images.
...
svn-id: r42970
2009-08-01 02:49:40 +00:00
Paul Gilbert
ef8597d806
Fix bug with the event loop that was discarding pending events rather than leaving them to be processed in the following frame
...
svn-id: r42965
2009-07-31 23:27:19 +00:00
John Willis
c512989578
GP2XWiz: Small cleanup of render code to slave as much of loadGFXMode() code back to the OSystem_SDL::loadGFXMode(). version. Also update README-GP2XWIZ.
...
svn-id: r42964
2009-07-31 17:10:20 +00:00
Norbert Lange
1becc072f9
Added the last 2 patterncommands just so I dont have to warn about unimplemented ones
...
svn-id: r42963
2009-07-31 15:20:02 +00:00
Norbert Lange
fd1fed0b6e
process all DMA Events before Macros, for the unlikely chance of making a difference
...
svn-id: r42962
2009-07-31 14:36:37 +00:00
Norbert Lange
a4ebf2cfa6
using accessmodifiers in Tfmx now and removed/disabled functions that now dont work anymore (the commandline utility cant be compiled anymore as result of this)
...
added arraysize of external signals and check it before accesses
moved 2 debug-functions into Tfmx.cpp, removed depencies to files in the tfmx folder
moved common code for fade-effects in a seperate method
svn-id: r42961
2009-07-31 14:29:04 +00:00
John Willis
4888aa9fa0
GP2X: Clean up README-GP2X and remove HTML version of it from SVN (no one ever reads it and the WiKi is more upto date).
...
svn-id: r42959
2009-07-31 13:01:28 +00:00
Nicola Mettifogo
a811c1cfea
When renaming old savefiles for Nippon Safes, don't assert if a file that matches the pattern game.* and is not a savefile is found in the savepath.
...
svn-id: r42958
2009-07-31 12:39:31 +00:00
Denis Kasak
18a8b5b3af
* Added Game::runGateProgram()
...
* Added a separate mechanism to Game to keep track both of the current room number and the next room/gate. Periodically, I check whether the new room differs from the old one and, if it does, I do the change. Doing it any other would is nearly impossible because of the way the original scripts were written.
* Added GPL command Script::newRoom(). Rooms can now be traversed by clicking on their exits. Also, the intro animation partly works. Some parts go by far too soon. I assume this is because the engine still lacks a dialogue GPL command.
* Fixed bug where the gates array of a room was not cleared between uses.
* Save old jump value when we enter Script::run() and restore it in the end (mimicking the original engine).
* Fixed small bug where the gate was supposed to be stored as the first in-game variable and not the room number.
svn-id: r42957
2009-07-31 04:32:33 +00:00
Vicent Marti
1383291296
Prevent high-resolution layouts to be loaded on low resolutions.
...
svn-id: r42955
2009-07-31 00:22:46 +00:00
Vicent Marti
44a3d917e8
Fixed corrupted theme files.
...
svn-id: r42953
2009-07-30 23:42:12 +00:00
Max Horn
2fe2fc5101
cleanup
...
svn-id: r42952
2009-07-30 21:56:18 +00:00
Max Horn
91434bd9c5
SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos
...
svn-id: r42951
2009-07-30 21:56:04 +00:00
Max Horn
3f673b899d
Patch #2828669 : CRUISE: Fix cruise compilation with mingw32ce toolchain
...
svn-id: r42950
2009-07-30 21:45:09 +00:00
Max Horn
a411a5750e
Added Strangerke to credits, and moved wjp from Gob to SCI on his request
...
svn-id: r42947
2009-07-30 21:04:46 +00:00
Max Horn
745afbf565
Changed 10rdH070's nick back to LordHoto, and added Hkz to the credits
...
svn-id: r42946
2009-07-30 20:58:32 +00:00
Max Horn
c232783dd1
Overhauled the credits: Retired members are now (partially) back to their old sections, to make sure people really see all people who contribute to an engine/backend. Also added&fixed some entries, and moved the FreeSCI section
...
svn-id: r42943
2009-07-30 20:46:43 +00:00
Johannes Schickel
387afcc113
Fix Browser dialog name.
...
svn-id: r42941
2009-07-30 19:43:53 +00:00
Johannes Schickel
d6d5da0d9f
Change code to use our fractional utilities.
...
svn-id: r42940
2009-07-30 19:43:36 +00:00
Max Horn
f5112efa11
DS: Started work on a new build system for the Nintendo DS port, based on configure (and thus suitable for buildbot). Currently only the ARM7 part is 'done'
...
svn-id: r42939
2009-07-30 18:27:50 +00:00
Max Horn
25d83581dc
minor cleanup to scale2x, to avoid confusing the compiler about potential pointer aliasing (only the tip of the iceberg, of course... ;)
...
svn-id: r42938
2009-07-30 17:52:44 +00:00
Max Horn
31f7f45609
NDS: Changed jtypes.h to ndstypes.h (this 'newer' name has been in effect even in the older versions of DevKitPro used for compiling ScummVM...)
