Removing this GUI control was suggested as far back as 2011 at
<http://lists.scummvm.org/pipermail/scummvm-devel/2011-November/010416.html>.
There were no objections, but it was never removed. When working
on audio latency bugs, I independently rediscovered that the GUI
option was broken: the per-game options would *never* work, and the
option would not take effect until ScummVM was restarted because
there is no API for interacting with the backend audio mixer. So
now, it is finally gone.
Primarily for the sake of future troubleshooting, configurability
of the audio sample frequency within SdlMixerManager is maintained
for the moment, but now users will need to edit their ScummVM
configuration file manually to change it.
Fixes erratic speeds in analog pointer motion
Implemented option to set analog/keyboard pointer speed
and control the analog joystick deadzone. The deadzone option appears
only if the build supports analog joystick (via JOY_ANALOG define)
Since clipping is now in place for strings, having text widgets which
are 4 pixels high will no longer work. Remade the layout to set better
heights, and remove some spacing instead.
The additional code skips the extraneous spaces after the end of an
XML close brace (>) reducing the string literal by 3106 characters,
thus bringing it within the limit for C++ string literals.
Have regenerated the default.inc from scummclassic with this change.
Now that we actually use the textalign field of Launcher.Version the version
would be left aligned by default. This looks odd for the classic theme and
the low resolution version of the modern theme and is contrary to the old
"default" value, so I decided to center the string explicitly again.
I don't really understand what these parameters do, or what the
sensible values are, so for now the sliders are limited only by
the allowed (or, in one case, "safe") values.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
With 50a682e7e1 we changed the resolution string
in a way which is incompatible with old resolution strings, thus all old theme
files are not usable anymore and will cause problems. To avoid that we just
increase the version string and thus it is not possible to use them anymore.
Instead of running into assert()s due to dumb parser decisions, use
'less than' and 'greater than' width/height conditions on the
'resolution' tags.
Seems better than listing >9000 different android resolutions.
This fixes a problem in case the high resolution theme file was picked up
before the low resolution theme file and thus it was directly chosen.
svn-id: r54746