Eugene Sandulenko
33abb6118f
ALL: Change main engine header guard defines to <directory>_<engine>_H
...
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Ori Avtalion
3564032330
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
Paul Gilbert
077250acfb
TSAGE: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:28 -04:00
Paul Gilbert
0ca72189fd
TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display
2015-05-19 23:16:31 -04:00
Johannes Schickel
6e715e186a
TSAGE: Make GPL headers consistent with themselves.
2014-02-18 02:39:39 +01:00
Strangerke
328a525c02
TSAGE: Remove custom shouldQuit() as it's useless
2013-12-24 19:00:12 +01:00
D G Turner
c839a1962e
TSAGE: Add missing getDebugger() for engine API.
2013-12-07 02:38:58 +00:00
Paul Gilbert
d5127d49ee
TSAGE: Implemented the initial loading logic for R2R animation player
2012-02-26 17:29:45 +11:00
Paul Gilbert
ebc3763d64
TSAGE: Removed game stubs for Geekwad
2011-11-01 21:59:43 +11:00
Paul Gilbert
ef1f96b674
TSAGE: Added skeleton for Geekwad
2011-10-31 10:44:37 +11:00
Paul Gilbert
1c4bc2f567
TSAGE: Hooking up Return to Ringworld to display the user interface
2011-10-22 22:41:32 +11:00
Paul Gilbert
d3193687a7
TSAGE: Beginnings of support for Return to Ringworld
2011-10-22 20:44:26 +11:00
Paul Gilbert
f99e904f9a
TSAGE: Added 'g' prefix to global variables
2011-10-02 19:59:13 +11:00
Paul Gilbert
734e4f628b
TSAGE: Implemented lots more Blue Force functionality, and started on first in-game scene
2011-08-26 19:07:43 +10:00
Paul Gilbert
697230709b
TSAGE: Corrected casing of tSage namespace to be TsAGE
...
This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00
Paul Gilbert
b3a05ee089
TSAGE: Bugfix to make Return to Launcher work correctly
2011-07-18 21:13:39 +10:00
Paul Gilbert
9dddf76aa7
Merge remote branch 'remotes/dreammaster/tsage_sound'
...
Conflicts:
engines/tsage/ringworld_scenes1.cpp
engines/tsage/ringworld_scenes5.cpp
engines/tsage/tsage.h
2011-06-19 21:14:49 +10:00
Max Horn
5d584bc782
TSAGE: Reduce header dependencies
2011-06-10 22:15:47 +02:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
Paul Gilbert
52fbf6709a
TSAGE: Further sound driver installation logic
2011-05-24 21:27:18 +10:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Paul Gilbert
8fddf47e8c
TSAGE: Implemented scene priority changes introduced in Ringworld CD & Floppy Demo #2
2011-04-26 09:25:25 +10:00
Paul Gilbert
c68641584b
TSAGE: Added framework for playing the Ringworld demo
2011-04-25 19:39:45 +10:00
Paul Gilbert
1d58ccac81
TSAGE: Combined the resource files into a single generic overall ResourceManager
2011-04-25 17:06:35 +10:00
Max Horn
2e095e25f2
ALL: centre -> center
2011-04-14 14:34:28 +02:00
strangerke
66b43f2312
TSAGE: "Cosmetic" cleanups
2011-04-13 21:27:46 +02:00
Paul Gilbert
747295e9b4
TSAGE: Fixing memory leaks
2011-04-09 21:27:25 +10:00
Paul Gilbert
7e0d120ce1
TSAGE: Separated out detection tables into the standard detection_tables.h
2011-03-12 17:21:55 +11:00
Paul Gilbert
7042d95cfe
TSAGE: Added the engine in a separate branch
2011-02-14 20:37:27 +11:00