Commit Graph
138 Commits
Author SHA1 Message Date
Paul Gilbert 88382b2d8f XEEN: Added NumericInput class and refactored existing string input 2015-01-27 08:02:54 -05:00
Paul Gilbert 81e1bd2930 XEEN: Implemented createTownText 2015-01-26 21:35:50 -05:00
Paul Gilbert f11e11006b XEEN: Beginnings of Town class, implemented handleAction 2015-01-25 23:59:16 -05:00
Paul Gilbert 2abce62b8f XEEN: Add skeleton for spells class 2015-01-25 21:19:59 -05:00
Paul Gilbert 409edeb1e8 XEEN: Implemented drawOutdoorsObjects 2015-01-24 14:15:24 -05:00
Paul Gilbert a04daf3820 XEEN: Implemented drawOutdoorsMonsters 2015-01-24 13:49:41 -05:00
Paul Gilbert c17c2aead5 XEEN: Implemented outdoors drawing code in draw3d 2015-01-24 12:09:16 -05:00
Paul Gilbert f69fd28fe0 XEEN: Fixes for hit points calculations 2015-01-24 10:13:32 -05:00
Paul Gilbert b533822c06 XEEN: Implement lots of stubbed PlayerStruct methods 2015-01-24 09:27:48 -05:00
Paul Gilbert 06b7eb220e XEEN: Implemented If script opcode 2015-01-23 23:47:05 -05:00
Paul Gilbert 749372e456 XEEN: More script code and string input dialog 2015-01-23 20:44:02 -05:00
Paul Gilbert 2b51d324f3 XEEN: Implemented dialogs for Who Will and YesNo 2015-01-22 22:05:36 -05:00
Paul Gilbert 687423b361 XEEN: Beginnings of main game loop and waiting 2015-01-19 11:32:57 -05:00
Paul Gilbert e4c4736306 XEEN: Renaming of flags and surface display 2015-01-18 20:11:31 -05:00
Paul Gilbert 0ceefedce5 XEEN: Fix frame calculations for low part of _indoorList 2015-01-15 23:20:33 -05:00
Paul Gilbert 3e7163769d XEEN: Beginnings of setIndoorMonsters implementation 2015-01-15 08:33:43 -05:00
Paul Gilbert 2b78d5190b XEEN: Implementing drawIndoors 2015-01-14 00:20:45 -05:00
Paul Gilbert a856e58ee4 XEEN: Added Combat class and further map loading sprite setting 2015-01-13 19:30:03 -05:00
Paul Gilbert 1a0a597ff8 XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load 2015-01-13 08:51:04 -05:00
Paul Gilbert 230c4f52ea XEEN: Implemented map getCell method 2015-01-11 23:55:46 -05:00
Paul Gilbert d8e23aa558 XEEN: Split up SCREEN_POSITIONING array and fix data 2015-01-11 20:35:32 -05:00
Paul Gilbert 1b3473d343 XEEN: Implement frame update loop of draw3d 2015-01-11 19:30:02 -05:00
Paul Gilbert 8f0c5543fb XEEN: Beginning to implement setIndoorObjects 2015-01-09 22:27:48 -05:00
Paul Gilbert ce96094c9b XEEN: In progress implementing map loading 2015-01-05 08:11:16 -05:00
Paul Gilbert f9316bf141 XEEN: Implemented charIconsPrint 2015-01-03 19:08:30 -05:00
Paul Gilbert 166676462a XEEN: Completed assembleGameBorder method 2015-01-02 16:54:59 -10:00
Paul Gilbert 21d981f8e8 XEEN: Fix compiler warnings 2015-01-02 12:34:45 -10:00
Paul Gilbert 5135439bbd XEEN: Reorganisation of resource, sprite, and cc file class files 2015-01-01 14:57:56 -10:00
Paul Gilbert 64ccc21cef XEEN: Fix options menu to show correct buttons 2015-01-01 09:50:14 -10:00
Paul Gilbert 9d6de4da65 XEEN: Implemented cursor display 2014-12-30 10:22:05 -10:00
Paul Gilbert 1d62e224b9 XEEN: Implement button handlng and rest of Dark Side title screen 2014-12-26 22:00:39 +11:00
Paul Gilbert a93177e0b3 XEEN: Fix for correct line offsets in sprite drawing 2014-12-26 21:10:02 +11:00
Paul Gilbert 1a6dd88713 XEEN: Fix error in vertMerge 2014-12-26 18:50:14 +11:00
Paul Gilbert d213db3dc1 XEEN: Converted SpriteResource to decoding sprite frames on the fly 2014-12-26 18:31:05 +11:00
Paul Gilbert 1249bc03fd XEEN: Implemented horizontal and vertical page merging 2014-12-26 13:10:30 +11:00
Paul Gilbert 42afa00392 XEEN: Initial implementation of sprite resource class 2014-12-26 10:05:51 +11:00
Paul Gilbert 4e05f36abd XEEN: Add XSurface base class and Screen dirty rect code 2014-12-25 20:56:35 +11:00
Paul Gilbert 977a25ec35 XEEN: Implemented resource manager 2014-12-24 09:58:47 +11:00