Commit Graph
86814 Commits
Author SHA1 Message Date
Matthew Hoops e858994060 Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a resource slot can't be found.
svn-id: r43676
2009-08-23 21:15:47 +00:00
Eugene Sandulenko 080eaef76c Formatting
svn-id: r43675
2009-08-23 20:40:09 +00:00
Andre Heider cf7116710b Removed -g from the default ASFLAGS, since older GNU as versions do not support it.
svn-id: r43674
2009-08-23 20:27:44 +00:00
Scott Thomas 24a9dc8480 T7G: Load VDX frame chunks into a MemoryStream rather than streaming straight from disk (Fix #2839528)
svn-id: r43671
2009-08-23 14:54:56 +00:00
Travis Howell 4ff0c2619b Fix Moonbase Commander startup.
svn-id: r43670
2009-08-23 14:51:04 +00:00
Sven Hesse 40f1deae3a Properly initialize _autoDouble, fixing demos that don't set a video mode on their own (like the Inca II (bat)demo)
svn-id: r43665
2009-08-23 09:57:47 +00:00
Robin Watts cef5230595 Remove more warnings from wince build.
svn-id: r43663
2009-08-22 23:09:43 +00:00
Robin Watts 4a33ef34a3 Eliminate more warnings for buildbot.
svn-id: r43662
2009-08-22 23:00:08 +00:00
Robin Watts 0ef33c86d5 Attempt to remove some warnings in the wince build that occur on the buildbot's
version of gcc (5.1) but don't occur on my local copy (4.1.0).

svn-id: r43661
2009-08-22 22:41:31 +00:00
Andre Heider 5f0e495a4a Removed unused var
svn-id: r43659
2009-08-22 17:20:55 +00:00
Andre Heider 5238907845 configure support for AS and ASFLAGS, and .s files in Makefile. If a port has set _host_alias, default to the default GNU tools ranlib, strip, ar, as and windres
svn-id: r43657
2009-08-22 16:30:20 +00:00
Sven Hesse c70a874506 Properly fixing the Lost in Time temp sprite issue
svn-id: r43654
2009-08-22 15:46:43 +00:00
Eugene Sandulenko bed3980ab1 Move new configure key to more appropriate place
svn-id: r43653
2009-08-22 15:11:50 +00:00
Eugene Sandulenko 9cd264ff85 Document --enable-verbose-build configure option
svn-id: r43652
2009-08-22 15:01:46 +00:00
Eugene Sandulenko 95c5d24044 Second attempt to fix DC and iPhone backends compilation
svn-id: r43651
2009-08-22 14:52:26 +00:00
Eugene Sandulenko ad507d3387 Attempt to fix DC and iPhone backends compilation
svn-id: r43650
2009-08-22 13:34:38 +00:00
Travis Howell ee0e1bfcea Fix endian regression, when clearing the buffer of non-cursor images.
svn-id: r43649
2009-08-22 13:32:56 +00:00
Travis Howell 57ea8cc319 Correct game title.
svn-id: r43648
2009-08-22 13:24:17 +00:00
Eugene Sandulenko 1cedb65771 Give meaningful name to variable
svn-id: r43647
2009-08-22 13:18:26 +00:00
Travis Howell 811cea60e7 Correct game title.
svn-id: r43645
2009-08-22 13:14:46 +00:00
Sven Hesse e673bd5b95 Fixing some problems when calling the player with muted output
svn-id: r43643
2009-08-22 13:11:55 +00:00
Sven Hesse 401e54825f Hooking up the v2 spriteUncompressor into the v6 one
svn-id: r43642
2009-08-22 13:11:30 +00:00
Andre Heider 529dc3e3f8 Fix OSX builds
svn-id: r43637
2009-08-22 12:53:37 +00:00
Eugene Sandulenko 70b7ebb339 Patch #2826508: "Motorola A1200/E6/A1600 (motoezx) patch"
svn-id: r43636
2009-08-22 12:35:49 +00:00
Eugene Sandulenko ea87405ae4 Patch #2840212: "Quiet make process"
svn-id: r43635
2009-08-22 11:03:00 +00:00
Travis Howell bed502a7c7 Fix endian issue in copyFrameToBuffer().
svn-id: r43633
2009-08-22 09:39:55 +00:00
Andre Heider 6c6ae69f3d Fixed cursor transparency for 16bit HE games on big endian architectures
svn-id: r43632
2009-08-22 09:22:23 +00:00
Andre Heider 5b2a1a7662 16bit support for the Wii port
svn-id: r43631
2009-08-22 08:49:23 +00:00
Travis Howell 66d8adef9f Backyard Soccer MLS requires 16bit color support too.
svn-id: r43630
2009-08-22 07:18:15 +00:00
Travis Howell 3c9d22aa95 Correct errors in load/save code for PC version of Waxworks.
svn-id: r43628
2009-08-22 01:53:25 +00:00
Johannes Schickel cb56c27b9a Add FIXME about DefaultTimerManager implementation.
svn-id: r43627
2009-08-22 00:41:22 +00:00
Andre Heider 34223f8a9f Fixed crossBlit prototype
svn-id: r43626
2009-08-22 00:27:13 +00:00
Travis Howell 7cb03ffa3e Exclude 16bit specific code, when 16bit support is disabled.
svn-id: r43625
2009-08-22 00:27:01 +00:00
Johannes Schickel fd88dbacd7 Properly uninitialize timer used in AgiEngine.
svn-id: r43623
2009-08-22 00:18:22 +00:00
Andre Heider 70ccc47acc Removed redundant checks, the asserts() earlier do exactly the same.
svn-id: r43622
2009-08-21 23:04:06 +00:00
Andre Heider 68fed4c62a type fix
svn-id: r43621
2009-08-21 22:56:09 +00:00
Robin Watts a790e4953c Updated comments.
svn-id: r43620
2009-08-21 22:55:19 +00:00
Robin Watts f9fe1cbbcc Improved comments.
svn-id: r43619
2009-08-21 22:48:54 +00:00
Joost Peters 978d9dfd10 some cleanup
svn-id: r43618
2009-08-21 22:44:49 +00:00
Robin Watts 6166c85b06 Improved comments.
svn-id: r43617
2009-08-21 22:42:51 +00:00
Robin Watts 71b9b5f497 Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps?
(bytedepth maybe?)

