Commit Graph
3146 Commits
Author SHA1 Message Date
Johannes Schickel ae191feb21 Fixes caret drawing in EditTextWidgets.
svn-id: r22678
2006-05-27 12:37:00 +00:00
Eugene Sandulenko 60e288fe87 More vertical space in game options 'game' tab for consistency and better
visuals

svn-id: r22677
2006-05-27 12:05:16 +00:00
Torbjörn Andersson 923101abcb Override the list widget's FindWidget() function, to allow it to return the
scrollbar widget.

svn-id: r22672
2006-05-27 06:38:45 +00:00
Eugene Sandulenko 9943084227 Oops. More advanced warning recovered a mechanic mistake. Fixing.
svn-id: r22671
2006-05-27 06:08:44 +00:00
Eugene Sandulenko b56c7b88d7 Major GUI update:
- Implemented padding in console
- Update only current line in console instead of whole screen
- Fixed caret positioning in edit text widget
- Improved buttons drawing, now they look more realistic
- Added label spacing in popup widget
- Correct shadow in popup widget
- Fixed up with selected popup widget being drawn on wrong tab
- Added shading to list dialog
- Adjusted shading of inactive widgets
- Proper coloring of browset (add game) dialog
- Introduced Container widget
- Used Container widget in scumm save/load dialog. Now it looks properly
- Adjusted button colors even more. Now they match almost perfectly albeit with banding
- Made scrollbar appear only when it is really needed

svn-id: r22670
2006-05-27 05:46:04 +00:00
Eugene Sandulenko 9477029a44 remove unused variable
svn-id: r22647
2006-05-26 01:51:03 +00:00
Eugene Sandulenko 5fee4afc32 - Put scrollbar inside of list widget
- Use resize() instead of setPos() and setSize() where applicable

svn-id: r22646
2006-05-26 01:49:56 +00:00
Eugene Sandulenko 12461c3ca0 Do not create scrollbar copy on each resolution switch
svn-id: r22645
2006-05-26 01:16:21 +00:00
Eugene Sandulenko 7f8b79d5d0 Use Courier 12pt (free one) for 2x and 3x console. Looks much more useable now.
svn-id: r22644
2006-05-26 01:05:19 +00:00
Eugene Sandulenko 9828eb7a0b Properly process screen change event in console
svn-id: r22643
2006-05-26 00:17:55 +00:00
Torbjörn Andersson 79819da301 The GUI never asked for the cursor to be visible. I'm not sure why that used to
work before the cursor manager. Oh well, the launcher should have a visible
cursor again, knock on wood.

svn-id: r22641
2006-05-25 23:20:35 +00:00
Torbjörn Andersson 8062eb6ec3 Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.

If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?

svn-id: r22639
2006-05-25 22:51:42 +00:00
Paweł Kołodziejski 107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00
Torbjörn Andersson 6cdd98b617 After the GUI has finished, restore the old cursor palette (if any). For this
to work, cursor palette now has to be set using the new "palette manager". See
graphics/paletteman.cpp

svn-id: r22543
2006-05-20 10:59:25 +00:00
Torbjörn Andersson 22fb1e48ef Set a cursor palette for the classic theme, as well. Otherwise we'll get the
wrong colours in many games.

svn-id: r22540
2006-05-20 08:29:50 +00:00
Torbjörn Andersson 71d07416cd Call the inherited handleScreenChanged() method, so that the widget can resize
itself on scaler changes.

svn-id: r22537
2006-05-19 22:49:23 +00:00
Torbjörn Andersson ce749cd44c Call handleScreenChanged() *before* calling setEditString(). Otherwise
_leftPadding may be wrong, or even undefined, when getEditRect() is called,
which may cause ScummVM to trigger an "invalid rect" assertion.

svn-id: r22536
2006-05-19 22:41:51 +00:00
Eugene Sandulenko 23498c5974 Minor GUI tweaks
svn-id: r22534
2006-05-19 22:25:14 +00:00
Eugene Sandulenko fac7a13cf5 Proper rendering of slider widget.
svn-id: r22527
2006-05-18 21:48:47 +00:00
Eugene Sandulenko 4ead8dff26 - Fix spelling in theme config
- Introduce embossing shadow
- Less round corners in popup widget
- Custom border in editable text widget
- Matched color in popup widget and editable text widget with mock-ups
- Less round corners in editable text widget
- Text padding in editable text widget

svn-id: r22525
2006-05-18 20:53:28 +00:00
Eugene Sandulenko 63d7895500 Oops. Break indefinite loop.
svn-id: r22524
2006-05-18 19:38:54 +00:00
Eugene Sandulenko e982782281 Fix bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch". Also
fix same problem in scumm help dialog.

