Martin Kiewitz
2a9e835695
SCI: Added TODO within kDoAudio
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svn-id: r46847
2010-01-01 20:26:18 +00:00
Martin Kiewitz
7b0c1f262f
SCI: fixing bad sorting of saved games due MMDDYYYY date saving
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svn-id: r46846
2010-01-01 19:52:50 +00:00
Johannes Schickel
e757e7a60a
Fix out of bounds access reported by syke.
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svn-id: r46844
2010-01-01 19:45:49 +00:00
Filippos Karapetis
98194bfe13
SCI/new music code: The MIDI driver is now reset whenever the game's VM respawns, like what the old music code does. Fixes the MIDI music in KQ5CD, Lonbgow and perhaps others
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svn-id: r46843
2010-01-01 19:23:23 +00:00
Martin Kiewitz
74159e12eb
SCI/newmusic: set speech soundtype for audio resources played by kDoSound, cmdVolume is supposed to set music and sfx volume only - this whole fixes volume issues in lb2cd and others
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svn-id: r46842
2010-01-01 18:57:14 +00:00
Martin Kiewitz
64d484bd99
SCI/newmusic: adding debug output to setVolume
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svn-id: r46841
2010-01-01 17:53:37 +00:00
Filippos Karapetis
78b2692193
SCI/new music code: Center pitch wheel when unloading music tracks
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svn-id: r46840
2010-01-01 17:25:44 +00:00
Filippos Karapetis
763c59bd46
Fixed KQ5CD (regression from rev. 46656)
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svn-id: r46839
2010-01-01 17:16:12 +00:00
Johannes Schickel
bba2c8ce95
Fix getTotalPlayTime for MP3, FLAC, Vorbis and LinearMemoryStream after the latest loop related changes.
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svn-id: r46838
2010-01-01 16:57:23 +00:00
Filippos Karapetis
54d9bf4c57
Fixed broken savegames when saving with the new music code
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svn-id: r46837
2010-01-01 16:42:35 +00:00
Eugene Sandulenko
622dd0d16d
Implemented setNumLoops() for common audio streams.
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Implemented getNumPlayedLoops() for common audio streams.
Requested by m_kriewitz.
svn-id: r46836
2010-01-01 16:28:22 +00:00
Martin Kiewitz
d1b844d3c3
SCI: syncing loop selector... again... fixes qfg1 ending... again... now sci0 only
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svn-id: r46835
2010-01-01 16:15:20 +00:00
Filippos Karapetis
153cf54850
SCI/new music code: Moved processing of digital sound effects outside the MIDI worker thread. Some cleanup
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svn-id: r46834
2010-01-01 16:05:26 +00:00
Filippos Karapetis
74ae4ecc48
Added a comment for the reason updateSci0Cues() is called within kAnimate()
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svn-id: r46833
2010-01-01 15:35:27 +00:00
Eugene Sandulenko
5ebadb10d4
Extend doxygen comment for setNumLoops()
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svn-id: r46832
2010-01-01 15:35:12 +00:00
Martin Kiewitz
7bb18a018a
SCI/newmusic: doing version check before looking for audio resource
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svn-id: r46831
2010-01-01 14:41:11 +00:00
Vladimir Menshakov
199765b415
aligned zoomed picture to the top and fixed actor head animation in zoomed state
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svn-id: r46830
2010-01-01 14:38:46 +00:00
Martin Kiewitz
810478e07f
SCI/newmusic: better solution for volume - using int16 during fade, volume is now byte again
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svn-id: r46829
2010-01-01 14:33:20 +00:00
Martin Kiewitz
25e111bcac
SCI: changing volume to int16 again, fixes fadeOut of music and samples
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svn-id: r46828
2010-01-01 14:23:16 +00:00
Martin Kiewitz
385c462352
SCI: fixing saved game compatibility
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svn-id: r46827
2010-01-01 14:22:07 +00:00
Vladimir Menshakov
5b9409859b
removed debug output
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svn-id: r46826
2010-01-01 14:15:07 +00:00
Torbjörn Andersson
eec2109fd7
Updated the notes about Broken Sword cutscenes to that which I posted to
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scummvm-devel last year. (Or yesterday, if you want to be precise.)
svn-id: r46824
2010-01-01 13:57:15 +00:00
Vladimir Menshakov
0cdcd59322
found zoom tables, added original zoom support.
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svn-id: r46823
2010-01-01 13:54:05 +00:00
Vladimir Menshakov
a8f7d7e61e
removed commented out debug
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svn-id: r46822
2010-01-01 13:53:40 +00:00
Martin Kiewitz
8ee5033bab
Added setNumLoops() for linear memory streams, enables looping of samples in sci
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svn-id: r46821
2010-01-01 13:31:02 +00:00
Martin Kiewitz
7cf1d5bd5d
SCI/newmusic: added fade and loop capability to samples (looping doesnt work yet), fixes lsl1 doll inflation endless loop
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svn-id: r46820
2010-01-01 13:21:30 +00:00
Martin Kiewitz
ea86c41cc5
Adding setNumLoops() to AudioStream class
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svn-id: r46819
2010-01-01 13:11:34 +00:00
Vladimir Menshakov
3ad4dc7c75
removed first point from path to avoid zero delta
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svn-id: r46818
2010-01-01 12:58:01 +00:00
Vladimir Menshakov
a03d7b3ac2
removed position zeroing in varia resources
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svn-id: r46817
2010-01-01 12:39:54 +00:00
Vladimir Menshakov
68f4e0f296
minor sizeof cleanup
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svn-id: r46816
2010-01-01 12:14:25 +00:00
Travis Howell
82c8904198
Add Polish Windows 4CD version of The Feeble Files.
