Commit Graph
3146 Commits
Author SHA1 Message Date
Eugene Sandulenko bf06b3bc18 GUI: Initialize widget padding 2016-05-02 15:19:07 +02:00
Eugene Sandulenko ee8eb5f160 Merge pull request #749 from salty-horse/sticky_buttons
GUI: Remove 'sticky button' feature
2016-04-17 15:05:49 +02:00
Eugene Sandulenko befa0514cd Merge pull request #744 from salty-horse/dialog_focus_mouse
GUI: When dialogs gain focus, inform them of the current mouse position
2016-04-17 15:03:32 +02:00
Eugene Sandulenko dc2726059c Merge pull request #740 from fuzzie/readline-dropevents
DEBUGGER: Drop events when using readline debugger
2016-04-17 14:59:03 +02:00
Ori Avtalion e30a94e6ff GUI: Remove 'sticky button' feature
This feature made pressed buttons wait a few moments before returning to
an unpressed state. It was half-implemented, and caused several visual
bugs. Fixes #7083.
2016-04-14 18:37:12 +03:00
Ori Avtalion 253e18c440 JANITORIAL: Reduce GUI header dependencies 2016-04-14 13:30:14 +03:00
Ori Avtalion 92b7a86e1f GUI: Remove highlighting when button widget is pressed
Without this, buttons would stay highlighted after being un-pressed.
Fixes #7094.
2016-04-13 13:21:27 +03:00
Johannes Schickel 5580072fe3 Merge pull request #715 from dudola/patch-1
GUI: Remove dummy FluidSynth Settings button from Edit Game
2016-04-12 00:14:40 +02:00
Eugene Sandulenko 777e6fde39 ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and GUI_ONLY_FULLSCREEN 2016-04-10 13:02:27 +02:00
Eugene Sandulenko 260cd96796 I18N: Regenerate translations.dat 2016-04-10 11:38:13 +02:00
Thierry Crozat 2502a4a9b2 I18N: Regenerate translations data file 2016-04-09 20:27:38 +01:00
Ori Avtalion be1fdf59bb GUI: When dialogs gain focus, inform them of the current mouse position
Previously, they only reacted to the mouse position once it was moved.
This meant that if the cursor was on a button that just gained focus,
it did not highlight.