svn-id: r22522
2006-05-18 16:44:44 +00:00
Eugene Sandulenko e950d171f5 Properly set GFX mode selected in GUI. Fixes selection of 1x scaler.
svn-id: r22521
2006-05-18 15:40:44 +00:00
Eugene Sandulenko bbb5f6813d More GUI fixes:
- Center dialog title in scumm save/load dialog
- more space in add game dialog between dialog header and selected path

svn-id: r22517
2006-05-18 13:40:35 +00:00
Eugene Sandulenko 57e90daf1c Fix several GUI layout problems:
- Correct button widths in scumm help dialog
- Fix button widths on path tabs in options dialogs
- Fix scumm options dialog in 320xY mode
- Added space after volume controls in options dialog

svn-id: r22516
2006-05-18 13:22:48 +00:00
Eugene Sandulenko 4dfbfe7eca - Revert additional setUpCursor() call as it broke in-game cursor palette
- Disable scaling for cursors which have target scale defined

svn-id: r22509
2006-05-18 02:03:43 +00:00
Eugene Sandulenko 3f62ce3069 Improve new cursor image a bit for better visibility.
svn-id: r22508
2006-05-18 01:44:13 +00:00
Eugene Sandulenko 71e341ba39 Better cursor image
svn-id: r22507
2006-05-18 01:36:06 +00:00
Max Horn 5b5b0bd2d6 Added salty-horse to the credits
svn-id: r22458
2006-05-13 17:33:21 +00:00
Max Horn 0d6362ea48 Patch #1091170: ALL, SCUMM: Subtitle speed control
svn-id: r22456
2006-05-13 17:30:04 +00:00
Torbjörn Andersson d6e39db09d If there is no "browser_lastpath" setting, create a FilesystemNode to "."
instead of a completely blank one. This should fix the failed assertion when
trying to add a new game that was reported on the forum.

svn-id: r22426
2006-05-13 06:08:39 +00:00
Sven Hesse 6add5edcee Crediting Patrick Combet (aka Dorian Gray) for the Gobliiins ADL player
svn-id: r22414
2006-05-12 13:04:00 +00:00
Max Horn dad44b45d3 Removed Base::setTarget, and some minor cleanup & tweaks
svn-id: r22356
2006-05-05 00:26:03 +00:00
Max Horn 5d5c02d66c Moved GameDetector::setTarget & findGame to the new namespace Base; moved their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function
svn-id: r22346
2006-05-04 23:24:09 +00:00
Max Horn 6321cfc874 Turned the last remaining few GameDetector methods into static methods
svn-id: r22344
2006-05-04 22:52:18 +00:00
Torbjörn Andersson 24a46d5da8 Checking if the node isValid() is no longer an option, but isDirectory() should
serve the same purpose, I believe.

svn-id: r22324
2006-05-04 03:44:50 +00:00
Max Horn 9f7b98617d Fix listDir call in BrowserDialog
svn-id: r22318
2006-05-03 20:51:06 +00:00
Max Horn d016c353c5 Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
svn-id: r22315
2006-05-03 20:43:26 +00:00
Torbjörn Andersson 2ab62d8b02 I don't know if this is correct, but at least browser.cpp compiles again now.
svn-id: r22299
2006-05-03 10:48:18 +00:00
Max Horn 36e3e5ee78 Memorize the directory that was last visited with the browser across ScummVM runs (see also FR #1460734)
svn-id: r22197
2006-04-28 23:15:43 +00:00
Johannes Schickel 6b225b40fa Uses the special cursor color palette for the cursor now (this fixes problems with creation of thumbnails of the scumm engine)
svn-id: r22152
2006-04-25 15:20:46 +00:00
Eugene Sandulenko 58462fa682 - minor cleanup in modern.ini
- implement skipFor theme section keyword

svn-id: r22151
2006-04-25 14:59:42 +00:00
Eugene Sandulenko 869622cf00 - Resize chooser dialog
- Swap About and Help buttons in main SCUMM menu for consistency with launcher

svn-id: r22150
2006-04-25 14:27:41 +00:00
Travis Howell 91831974a8 Update all credits
svn-id: r22123
2006-04-23 22:55:31 +00:00
Lars Persson 7b80324c6d Use SetInt to set the Keymapping version, instead of Set.
svn-id: r22073
2006-04-21 20:51:29 +00:00
Travis Howell d474595629 Fix valgrind warning
svn-id: r22065
2006-04-21 04:06:44 +00:00
Won Star 95c134c9a8 Fix compile with DISABLE_FANCY_THEME.
svn-id: r22060
2006-04-20 12:25:25 +00:00
Torbjörn Andersson b6783677b5 If I understand things correctly, this should fix the caret drawing in list
widgets. (The glitch was most noticeable in the modern theme.)

svn-id: r22052
2006-04-20 08:14:55 +00:00
Johannes Schickel 9e734b0851 Adds handleScreenChanged() to NewGui, so (scumm) engine can call it when it recives a EVENT_SCREEN_CHANGED.
svn-id: r22025
2006-04-19 06:22:15 +00:00
Johannes Schickel 1c65f3417a Fixes problems with wrong colors on the overlay in scumm engine.
svn-id: r22024
2006-04-19 06:00:34 +00:00