Commit Graph
139 Commits
Author SHA1 Message Date
richiesams 54f16f2539 ZVISION: Create the concept of a working window
The working window is a Rect centered inside the actual window edges. All in-game
coordinates are in the working window coordinate system. Also, all images in-game
are clipped to the edges of the working window.
2013-08-14 11:20:04 -05:00
richiesams b9b8207a14 ZVISION: Dispose of .zfs file streams after processing them 2013-08-11 16:44:52 -05:00
richiesams dd77956819 ZVISION: Move SearchMan directory registration outside ZVision constructor
The launcher can do some extra changes within SearchMan after engine constructor.
This makes sure everything is set before registering more directories
2013-08-11 15:08:22 -05:00
richiesams dd11566ffd ZVISION: Move the ScriptManager update functions to a single update() function.
Then make the individual update functions private
2013-08-10 17:28:41 -05:00
richiesams 1b277d34ac ZVISION: Add class to manage cursors 2013-08-09 18:33:15 -05:00
richiesams 0feac806b2 ZVISION: Add a ZGI folder directory to the SearchMan 2013-08-09 14:51:45 -05:00
richiesams 06e6cb5d1f ZVISION: Create method for cycling through all the cursors so as to identify them more easily 2013-08-09 14:51:18 -05:00
richiesams b4b60e1f63 ZVISION: Call _system->updateScreen() every frame
Otherwise the cursor will not be updated
2013-08-09 12:16:43 -05:00
richiesams 946f98b34d ZVISION: Fix frame delay calculation being reversed. Also convert to int to ensure proper 0 clamping 2013-08-05 19:07:55 -05:00
richiesams f2823933b4 ZVISION: Remove extraneous include 2013-08-05 11:56:51 -05:00
richiesams 1d694dcb81 ZVISION: Add support for engine pausing from higher up (GMM, phone call, etc.) 2013-08-05 00:05:25 -05:00
richiesams ec7036469c ZVISION: Make _clock a member variable instead of a pointer to the heap 2013-08-05 00:05:14 -05:00
richiesams 7b9858d6b4 ZVISION: Make video code blocking.
The script system requires that all ResultAction::execute() block until they finish. The video system *was* 'asyncronous'
in that you would just start a video and then run() would finish processing it. This code forces the video to complely finish
before playVideo returns. The Clock object is used to keep track of deltaTime while the video is playing.
2013-08-04 23:52:31 -05:00
richiesams f1135292d0 ZVISION: Optimize integer type usages
The general thought is int is faster than int16 or byte. So if you can afford the
space, use it over int16 or byte. Also, only use int32 when you specifically need
the 32 bits.
2013-08-04 13:32:55 -05:00
Filippos Karapetis 89d8496dba ZVISION: Add detection entry and directories for ZGI 2013-08-04 13:32:55 -05:00
richiesams 364e9d659c ZVISION: Force all files to be registered with SearchMan as 'flat'
There are 10 file name conflicts as a result, but the conflicts are byte identical.
2013-08-04 13:32:38 -05:00
richiesams ed44907309 ZVISION: Move rendering logic from ZVision class to RenderManager class 2013-08-04 13:32:34 -05:00
richiesams 9e6b2dfc12 ZVISION: Create member function for creating a panorama look up table 2013-08-04 13:32:33 -05:00
richiesams 4bd95987d2 ZVISION: Convert old code to use RenderManager 2013-08-04 13:32:31 -05:00
richiesams a30f49b556 ZVISION: Add a game type enum to detection
This is needed for sound file differentiation
2013-08-04 13:32:19 -05:00
richiesams 8d2bef2936 ZVISION: Create console command for loading sounds 2013-08-04 13:32:16 -05:00
richiesams ae84e9508e ZVISION: Add 2x scaling to videos 2013-08-04 13:32:15 -05:00
richiesams 24dc3e1793 ZVISION: Create ScriptManager state handling logic 2013-08-04 13:32:14 -05:00
richiesams 76b2aa33ca ZVISION: Create/refactor methods for playing video.
The pixel format for videos is not the same as for the rest of the game.
(Game: RGB 555, Video: RGB 565)
2013-08-04 13:32:08 -05:00
richiesams afbcca2187 ZVISION: Move engine width, height, and pixelFormat to const member variables 2013-08-04 13:32:08 -05:00
richiesams 540dde67db ZVISION: Cleanup dump method from run() 2013-08-04 13:32:02 -05:00
richiesams 4209236994 ZVISION: Create debug console and apply console logic to main loop 2013-08-04 13:32:01 -05:00
richiesams ebb546c468 ZVISION: Create utility method to dump result action signatures from various .scr files 2013-08-04 13:32:00 -05:00
richiesams 16cc970c9e ZVISION: Normalize remaining CRLF to LF for the remote 2013-08-04 13:31:58 -05:00
richiesams 187c119e93 ZVISION: Create ResultAction 's for Add and Random.
Create class templates for PlayAnimation, PreloadAnimation, and Attenuate
2013-08-04 13:31:57 -05:00
richiesams 1710468121 ZVISION: Fix includes to use new underscore names 2013-08-04 13:31:56 -05:00
richiesams 8d9f90bf12 ZVISION: Create ScriptManager accessor for ZVision
Having the ScriptManager as a member variable forced it to be const,
which prevented any non cont methods to be used. Thus, ScriptManager is
created on the heap and disposed after use.
2013-08-04 13:31:54 -05:00
richiesams ac96b943fa ZVISION: Create an instance of ScriptManager inside ZVision 2013-08-04 13:31:51 -05:00
richiesams 3283176f6d ZVISION: Move initialization code from run() and into its own method 2013-08-04 13:31:48 -05:00
richiesams 160d6256f2 ZVISION: Create skeleton engine and move code away from Engine::Run
The goal is to have Engine::Run as clean as possible. Aka mostly method
calls.
2013-08-04 13:31:43 -05:00
richiesams 179f5de498 ZVISION: Add support for ZFS archive files
ZfsArchive implements Common::Archive.
2013-08-04 13:31:42 -05:00
richiesams 8ae85892d6 ZVISION: Alter video handling to follow the new video audio track wrapper.
Commit 7a49802c01 created an audio track
hook that allows video decoding to use a differnt audio track encoding method

Also, re-normalize line endings
2013-08-04 13:31:41 -05:00
richiesams 0303850bf7 ZVISION: Allow detection to go off inner directory
Game detection needs to be off an actual resource, but all the resources
are in subdirectories. This updates the code to search for the specific
subdirectory.
2013-08-04 13:30:32 -05:00
richiesams d0b341e6ca ZVISION: Create zvision bare structure
Add zvision base engine to engines/zvision as well as
modify the necessary engine files (configure.engines, etc.)
in order for it to be recognized.
2013-08-04 13:29:44 -05:00