Commit Graph
54649 Commits
Author SHA1 Message Date
Eugene Sandulenko 5416e640a3 BLADERUNNER: Switch to doubles in AudStream::getLength() calculations
Since we have everything in samples, and we have 44kHz, we easily
get overflows. Use doubles for calculating the length in
milliseconds more accurately.
2018-03-28 00:42:26 +02:00
Eugene Sandulenko 5d8ff054f2 BLADERUNNER: Allow quit credits on windows closing 2018-03-28 00:41:56 +02:00
Eugene Sandulenko 3a41e5f364 BLADERUNNER: Implemented EndCredits 2018-03-27 23:44:05 +02:00
Eugene Sandulenko 084b2071a2 BLADERUNNER: Initialize Scores variable 2018-03-27 18:47:22 +02:00
Eugene Sandulenko a8efe852a8 BLADERUNNER: Added skeleton for EndCredits 2018-03-27 18:43:27 +02:00
Paul Gilbert 7608792937 XEEN: Fix non-physical monster attacks causing damage 2018-03-26 20:35:45 -04:00
Eugene Sandulenko 53371ed2f7 BLADERUNNER: Complete Scores functionality 2018-03-27 01:07:38 +02:00
Eugene Sandulenko 20c8b949a9 BLADERUNNER: Implement Scores::tick() 2018-03-27 01:07:38 +02:00
dm33tri c8cdaef918 FULLPIPE: fix #10321 "Hardlock when stepping onto stool"
Scene 22 now doesn't freeze when pulling lever with stool under it
2018-03-26 21:00:16 +02:00
Eugene Sandulenko 8c962f9a04 PLUMBERS: Remove unused parameter 2018-03-26 10:27:33 +02:00
Paul Gilbert 99729bc15d XEEN: Add custom engine option for showing inventory item costs
This first new option displays the effective cost of items
when viewing in the standard character inventory. This makes
it easier to compare the value (and thus relative power)
of items against either other
2018-03-25 23:14:22 -04:00
Paul Gilbert 7c818d6c45 XEEN: Fix right border face after getting temple blessing 2018-03-25 22:14:57 -04:00
Paul Gilbert ed7505aae7 XEEN: Fix giving temple blessings, display in char info 2018-03-25 22:07:17 -04:00
Paul Gilbert f7aa39987d XEEN: Update Character Info text after returning from inventory 2018-03-25 20:49:31 -04:00
Paul Gilbert b7c59f2203 XEEN: Fix accessory and misc item descriptions 2018-03-25 20:33:26 -04:00
Paul Gilbert bd10b7d7c6 XEEN: Fix capitalization of item descriptions in the inventory 2018-03-25 20:04:53 -04:00
Paul Gilbert 04a9b3348b XEEN: Fix leaving the deposit/withdrawl sub-dialog in the bank 2018-03-25 19:38:46 -04:00
Adrian Frühwirth b4fcb24c67 COMPOSER: Be strict about matching digits in savegame filenames 2018-03-26 01:26:15 +02:00
Adrian Frühwirth f026186cdf XEEN: Be strict about matching digits in savegame filenames 2018-03-26 01:24:25 +02:00
Adrian Frühwirth 8f6d8f7f68 MORTEVIELLE: Let listSaves return list sorted on slot numbers 2018-03-26 01:07:32 +02:00
Adrian Frühwirth 114bedc5fe SHERLOCK: Let listSaves return list sorted on slot numbers 2018-03-26 01:07:32 +02:00
Adrian Frühwirth 8ed5969ea1 PRINCE: Let listSaves return list sorted on slot numbers 2018-03-26 01:07:32 +02:00
Adrian Frühwirth 77a6a9a30c COMPOSER: Let listSaves return list sorted on slot numbers 2018-03-26 01:07:31 +02:00
Adrian Frühwirth 25535c10c2 XEEN: Let listSaves return list sorted on slot numbers 2018-03-26 01:07:31 +02:00
Eugene Sandulenko 168ef83866 BLADERUNNER: Implemented Scores closing 2018-03-26 00:54:31 +02:00
Eugene Sandulenko 9d984549d3 BLADERUNNER: Implemented Scores::open() 2018-03-26 00:54:17 +02:00
Eugene Sandulenko cdad8a2e6b BLADERUNNER: Fully plug the Scores into the engine 2018-03-26 00:54:17 +02:00
Adrian Frühwirth 36e5374c8b DM: Fix drawSquareD0L() to match original rebuilt sources
The current implementation is shite ((c) Strangerke), so here is one
which matches the rebuilt sources :-)
Given that drawSquareD0R() is identical to the rebuilt sources already
it's safe to assume that no refactoring has been done which could
explain why drawSquareD0L() looks different.