...
svn-id: r42937
2009-07-30 17:48:03 +00:00
Johannes Schickel
f41b496255
Fixed missing clearing of the low bit of the alpha mask in the "dim" screen shading function.
...
svn-id: r42935
2009-07-30 16:51:53 +00:00
Johannes Schickel
8c323b6bb8
Fix bug #2829737 : "GUI: Wrong background colours on dialog screens (IRIX)".
...
svn-id: r42934
2009-07-30 16:43:25 +00:00
Johannes Schickel
ffe6ce4cd5
Prevent our "credits" make target updating Credits.rtf, which in fact is not present in SVN anymore, and the outdated docbook.
...
svn-id: r42932
2009-07-30 15:19:15 +00:00
Johannes Schickel
b09ec67fc4
Add tanoku to our GUI credits section.
...
svn-id: r42929
2009-07-30 15:12:42 +00:00
Johannes Schickel
db232750b2
Fix bug which caused the mouse cursor not to update in some cases.
...
svn-id: r42926
2009-07-30 14:24:23 +00:00
Nicola Mettifogo
7fd0890e14
Cleanup the header file as I removed one function in r42922.
...
svn-id: r42924
2009-07-30 13:44:50 +00:00
Nicola Mettifogo
000dd0a880
Fixed typo in user message.
...
svn-id: r42923
2009-07-30 13:42:08 +00:00
Nicola Mettifogo
4f85e9d00d
Use SaveFileMan::listSaveFiles() to build list of old savegames for Nippon Safes.
...
svn-id: r42922
2009-07-30 13:41:22 +00:00
Paul Gilbert
1fea43ab19
Added the character lookup table for the Spanish font
...
svn-id: r42920
2009-07-30 11:03:16 +00:00
Max Horn
affbe86026
Patch #2818501 : enable scale2x mmx on x86_64
...
svn-id: r42918
2009-07-30 09:36:50 +00:00
Denis Kasak
167b6da230
* Woops, Game::getRoomNum() was already implemented. Removed the superfluous implementation.
...
* Set the first two game variables to the gate and room number in Game::init()
* Fixed compilation
svn-id: r42916
2009-07-30 03:43:44 +00:00
Denis Kasak
181b155a2f
* Added support for keeping track of gates (exits from rooms)
...
* Added getters and setters for current room and gate numbers
svn-id: r42915
2009-07-30 03:37:04 +00:00
Denis Kasak
7532845fee
Fixed sanity check in Animation::setCurrentFrame().
...
svn-id: r42914
2009-07-30 02:16:58 +00:00
Denis Kasak
b124c8b122
* Added Animation::setCurrentFrame()
...
* Moved rewinding the animation to the beginning from Animation::nextFrame() to AnimationManager::stop() (fixes the owl animation)
svn-id: r42913
2009-07-30 01:12:07 +00:00
Max Horn
e9cd07e582
SWORD1 & SWORD2: Replaced ioFailed by err+eos
...
svn-id: r42912
2009-07-29 21:39:34 +00:00
Max Horn
eedce48aa3
Removed redundant File::ioFailed() implementation; also turned ReadStream::ioFailed from a virtual into an inline method
...
svn-id: r42911
2009-07-29 21:39:16 +00:00
Max Horn
6df25f47c3
Removed last traces of clearIOFailed. Yay :)
...
svn-id: r42910
2009-07-29 21:39:00 +00:00
Denis Kasak
6ed99df75a
Removed some garbage I accidentally pasted into a comment.
...
svn-id: r42909
2009-07-29 20:42:55 +00:00
Denis Kasak
ad752b268b
* Removed some code I forgot to remove in Game::startPlay() (a call to AnimationManager::play())
...
* Fixed logic checking for object visibility in various GPL commands (I originally misinterpreted the original engine code).
svn-id: r42908
2009-07-29 20:41:53 +00:00
Max Horn
d91d68a9ca
SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be used to trigger a verb/sentence)
...
svn-id: r42907
2009-07-29 20:35:50 +00:00
Denis Kasak
a2cc4a6479
Explicitly set the kDragonObject enum constant value for clarity.
...
svn-id: r42906
2009-07-29 20:35:41 +00:00
Johannes Schickel
e779747ca4
Fix typo, which made our "floorf" macro use "floorf" instead of "floor" on systems without "floorf".
...
svn-id: r42904
2009-07-29 20:03:46 +00:00
Denis Kasak
393cd99a62
* Implemented the StartPlay and Play GPL commands properly
...
* Changed Script::load() to use the new animation callbacks
svn-id: r42902
2009-07-29 19:41:30 +00:00
Denis Kasak
f42894c33c
Added support for animation callbacks and implemented a few callbacks (doNothing, exitGameLoop, stopAnimation).
...
svn-id: r42901
2009-07-29 19:39:10 +00:00
Johannes Schickel
d1cce09149
Fix regression, which prevented saving in COMI.
...
svn-id: r42900
2009-07-29 19:39:03 +00:00