Eugene Sandulenko
fab199d37e
JANITORIAL: Make GPL headers uniform
2016-09-03 12:46:38 +02:00
Sven Hesse
3f66f28624
ZVISION: Remove trailing whitespace
2015-01-18 20:35:51 +01:00
Filippos Karapetis
899cf4813c
ZVISION: Change screen resolution for the hires DVD videos to 800x600
...
Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is
compiled in. The DVD videos are still disabled until AC3 audio support
is implemented.
The hires DVD videos are encoded a 720x480 resolution, with double the
frame rate of the lowres ones (29.97FPS up from 15FPS)
2015-01-10 21:32:15 +02:00
Filippos Karapetis
2d0075817a
ZVISION: Remove unused variable
2015-01-10 01:37:39 +02:00
RichieSams
1f5736a902
ZVISION: Update function documentation to represent the changes to the internal pixel format
...
Aka: We keep everything as 555, and only convert to 565 before we send everything to the backend
2014-12-30 01:19:54 -06:00
RichieSams
68d3ebd57b
ZVISION: Rename some scripting classes to better represent what the classes are
...
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder
confusion) with the newly named ScriptingEffect class.
Lastly, add some documentation for the classes for further clarity.
2014-12-30 01:10:36 -06:00
Filippos Karapetis
a9701d04c1
ZVISION: Remove duplicate image loading code
2014-12-26 22:35:02 +02:00
Filippos Karapetis
db37cfb1b0
ZVISION: Remove duplicate blitting code for images and animations
2014-12-26 22:30:32 +02:00
Filippos Karapetis
eea1ee445f
ZVISION: Move more graphics code out of the main engine code
2014-12-26 13:14:24 +02:00
Filippos Karapetis
5a72eea2bb
ZVISION: Move some event/rendering code out of the main engine code
2014-12-26 12:41:36 +02:00
Filippos Karapetis
5f8418394b
ZVISION: Set all the internal graphics operations to use RGB555 (2/2)
...
This is the second part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, with this
commit finishing all the changes.
This is needed, as the game uses RGB555 graphics internally, but
its AVI animations (full screen and in-game) use RGB565
2014-12-24 22:56:56 +02:00
Filippos Karapetis
de2c9ed5bf
ZVISION: Disable unused code
2014-12-24 22:56:54 +02:00
Filippos Karapetis
15154641ac
ZVISION: Move all of the text related code together
2014-12-23 01:53:40 +02:00
Adrian Astley
acb172251a
ZVISION: Large scale variable, function, and class renaming to improve code clarity
2014-12-19 11:14:10 -06:00
Filippos Karapetis
f0ce0b498f
ZVISION: Move the TruetypeFont class
2014-12-03 02:29:08 +02:00
Filippos Karapetis
2a4a6df5f2
ZVISION: Remove superfluous spacing and reorder some includes
2014-12-03 01:12:35 +02:00
Marisa-Chan
5b352da304
ZVISION: More CamelCase and a bit of comments cleanup
2014-11-20 14:48:24 +06:00
Marisa-Chan
7d92b44e09
ZVISION: Nemesis and GI has difference in set_partial_screen color mask
2014-11-12 14:36:30 +06:00
Marisa-Chan
b8ef942f69
ZVISION: Implement action:dissolve
2014-11-08 12:58:11 +06:00
Marisa-Chan
678f47f043
ZVISION: Implement action:distort and distort sidefx node
2014-10-23 17:09:58 +07:00
Marisa-Chan
cf63da941c
ZVISION: Action:region and visual effects implemented.
2014-10-10 16:40:46 +07:00
Marisa-Chan
21d6fddab4
ZVISION: Added scaled blitter to bkg
2014-08-27 14:57:35 +07:00
Marisa-Chan
b9103b8d19
ZVISION: Implement functions for system messaging.
2014-07-12 19:09:08 +00:00
Marisa-Chan
ace0e5e88f
ZVISION: Fix compilation errors with latest scummvm
2014-06-14 15:18:24 +07:00
Marisa-Chan
45589950c0
Merge remote-tracking branch 'upstream/master' into zvision
...
Conflicts:
engines/zvision/animation/rlf_animation.cpp
engines/zvision/animation_control.h
engines/zvision/core/console.cpp
engines/zvision/core/events.cpp
engines/zvision/cursors/cursor.cpp
engines/zvision/cursors/cursor_manager.cpp
engines/zvision/cursors/cursor_manager.h
engines/zvision/fonts/truetype_font.cpp
engines/zvision/graphics/render_manager.cpp
engines/zvision/graphics/render_manager.h
engines/zvision/inventory/inventory_manager.h
engines/zvision/inventory_manager.h
engines/zvision/meta_animation.h
engines/zvision/module.mk
engines/zvision/scripting/actions.cpp
engines/zvision/scripting/control.h
engines/zvision/scripting/controls/animation_control.cpp
engines/zvision/scripting/controls/animation_control.h
engines/zvision/scripting/controls/input_control.cpp
engines/zvision/scripting/controls/lever_control.cpp
engines/zvision/scripting/controls/timer_node.cpp
engines/zvision/scripting/controls/timer_node.h
engines/zvision/scripting/puzzle.h
engines/zvision/scripting/scr_file_handling.cpp
engines/zvision/scripting/script_manager.cpp
engines/zvision/scripting/script_manager.h
engines/zvision/sidefx.cpp
engines/zvision/sound/zork_raw.cpp
engines/zvision/sound/zork_raw.h
engines/zvision/video/video.cpp
engines/zvision/video/zork_avi_decoder.h
engines/zvision/zvision.cpp
engines/zvision/zvision.h
2014-06-13 21:43:04 +07:00
Johannes Schickel
aa4c5d46f7
ZVISION: Make GPL headers consistent in themselves.
2014-02-18 02:39:40 +01:00
Strangerke
0b63ea185d
ZVISION: Janitorial - Remove trailing spaces
2014-02-16 18:45:17 +01:00
RichieSams
e50797d6b1
ZVISION: Update includes to use the new file structure
2013-11-01 02:52:57 -05:00
RichieSams
5842c5098f
ZVISION: Create a folder structure for ZVision source files
...
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
2013-11-01 02:52:57 -05:00