svn-id: r43616
2009-08-21 22:31:50 +00:00
Joost Peters 9a3218e673 unify OSystem_PSP_GU and OSystem_PSP (which was hopelessly outdated and mostly useless)
svn-id: r43615
2009-08-21 22:30:35 +00:00
Robin Watts 894635e91d Attempt to fix builds that use the ARM screen column clear code; add new
bitdepth argument that was missing in ARM builds previously.

Also fix a few warnings.

Also fix the WinCE build which fails in the SDL init call with a missing
bitdepth field.

Untested at this point (build certainly gets further than before). Committing
this seems reasonable, as it can't make it any worse :)

svn-id: r43614
2009-08-21 22:29:28 +00:00
Johannes Schickel edc8ffdaba Fix use of default directories in SCI detection code. So far all our detection code was based on FSNode, but since SCI seems to call engine internal code for detection which operates via File, there was the need to use File::addDefaultDirectory to have it working. The problem here is that the default directories are not reset after game detection, since the caller code assumes it's all done via FSNode. A simple change to use SearchMan, which is used internally by File, to add the default directory and removing it later on in the SCI detection code fixed the issue. Of course that is still slightly of a HACK, but it is much nicer than to rewrite engine internal code to use FSNode, just to be usable for game detection. I added a possible solution to remove the HACK as sourcecode comment.
svn-id: r43613
2009-08-21 22:25:55 +00:00
Eugene Sandulenko 4a5740cbe2 Set date for 1.0.0rc1 release
svn-id: r43610
2009-08-21 20:39:46 +00:00
Matthew Hoops 6b21f1c932 Fix detection of some later SCI32 games (RESMAP.001) and some cleanup.
svn-id: r43608
2009-08-21 19:48:48 +00:00
Andre Heider 4155e8eebf This hopefully fixes the GP2x build (and kicks off buildbot)
svn-id: r43607
2009-08-21 19:45:49 +00:00
Joost Peters 7d350b215c fix compilation after RGB API changes
svn-id: r43606
2009-08-21 19:11:02 +00:00
Andre Heider d6f3e28c2d Fixed OSystem_Wii for the 16bit API changes
svn-id: r43605
2009-08-21 18:53:28 +00:00
Andre Heider 007f68366f Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
svn-id: r43604
2009-08-21 18:16:37 +00:00