Commit Graph
30 Commits
Author SHA1 Message Date
Eugene Sandulenko 33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Ori Avtalion 3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
Paul Gilbert 077250acfb TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
Paul Gilbert 0ca72189fd TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display 2015-05-19 23:16:31 -04:00
Johannes Schickel 6e715e186a TSAGE: Make GPL headers consistent with themselves. 2014-02-18 02:39:39 +01:00
Strangerke 328a525c02 TSAGE: Remove custom shouldQuit() as it's useless 2013-12-24 19:00:12 +01:00
D G Turner c839a1962e TSAGE: Add missing getDebugger() for engine API. 2013-12-07 02:38:58 +00:00
Paul Gilbert d5127d49ee TSAGE: Implemented the initial loading logic for R2R animation player 2012-02-26 17:29:45 +11:00
Paul Gilbert ebc3763d64 TSAGE: Removed game stubs for Geekwad 2011-11-01 21:59:43 +11:00
Paul Gilbert ef1f96b674 TSAGE: Added skeleton for Geekwad 2011-10-31 10:44:37 +11:00
Paul Gilbert 1c4bc2f567 TSAGE: Hooking up Return to Ringworld to display the user interface 2011-10-22 22:41:32 +11:00
Paul Gilbert d3193687a7 TSAGE: Beginnings of support for Return to Ringworld 2011-10-22 20:44:26 +11:00
Paul Gilbert f99e904f9a TSAGE: Added 'g' prefix to global variables 2011-10-02 19:59:13 +11:00
Paul Gilbert 734e4f628b TSAGE: Implemented lots more Blue Force functionality, and started on first in-game scene 2011-08-26 19:07:43 +10:00
Paul Gilbert 697230709b TSAGE: Corrected casing of tSage namespace to be TsAGE
This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00
Paul Gilbert b3a05ee089 TSAGE: Bugfix to make Return to Launcher work correctly 2011-07-18 21:13:39 +10:00
Paul Gilbert 9dddf76aa7 Merge remote branch 'remotes/dreammaster/tsage_sound'
Conflicts:
	engines/tsage/ringworld_scenes1.cpp
	engines/tsage/ringworld_scenes5.cpp
	engines/tsage/tsage.h
2011-06-19 21:14:49 +10:00
Max Horn 5d584bc782 TSAGE: Reduce header dependencies 2011-06-10 22:15:47 +02:00
Max Horn 477d6233c3 ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00
Matthew Hoops 9539017ee3 ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
Paul Gilbert 52fbf6709a TSAGE: Further sound driver installation logic 2011-05-24 21:27:18 +10:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Paul Gilbert 8fddf47e8c TSAGE: Implemented scene priority changes introduced in Ringworld CD & Floppy Demo #2 2011-04-26 09:25:25 +10:00
Paul Gilbert c68641584b TSAGE: Added framework for playing the Ringworld demo 2011-04-25 19:39:45 +10:00
Paul Gilbert 1d58ccac81 TSAGE: Combined the resource files into a single generic overall ResourceManager 2011-04-25 17:06:35 +10:00
Max Horn 2e095e25f2 ALL: centre -> center 2011-04-14 14:34:28 +02:00
strangerke 66b43f2312 TSAGE: "Cosmetic" cleanups 2011-04-13 21:27:46 +02:00
Paul Gilbert 747295e9b4 TSAGE: Fixing memory leaks 2011-04-09 21:27:25 +10:00
Paul Gilbert 7e0d120ce1 TSAGE: Separated out detection tables into the standard detection_tables.h 2011-03-12 17:21:55 +11:00
Paul Gilbert 7042d95cfe TSAGE: Added the engine in a separate branch 2011-02-14 20:37:27 +11:00