Paul Gilbert
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973c5a0df5
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XEEN: Implemented multiAttack
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2015-02-28 12:45:33 -05:00 |
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Paul Gilbert
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f49b1f9b43
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XEEN: Implemented giveTreasure
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2015-02-21 14:34:49 -05:00 |
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Paul Gilbert
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917b143ec9
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XEEN: Implement attack method
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2015-02-20 21:55:40 -05:00 |
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Paul Gilbert
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ebc134a267
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XEEN: Implement attackMonster and breakAllItems
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2015-02-20 20:08:39 -05:00 |
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Paul Gilbert
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7b3c10b09c
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XEEN: Implemented Cast Spell dialog
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2015-02-17 21:47:01 -05:00 |
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Paul Gilbert
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c045adae76
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XEEN: Implementing more combat logic
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2015-02-16 19:58:53 -05:00 |
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Paul Gilbert
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2772cd33c1
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XEEN: Implemented code for deleting characters in Party dialog
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2015-02-11 23:37:03 -05:00 |
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Paul Gilbert
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50ae4f9522
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XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
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2015-02-10 23:40:45 -05:00 |
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Paul Gilbert
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8256f7c8df
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XEEN: Refacored face sprites loading into Roster and Character classes
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2015-02-10 08:42:59 -05:00 |
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Paul Gilbert
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a381c49c4d
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XEEN: Implemented bashing
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2015-02-07 22:47:28 -05:00 |
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Paul Gilbert
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65ecc9b721
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XEEN: Another fix for makeItem variable usage
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2015-02-07 19:08:44 -05:00 |
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Paul Gilbert
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54ae7eb22a
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XEEN: Fix incorrect variable usage in makeItem
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2015-02-07 19:00:21 -05:00 |
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Paul Gilbert
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5ffbe2de87
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XEEN: Implemented getIdentifiedDetails and getAttributes
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2015-02-07 11:45:20 -05:00 |
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Paul Gilbert
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d40c62532a
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XEEN: Implemented makeItem
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2015-02-06 20:57:01 -05:00 |
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Paul Gilbert
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b39f4179ce
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XEEN: Merged confirmation and yes/no dialogs into single source file
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2015-02-05 20:47:15 -05:00 |
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Paul Gilbert
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6595abcf14
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XEEN: Moved _maeNames to a new Resources class
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2015-02-05 20:17:16 -05:00 |
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Paul Gilbert
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85c2dd5f68
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XEEN: Split up assembleItemName and renamed to getFullDescription
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2015-02-05 20:05:24 -05:00 |
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Paul Gilbert
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fc04fe6da8
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XEEN: equipItem methods for armor and accessories
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2015-02-05 08:00:28 -05:00 |
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Paul Gilbert
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a983d9abce
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XEEN: Implemented weapon variation of equipItem
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2015-02-04 22:24:45 -05:00 |
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Paul Gilbert
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7ea32f3333
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XEEN: Moved passRestrictions to the InventoryItems class
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2015-02-04 20:41:17 -05:00 |
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Paul Gilbert
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8eb9ad50f8
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XEEN: Split Character class into it's own file
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2015-02-04 20:22:59 -05:00 |
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