Commit Graph
33 Commits
Author SHA1 Message Date
Thierry Crozat 182a87f81c GUI: Use ScrollContainer in graphics tab
This fixes bug #10634 - GUI: Options cutoff for Edit Game when
Graphics mode is x2 or less
2018-07-22 00:01:01 +01:00
Thierry Crozat 788574e751 GUI: Bump theme version
I meant to, but forgot, to do it when adding the stretch factor
to the Options dialog. Doing it now should prevent from using
older themes that do not have the position for this widget.
2018-07-13 07:58:10 +01:00
Thierry Crozat 59675d2e4c GUI: Add Apply button in global options dialog 2016-10-30 15:43:14 +00:00
Thierry Crozat 8b1bb08a6e GUI: Increase theme version
This should have been done when making changes to it but I forgot.
2016-10-21 21:33:53 +01:00
Johannes Schickel 83df1eb43b GUI: Only use image for delete when applicable in PredictiveDialog. 2016-01-24 03:06:47 +01:00
Johannes Schickel 0a3e00b307 GUI: Allow user to display hidden files in the browser dialog.
This implements feature request #3600774 "File browser: show hidden files".
2013-01-27 19:13:44 +01:00
Torbjörn Andersson e4a77aff06 GUI: Move the FluidSynth reset button from Misc tab to bottom
This should make it clearer that Reset applies to all of the
FluidSynth settings, not just the Misc tab.
2013-01-26 13:53:43 +01:00
Torbjörn Andersson c780df5175 GUI: Add "Reset" button to FluidSynth settings dialog
This resets the FluidSynth settings to their default values.
2013-01-26 13:52:32 +01:00
Torbjörn Andersson 681f81211f FLUIDSYNTH: Add separate dialog for FluidSynth settings
I don't really understand what these parameters do, or what the
sensible values are, so for now the sliders are limited only by
the allowed (or, in one case, "safe") values.
2013-01-26 13:36:37 +01:00
Johannes Schickel 90eb773c5d GUI: Implement saving in the grid based save/load chooser. 2012-07-24 23:23:06 +02:00
Johannes Schickel 3256081b2b GUI: Add page display to grid based load chooser. 2012-07-01 16:49:07 +02:00
Johannes Schickel d3e5763276 GUI: Allow the user to switch between list and thumbnail based load chooser. 2012-06-29 15:52:56 +02:00
Johannes Schickel a401f0a19e ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.

Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Oleksiy Kurochko e6c317a922 GUI: Implemented pressed state for buttons 2012-05-03 19:32:08 +03:00
Filippos Karapetis 346c1fe461 GUI: Change the undithering checkbox to be an engine-specific option 2012-03-25 18:51:23 +03:00
Oleksiy Kurochko ec32ccb6d6 GUI: Move predictive dialog to common gui 2012-03-25 12:21:38 +03:00
Filippos Karapetis c84cd8dee8 GUI: Add per-engine and per-game options 2012-03-19 20:32:34 +01:00
Johannes Schickel d21ae1aa40 GUI: Add support for loading TTF files with ISO-8859-1 charset. 2012-01-29 16:26:20 +01:00
Johannes Schickel 08b6f28d54 GRAPHICS: Rework BDF font code. 2012-01-06 15:38:29 +01:00
Johannes Schickel 95cabb0ffd SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
It is in spirit of the DOS version's selection dialog, but it has the
description above the buttons instead of below it.
2011-12-26 15:25:41 +01:00
MaximRussia ad4471f70c GUI: Improved pop up and scrollbar arrows look
Previous triangle drawing was all wrong, rewrote it from the scratch.
Added padding to drawsteps in stx files
2011-12-07 14:04:10 +00:00
Eugene Sandulenko 2b6c2da831 GUI: Added clear button to paths 2011-10-25 14:56:05 +01:00
Johannes Schickel 2d46c9b6a2 GUI: Increment theme version.
With 50a682e7e1 we changed the resolution string
in a way which is incompatible with old resolution strings, thus all old theme
files are not usable anymore and will cause problems. To avoid that we just
increase the version string and thus it is not possible to use them anymore.
2011-03-01 04:20:32 +01:00
Filippos Karapetis 2416cbf75b COMMON/GUI/SCI: Changes to the EGA dithering checkbox
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2

svn-id: r54090
2010-11-05 10:53:37 +00:00
Filippos Karapetis 7c8470255c SCUMMVM: Bumped theme version to 0.81.
This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons"

svn-id: r54088
2010-11-05 10:16:36 +00:00
Johannes Schickel 7c77e2b03a Renamed ScummSaveLoad GUI dialog config entry to SaveLoadChooser. (Also bumped theme version along with it)
svn-id: r43553
2009-08-20 09:23:31 +00:00
Johannes Schickel f812d0e7b7 Made font color configuration independend from font style configuration.
svn-id: r43205
2009-08-10 13:46:17 +00:00
Eugene Sandulenko 4e71153249 Fix bug #2825252: "GUI: Low Res Bugs"
svn-id: r42668
2009-07-22 20:37:48 +00:00
Eugene Sandulenko fe75d083b7 Bump theme version to 0.5 due to number of recent changes.
svn-id: r41287
2009-06-06 18:27:25 +00:00
Max Horn 487f4eafb0 Updated theme version to 0.4
svn-id: r35914
2009-01-18 20:05:24 +00:00
Vicent Marti df8af387fb Changed XML Parser to require standards-compilant XML header.
Updated STX version to 0.3

svn-id: r34817
2008-10-18 09:14:43 +00:00
Vicent Marti 0cd4939110 Changed XMLParser comment syntax to conform to XML standards (<!-- * -->)
Changed STX version string to 0.2.

svn-id: r34807
2008-10-15 13:34:18 +00:00
Vicent Marti 8eaa982c41 Added Classic Theme - WIP (yes, it's working).
Added Builtin theme back.
Added Python script to automatically build themes.

svn-id: r33868
2008-08-14 18:43:27 +00:00