Thierry Crozat
182a87f81c
GUI: Use ScrollContainer in graphics tab
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This fixes bug #10634 - GUI: Options cutoff for Edit Game when
Graphics mode is x2 or less
2018-07-22 00:01:01 +01:00
Thierry Crozat
788574e751
GUI: Bump theme version
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I meant to, but forgot, to do it when adding the stretch factor
to the Options dialog. Doing it now should prevent from using
older themes that do not have the position for this widget.
2018-07-13 07:58:10 +01:00
Thierry Crozat
59675d2e4c
GUI: Add Apply button in global options dialog
2016-10-30 15:43:14 +00:00
Thierry Crozat
8b1bb08a6e
GUI: Increase theme version
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This should have been done when making changes to it but I forgot.
2016-10-21 21:33:53 +01:00
Johannes Schickel
83df1eb43b
GUI: Only use image for delete when applicable in PredictiveDialog.
2016-01-24 03:06:47 +01:00
Johannes Schickel
0a3e00b307
GUI: Allow user to display hidden files in the browser dialog.
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This implements feature request #3600774 "File browser: show hidden files".
2013-01-27 19:13:44 +01:00
Torbjörn Andersson
e4a77aff06
GUI: Move the FluidSynth reset button from Misc tab to bottom
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This should make it clearer that Reset applies to all of the
FluidSynth settings, not just the Misc tab.
2013-01-26 13:53:43 +01:00
Torbjörn Andersson
c780df5175
GUI: Add "Reset" button to FluidSynth settings dialog
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This resets the FluidSynth settings to their default values.
2013-01-26 13:52:32 +01:00
Torbjörn Andersson
681f81211f
FLUIDSYNTH: Add separate dialog for FluidSynth settings
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I don't really understand what these parameters do, or what the
sensible values are, so for now the sliders are limited only by
the allowed (or, in one case, "safe") values.
2013-01-26 13:36:37 +01:00
Johannes Schickel
90eb773c5d
GUI: Implement saving in the grid based save/load chooser.
2012-07-24 23:23:06 +02:00
Johannes Schickel
3256081b2b
GUI: Add page display to grid based load chooser.
2012-07-01 16:49:07 +02:00
Johannes Schickel
d3e5763276
GUI: Allow the user to switch between list and thumbnail based load chooser.
2012-06-29 15:52:56 +02:00
Johannes Schickel
a401f0a19e
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
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All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Oleksiy Kurochko
e6c317a922
GUI: Implemented pressed state for buttons
2012-05-03 19:32:08 +03:00
Filippos Karapetis
346c1fe461
GUI: Change the undithering checkbox to be an engine-specific option
2012-03-25 18:51:23 +03:00
Oleksiy Kurochko
ec32ccb6d6
GUI: Move predictive dialog to common gui
2012-03-25 12:21:38 +03:00
Filippos Karapetis
c84cd8dee8
GUI: Add per-engine and per-game options
2012-03-19 20:32:34 +01:00
Johannes Schickel
d21ae1aa40
GUI: Add support for loading TTF files with ISO-8859-1 charset.
2012-01-29 16:26:20 +01:00
Johannes Schickel
08b6f28d54
GRAPHICS: Rework BDF font code.
2012-01-06 15:38:29 +01:00
Johannes Schickel
95cabb0ffd
SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
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It is in spirit of the DOS version's selection dialog, but it has the
description above the buttons instead of below it.
2011-12-26 15:25:41 +01:00
MaximRussia
ad4471f70c
GUI: Improved pop up and scrollbar arrows look
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Previous triangle drawing was all wrong, rewrote it from the scratch.
Added padding to drawsteps in stx files
2011-12-07 14:04:10 +00:00
Eugene Sandulenko
2b6c2da831
GUI: Added clear button to paths
2011-10-25 14:56:05 +01:00
Johannes Schickel
2d46c9b6a2
GUI: Increment theme version.
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With 50a682e7e1 we changed the resolution string
in a way which is incompatible with old resolution strings, thus all old theme
files are not usable anymore and will cause problems. To avoid that we just
increase the version string and thus it is not possible to use them anymore.
2011-03-01 04:20:32 +01:00
Filippos Karapetis
2416cbf75b
COMMON/GUI/SCI: Changes to the EGA dithering checkbox
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- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2
svn-id: r54090
2010-11-05 10:53:37 +00:00
Filippos Karapetis
7c8470255c
SCUMMVM: Bumped theme version to 0.81.
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This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons"
svn-id: r54088
2010-11-05 10:16:36 +00:00
Johannes Schickel
7c77e2b03a
Renamed ScummSaveLoad GUI dialog config entry to SaveLoadChooser. (Also bumped theme version along with it)
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svn-id: r43553
2009-08-20 09:23:31 +00:00
Johannes Schickel
f812d0e7b7
Made font color configuration independend from font style configuration.
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svn-id: r43205
2009-08-10 13:46:17 +00:00
Eugene Sandulenko
4e71153249
Fix bug #2825252 : "GUI: Low Res Bugs"
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svn-id: r42668
2009-07-22 20:37:48 +00:00
Eugene Sandulenko
fe75d083b7
Bump theme version to 0.5 due to number of recent changes.
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svn-id: r41287
2009-06-06 18:27:25 +00:00
Max Horn
487f4eafb0
Updated theme version to 0.4
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svn-id: r35914
2009-01-18 20:05:24 +00:00
Vicent Marti
df8af387fb
Changed XML Parser to require standards-compilant XML header.
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Updated STX version to 0.3
svn-id: r34817
2008-10-18 09:14:43 +00:00
Vicent Marti
0cd4939110
Changed XMLParser comment syntax to conform to XML standards (<!-- * -->)
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Changed STX version string to 0.2.
svn-id: r34807
2008-10-15 13:34:18 +00:00
Vicent Marti
8eaa982c41
Added Classic Theme - WIP (yes, it's working).
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Added Builtin theme back.
Added Python script to automatically build themes.
svn-id: r33868
2008-08-14 18:43:27 +00:00