Commit Graph
9 Commits
Author SHA1 Message Date
Eugene Sandulenko fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
RichieSams a26a9c7268 ZVISION: Fix formatting and add curlies 2015-01-18 17:06:37 -06:00
Filippos Karapetis 5e1702d60e Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: Nemesis 2015-01-07 23:49:12 +02:00
Filippos Karapetis 364b72c29b ZVISION: Fix incorrect reference to cursor file 2015-01-07 11:42:25 +02:00
Filippos Karapetis 5f8418394b ZVISION: Set all the internal graphics operations to use RGB555 (2/2)
This is the second part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, with this
commit finishing all the changes.

This is needed, as the game uses RGB555 graphics internally, but
its AVI animations (full screen and in-game) use RGB565
2014-12-24 22:56:56 +02:00
Filippos Karapetis 84341a889c ZVISION: Let the cursor manager do pixel format conversion for cursors 2014-12-24 22:56:55 +02:00
Marisa-Chan 6d1fcdbdbd ZVISION: Fix copy into fixed size buffer (CID 1257093) 2014-12-19 17:15:48 +06:00
Marisa-Chan edf3528497 ZVISION: Fix uninitialized scalar field (CID 1257073) 2014-12-19 16:41:00 +06:00
Filippos Karapetis 4b2b5e686b ZVISION: Move the mouse cursor handling code into the graphics code 2014-12-16 01:58:55 +02:00