Johannes Schickel
ae191feb21
Fixes caret drawing in EditTextWidgets.
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svn-id: r22678
2006-05-27 12:37:00 +00:00
Eugene Sandulenko
60e288fe87
More vertical space in game options 'game' tab for consistency and better
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visuals
svn-id: r22677
2006-05-27 12:05:16 +00:00
Torbjörn Andersson
923101abcb
Override the list widget's FindWidget() function, to allow it to return the
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scrollbar widget.
svn-id: r22672
2006-05-27 06:38:45 +00:00
Eugene Sandulenko
9943084227
Oops. More advanced warning recovered a mechanic mistake. Fixing.
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svn-id: r22671
2006-05-27 06:08:44 +00:00
Eugene Sandulenko
b56c7b88d7
Major GUI update:
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- Implemented padding in console
- Update only current line in console instead of whole screen
- Fixed caret positioning in edit text widget
- Improved buttons drawing, now they look more realistic
- Added label spacing in popup widget
- Correct shadow in popup widget
- Fixed up with selected popup widget being drawn on wrong tab
- Added shading to list dialog
- Adjusted shading of inactive widgets
- Proper coloring of browset (add game) dialog
- Introduced Container widget
- Used Container widget in scumm save/load dialog. Now it looks properly
- Adjusted button colors even more. Now they match almost perfectly albeit with banding
- Made scrollbar appear only when it is really needed
svn-id: r22670
2006-05-27 05:46:04 +00:00
Eugene Sandulenko
9477029a44
remove unused variable
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svn-id: r22647
2006-05-26 01:51:03 +00:00
Eugene Sandulenko
5fee4afc32
- Put scrollbar inside of list widget
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- Use resize() instead of setPos() and setSize() where applicable
svn-id: r22646
2006-05-26 01:49:56 +00:00
Eugene Sandulenko
12461c3ca0
Do not create scrollbar copy on each resolution switch
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svn-id: r22645
2006-05-26 01:16:21 +00:00
Eugene Sandulenko
7f8b79d5d0
Use Courier 12pt (free one) for 2x and 3x console. Looks much more useable now.
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svn-id: r22644
2006-05-26 01:05:19 +00:00
Eugene Sandulenko
9828eb7a0b
Properly process screen change event in console
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svn-id: r22643
2006-05-26 00:17:55 +00:00
Torbjörn Andersson
79819da301
The GUI never asked for the cursor to be visible. I'm not sure why that used to
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work before the cursor manager. Oh well, the launcher should have a visible
cursor again, knock on wood.
svn-id: r22641
2006-05-25 23:20:35 +00:00
Torbjörn Andersson
8062eb6ec3
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
2006-05-25 22:51:42 +00:00
Paweł Kołodziejski
107073537e
imported AGI engine
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svn-id: r22588
2006-05-23 23:43:52 +00:00
Torbjörn Andersson
6cdd98b617
After the GUI has finished, restore the old cursor palette (if any). For this
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to work, cursor palette now has to be set using the new "palette manager". See
graphics/paletteman.cpp
svn-id: r22543
2006-05-20 10:59:25 +00:00
Torbjörn Andersson
22fb1e48ef
Set a cursor palette for the classic theme, as well. Otherwise we'll get the
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wrong colours in many games.
svn-id: r22540
2006-05-20 08:29:50 +00:00
Torbjörn Andersson
71d07416cd
Call the inherited handleScreenChanged() method, so that the widget can resize
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itself on scaler changes.
svn-id: r22537
2006-05-19 22:49:23 +00:00
Torbjörn Andersson
ce749cd44c
Call handleScreenChanged() *before* calling setEditString(). Otherwise
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_leftPadding may be wrong, or even undefined, when getEditRect() is called,
which may cause ScummVM to trigger an "invalid rect" assertion.
svn-id: r22536
2006-05-19 22:41:51 +00:00
Eugene Sandulenko
23498c5974
Minor GUI tweaks
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svn-id: r22534
2006-05-19 22:25:14 +00:00
Eugene Sandulenko
fac7a13cf5
Proper rendering of slider widget.
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svn-id: r22527
2006-05-18 21:48:47 +00:00
Eugene Sandulenko
4ead8dff26
- Fix spelling in theme config
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- Introduce embossing shadow
- Less round corners in popup widget
- Custom border in editable text widget
- Matched color in popup widget and editable text widget with mock-ups
- Less round corners in editable text widget
- Text padding in editable text widget
svn-id: r22525
2006-05-18 20:53:28 +00:00
Eugene Sandulenko
63d7895500
Oops. Break indefinite loop.
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svn-id: r22524
2006-05-18 19:38:54 +00:00
Eugene Sandulenko
e982782281
Fix bug #1483272 : "GUI: SCUMM pause dialog breaks upon scaler switch". Also
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fix same problem in scumm help dialog.
svn-id: r22522
2006-05-18 16:44:44 +00:00
Eugene Sandulenko
e950d171f5
Properly set GFX mode selected in GUI. Fixes selection of 1x scaler.