Fixes #7101.
2016-04-06 17:51:30 +03:00
Thomas Edvalson e2b9572a83 3DS: Initial commit 2016-04-06 02:12:02 -04:00
Lothar Serra Mari 8fa543f58f GUI: Increase update screen rate to 60Hz 2016-04-05 20:31:24 +01:00
Lothar Serra Mari 841f87bf47 GUI: Update _lastRedraw before calling updateScreen
This reduces the cursor lags on some systems.
2016-04-05 20:31:15 +01:00
Thierry Crozat 717840b006 I18N: Regenerate translations data file 2016-04-03 17:56:45 +01:00
Eugene Sandulenko d643036c20 Merge pull request #735 from sev-/updates-gui
UPDATES: Add GUI. Opt-in dialog and Options
2016-04-03 11:38:06 +02:00
Thierry Crozat dd6372ee1e I18N: Regenerate translations data file 2016-04-02 13:46:26 +01:00
Thierry Crozat 886ca7c096 CREDITS: Adding myself as OS X packager 2016-04-02 13:33:33 +01:00
Eugene Sandulenko 5baa657f25 UPDATES: Remove an unneeded check 2016-04-01 21:32:16 +02:00
Eugene Sandulenko a743ec2e07 UPDATES: Implement and use method for normalizing interval value to accepted values 2016-04-01 21:29:29 +02:00
Bastien Bouclet eba01f7c5f I18N: Update translations template from source code 2016-04-01 19:29:02 +02:00
Alyssa Milburn 8aee3cffdc DEBUGGER: Drop events when using readline debugger
This should avoid the readline debugger causing Windows to decide that
ScummVM is unresponsive, by dropping incoming events in the idle callback.
2016-04-01 14:49:25 +02:00
dudola 40a663d589 GUI: Remove dummy FluidSynth Settings button from Edit Game.
The FluidSynth Settings button actually works only from the Options dialog.
https://sourceforge.net/p/scummvm/bugs/6821/
2016-04-01 11:22:09 +05:30
Eugene Sandulenko a4bf64fecd UPDATES: Normalize updates_check value 2016-03-31 15:38:00 +02:00
Eugene Sandulenko ed3f936287 GUI: Sync built-in theme 2016-03-31 13:59:56 +02:00
Eugene Sandulenko 2cde45fe6d UPDATES: Implement Check now button in Options 2016-03-31 13:59:01 +02:00
Eugene Sandulenko 08e7f0ab91 UPDATES: Got rid of hardcoded update intervals list 2016-03-31 09:31:57 +02:00
Eugene Sandulenko 556b7ffa29 UPDATES: Merge two steps into one 2016-03-31 09:09:23 +02:00
Eugene Sandulenko 47985debe1 UPDATES: Hook dialogs to UpdateManager 2016-03-30 19:28:24 +02:00
Eugene Sandulenko bd249ee324 UPDATES: Made dialog functional 2016-03-30 19:02:23 +02:00
Eugene Sandulenko 35a44edca1 GUI: Implement immediate coordinate mode for PopUp widget 2016-03-30 19:02:02 +02:00
Eugene Sandulenko f58b43b38a UPDATES: Beginnings of the update frequency control 2016-03-30 14:28:25 +02:00
Eugene Sandulenko cb51af0d6d UPDATES: Improve update dialog message 2016-03-30 11:15:57 +02:00
Eugene Sandulenko 3c4ccfc52c GUI: Enhanced StaticTextWidget with font style 2016-03-30 11:09:32 +02:00
Eugene Sandulenko 0db4c879f2 GUI: Added initial implementation for Updates opt-in wizard 2016-03-29 20:22:45 +02:00
Eugene Sandulenko 3efae7e799 GUI: Store secelcted update frequency in config 2016-03-29 19:11:09 +02:00
Eugene Sandulenko 12b0313d92 GUI: Added stub for Update frequency check widgets. 2016-03-29 19:11:09 +02:00
Eugene Sandulenko 57a0944d43 I18N: Regenerate translations.dat 2016-03-28 15:32:55 +02:00
Thierry Crozat 866121bd14 I18N: Update translations template from source code 2016-03-28 12:17:37 +01:00
Ori Avtalion 031e062252 GUI: Improve handling of button presses while moving the cursor
Keep track of where a mouse press started when deciding how mouse-over
and mouse-up should behave.

This handles the following situations:

1) If a mouse press starts outside a button (e.g. the UI background),
mouse-up inside the button has no effect. Previously, it triggered a
button click.
2) If a mouse press starts inside a button, the cursor moves outside of
its region, then back inside, the button will show as pressed.
Previously, it showed as highlighted instead of pressed.
2016-03-27 23:29:37 +03:00
Eugene Sandulenko 0fb6f31d4e EVENTRECORDER: Fix incorrect check which prevented records from replay 2016-03-25 16:30:12 +01:00
Abdeselam El-Haman e55ec6c6ca GUI: Widget: redraw when setAlign() called 2016-03-25 02:34:35 +01:00
ottogin b1c678f509 GUI: Fix "eaten" event by dialog which was closed
This patch fix bug #6841
If this runloop catches both the repeated key down event and the key up event.
In this case they key down will close the tooltip, because it got closed the key up event will be ignored.
As a result the LauncherDialog will never get notified the SHIFT state might have changed and not adapt the button description.
In this patch we just pass event to topDialog, if activeDialog was closed.
Also we must check, If topDialog doesn't exist.
2016-03-24 21:31:53 +03:00
Ori Avtalion ccc7506666 GUI: Fix constant names mentioned in comment 2016-03-23 18:01:13 +02:00
Thierry Crozat f182a14c81 I18N: Regenerate translations data file 2016-03-19 15:51:57 +00:00
Torbjörn Andersson aded46f08b GUI: Don't crash on empty dictionary in predictive dialog 2016-02-28 15:23:24 +01:00
Torbjörn Andersson bf5208dd3d GUI: Fix two leaks in predictive dialog 2016-02-28 15:04:11 +01:00
Eugene Sandulenko 480ebbf2b4 CREDITS: Added myself as GCW0 porter 2016-02-26 22:17:29 +01:00
Thierry Crozat 867c1f0fd7 I18N: Fix type in Danish translation 2016-02-26 20:51:20 +00:00