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svn-id: r46815
2010-01-01 11:44:33 +00:00
Martin Kiewitz
b1b6555cb5
SCI: implement kFOpen (OPEN_OR_CREATE), makes it possible to save character data at the end of qfg1ega
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svn-id: r46814
2010-01-01 10:08:14 +00:00
Martin Kiewitz
ca83c13ec9
SCI: switch to previous gameid, when importing character data in qfg series
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svn-id: r46813
2010-01-01 09:40:28 +00:00
Filippos Karapetis
afc4bc1295
SCI/new music code:
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- Resolved a deadlock with the mixer, and added appropriate mutexes (a result of the fact that SCI mixes MIDI and digital audio in the same list)
- Fixed sound playing when loading games, by properly resetting the MIDI driver
- Reverted savegame version to 14 - the changes in versions 15 and 16 don't have any effect on the currently enabled old music code, and the new music code is disabled by default, and is still prone to changes
- Now saving/loading signal, loop and hold for each sound, as well as reverb
- Added stub code for setting reverb and channel hold
- The signal, loop and hold values of each song are cached, like in SSCI and like what happens in Greg's SCI implementation. This allows a clear separation of the engine code from the rest of the engine. Reverted commits 46792 and 46797
- Removed duplicate song list accessing code
- Song cues are now updated in kAnimate for SCI0, like the old music code does, to compensate for the fact that SCI0 didn't poll for music changes via cmdUpdateCues, like what SCI01 and newer do
- Cleanup
svn-id: r46812
2010-01-01 06:41:52 +00:00
Martin Kiewitz
ac7c92c67f
SCI: kFileIO findFirst/findNext returns only game-specific prefixed files
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svn-id: r46811
2009-12-31 23:59:28 +00:00
Yotam Barnoy
832779497e
PSP: added keypad to d-pad. Allows control of AGI,SCI0, and Indy3
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svn-id: r46810
2009-12-31 23:59:07 +00:00
Yotam Barnoy
9fff103786
PSP: added disable_dosbox_opl to custom makefile
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svn-id: r46809
2009-12-31 23:54:57 +00:00
Yotam Barnoy
080d6da6e4
Minor additions: added full keypad support to GUI and SCI
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svn-id: r46808
2009-12-31 23:52:49 +00:00
Martin Kiewitz
3ce017cc2d
SCI: fixed typo in unwrapFilename
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svn-id: r46807
2009-12-31 23:43:10 +00:00
Vladimir Menshakov
038c08eef3
removed magic first frame from actor
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svn-id: r46806
2009-12-31 22:49:56 +00:00
Eugene Sandulenko
d10fc79836
Add support for Chinese translated games.
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svn-id: r46805
2009-12-31 18:52:42 +00:00
Torbjörn Andersson
6d879f15b7
Reading the whole buffer at once should be more efficient than reading it one
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byte at a time.
svn-id: r46804
2009-12-31 18:25:35 +00:00
Martin Kiewitz
e56dedec3f
SCI: keyboard change cleanup, fixed Ctrl and Alt related keys on foreign keyboards as well
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svn-id: r46803
2009-12-31 17:43:54 +00:00
Matthew Hoops
e53d82b287
Remove obsolete comment about Myst ME not working.
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svn-id: r46802
2009-12-31 17:43:17 +00:00
Martin Kiewitz
ba8b15908c
SCI: keyboard events now dont use scancode anymore, fixing compatibility with foreign keyboard layouts (needs testing, cleanup will follow shortly after)
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svn-id: r46801
2009-12-31 16:50:26 +00:00
Filippos Karapetis
cb6b1e8aff
Changed kValidPath() to always return true, regardless of the value of savePath (so that it works with both SCI11 and SCI32 games)
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svn-id: r46800
2009-12-31 14:59:30 +00:00
Fabio Battaglia
2e0482efa7
N64: some cleanup in osystem
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svn-id: r46799
2009-12-31 12:47:42 +00:00
Martin Kiewitz
3b1d4ace40
SCI/new music: trigger signal when fade is completed, fixes lsl1 dance with girl
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svn-id: r46798
2009-12-31 12:38:17 +00:00
Filippos Karapetis
c7ea1a1613
Mention the fact that we derive from SSCI by not caching the loop selector
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svn-id: r46797
2009-12-31 11:14:13 +00:00
Eugene Sandulenko
70a1f7c89a
Fix gcc warning
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svn-id: r46796
2009-12-31 10:49:16 +00:00