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svn-id: r22521
2006-05-18 15:40:44 +00:00
Eugene Sandulenko
bbb5f6813d
More GUI fixes:
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- Center dialog title in scumm save/load dialog
- more space in add game dialog between dialog header and selected path
svn-id: r22517
2006-05-18 13:40:35 +00:00
Eugene Sandulenko
57e90daf1c
Fix several GUI layout problems:
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- Correct button widths in scumm help dialog
- Fix button widths on path tabs in options dialogs
- Fix scumm options dialog in 320xY mode
- Added space after volume controls in options dialog
svn-id: r22516
2006-05-18 13:22:48 +00:00
Eugene Sandulenko
4dfbfe7eca
- Revert additional setUpCursor() call as it broke in-game cursor palette
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- Disable scaling for cursors which have target scale defined
svn-id: r22509
2006-05-18 02:03:43 +00:00
Eugene Sandulenko
3f62ce3069
Improve new cursor image a bit for better visibility.
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svn-id: r22508
2006-05-18 01:44:13 +00:00
Eugene Sandulenko
71e341ba39
Better cursor image
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svn-id: r22507
2006-05-18 01:36:06 +00:00
Max Horn
5b5b0bd2d6
Added salty-horse to the credits
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svn-id: r22458
2006-05-13 17:33:21 +00:00
Max Horn
0d6362ea48
Patch #1091170 : ALL, SCUMM: Subtitle speed control
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svn-id: r22456
2006-05-13 17:30:04 +00:00
Torbjörn Andersson
d6e39db09d
If there is no "browser_lastpath" setting, create a FilesystemNode to "."
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instead of a completely blank one. This should fix the failed assertion when
trying to add a new game that was reported on the forum.
svn-id: r22426
2006-05-13 06:08:39 +00:00
Sven Hesse
6add5edcee
Crediting Patrick Combet (aka Dorian Gray) for the Gobliiins ADL player
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svn-id: r22414
2006-05-12 13:04:00 +00:00
Max Horn
dad44b45d3
Removed Base::setTarget, and some minor cleanup & tweaks
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svn-id: r22356
2006-05-05 00:26:03 +00:00
Max Horn
5d5c02d66c
Moved GameDetector::setTarget & findGame to the new namespace Base; moved their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function
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svn-id: r22346
2006-05-04 23:24:09 +00:00
Max Horn
6321cfc874
Turned the last remaining few GameDetector methods into static methods
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svn-id: r22344
2006-05-04 22:52:18 +00:00
Torbjörn Andersson
24a46d5da8
Checking if the node isValid() is no longer an option, but isDirectory() should
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serve the same purpose, I believe.
svn-id: r22324
2006-05-04 03:44:50 +00:00
Max Horn
9f7b98617d
Fix listDir call in BrowserDialog
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svn-id: r22318
2006-05-03 20:51:06 +00:00
Max Horn
d016c353c5
Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
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svn-id: r22315
2006-05-03 20:43:26 +00:00
Torbjörn Andersson
2ab62d8b02
I don't know if this is correct, but at least browser.cpp compiles again now.
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svn-id: r22299
2006-05-03 10:48:18 +00:00
Max Horn
36e3e5ee78
Memorize the directory that was last visited with the browser across ScummVM runs (see also FR #1460734 )
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svn-id: r22197
2006-04-28 23:15:43 +00:00
Johannes Schickel
6b225b40fa
Uses the special cursor color palette for the cursor now (this fixes problems with creation of thumbnails of the scumm engine)
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svn-id: r22152
2006-04-25 15:20:46 +00:00
Eugene Sandulenko
58462fa682
- minor cleanup in modern.ini
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- implement skipFor theme section keyword
svn-id: r22151
2006-04-25 14:59:42 +00:00
Eugene Sandulenko
869622cf00
- Resize chooser dialog
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- Swap About and Help buttons in main SCUMM menu for consistency with launcher
svn-id: r22150
2006-04-25 14:27:41 +00:00
Travis Howell
91831974a8
Update all credits
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svn-id: r22123
2006-04-23 22:55:31 +00:00
Lars Persson
7b80324c6d
Use SetInt to set the Keymapping version, instead of Set.
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svn-id: r22073
2006-04-21 20:51:29 +00:00
Travis Howell
d474595629
Fix valgrind warning
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svn-id: r22065
2006-04-21 04:06:44 +00:00
Won Star
95c134c9a8
Fix compile with DISABLE_FANCY_THEME.
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svn-id: r22060
2006-04-20 12:25:25 +00:00
Torbjörn Andersson
b6783677b5
If I understand things correctly, this should fix the caret drawing in list
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widgets. (The glitch was most noticeable in the modern theme.)
svn-id: r22052
2006-04-20 08:14:55 +00:00
Johannes Schickel
9e734b0851
Adds handleScreenChanged() to NewGui, so (scumm) engine can call it when it recives a EVENT_SCREEN_CHANGED.
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svn-id: r22025
2006-04-19 06:22:15 +00:00
Johannes Schickel
1c65f3417a
Fixes problems with wrong colors on the overlay in scumm engine.
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svn-id: r22024
2006-04-19 06:00:34 +00:00