While we're at it, mark that (now correct) fallthrough as intentional
to silence the current gcc7 warning.
2018-03-25 22:22:43 +02:00
Paul Gilbert 823a7e6551 XEEN: Add portrait effect when gaining skill 2018-03-25 15:08:00 -04:00
Paul Gilbert 56c4642027 XEEN: Slightly increase delay between giving multiple treasure items 2018-03-25 13:34:27 -04:00
Eugene Sandulenko 1b53cfff49 BLADERUNNER: Added skeleton for Scores class 2018-03-25 16:52:48 +02:00
Peter Kohaut 3693be69e8 BLADERUNNER: Added missing initializon of scene objects 2018-03-25 15:10:55 +02:00
Peter Kohaut b991123e83 BLADERUNNER: Fixed compilation warnings 2018-03-25 15:10:42 +02:00
Eugene Sandulenko 16e09b1f34 BLADERUNNER: Implement mouse jitter 2018-03-25 12:06:00 +02:00
Paul Gilbert 0d73b1f5df XEEN: Fix loop limit when drawing monsters attacking 2018-03-25 00:10:35 -04:00
Paul Gilbert a613f4ff22 XEEN: Handle weapon elemental category like original does 2018-03-24 22:54:37 -04:00
Paul Gilbert edf19f5f0d XEEN: Fix showing training costs for next level 2018-03-24 22:06:07 -04:00
Paul Gilbert d5df6f0d7e XEEN: Fix clipping right edge of current monster highlight box 2018-03-24 21:34:06 -04:00
Paul Gilbert ef8109850a XEEN: Don't pass a turn after opening gates 2018-03-24 20:38:23 -04:00
Paul Gilbert 1855f6a685 XEEN: Fix drawing doorways at 4 step distance 2018-03-24 20:11:58 -04:00
Adrian Frühwirth c750a8e6be FULLPIPE: Fix playtime not being read from savegames
Fixes Trac#10394.
2018-03-24 23:38:36 +01:00
Adrian Frühwirth abe9f0fa15 FULLPIPE: Use zero playtime when filling dummy header
This is a tad more meaningful than a random value, especially should we
for some reason use dummy header information to actually set playtime in
the future.
2018-03-24 23:38:34 +01:00
Adrian Frühwirth 43ac422606 JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize it 2018-03-24 22:16:42 +01:00
Paul Gilbert 8bd45a08f5 XEEN: Fix voice sample when leaving tavern 2018-03-24 16:56:10 -04:00
Paul Gilbert 4c5592f286 XEEN: Fix purchasing spells from the guild 2018-03-24 16:01:43 -04:00
Paul Gilbert e7bf00480c XEEN: Reset interface keypress when getting an input string
This is done by the original to prevent the Space key used to
trigger events like the Mine Car or Pyramid teleporters from
then triggering a 'wait a turn' after reaching the destination
2018-03-24 15:13:11 -04:00
Paul Gilbert e06ff763ab XEEN: Fix crash in Mine 3 due to out of bounds monster 2018-03-24 15:13:11 -04:00
Thierry Crozat 7cbf5a9289 SCUMM: Fix interrupting speech not working with AZERTY keyboard
On my AZERTY keyboard the period is obtained using SHIFT + ; and
the code checking the PERIOD keycode and no modifier was failing
on both account. The manual for my French DOTT mentions the period
key, but I have not actually checked how it worked with the original
executable and if using the semicolon key without shift or using the
colon key (which would be the period key on a English-US layout)
works.
2018-03-24 18:17:24 +00:00
Peter Kohaut 3b06ac7b1e BLADERUNNER: Fixed another compilation warning 2018-03-24 18:00:49 +01:00
Peter Kohaut 85b4561fe9 BLADERUNNER: Fixed compilation warning 2018-03-24 17:37:09 +01:00