Paul Gilbert
|
efd594993d
|
TSAGE: Don't allow saving in Ringworld copy protection dialog
|
2018-08-21 19:24:25 -07:00 |
|
Paul Gilbert
|
077250acfb
|
TSAGE: Changed engine to use Graphics::ManagedSurface
|
2016-03-14 20:56:28 -04:00 |
|
Johannes Schickel
|
6e715e186a
|
TSAGE: Make GPL headers consistent with themselves.
|
2014-02-18 02:39:39 +01:00 |
|
Strangerke
|
90a6a2168a
|
TSAGE: Fix CID 1002392 and CID 1002387
|
2013-10-27 13:15:31 +01:00 |
|
Johannes Schickel
|
89abab97e3
|
JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
|
2012-09-26 04:17:55 +02:00 |
|
Strangerke
|
78310d0f4b
|
TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for reporting it.
|
2012-08-07 19:07:01 +02:00 |
|
Paul Gilbert
|
83acabfdbd
|
TSAGE: Do all screen drawing in an intermediate temporary screen surface.
This will be the first half of properly handling on screen dirty rects.
|
2012-01-01 16:37:24 +11:00 |
|
Paul Gilbert
|
a837bb409a
|
TSAGE: Revert buggy implementation of dirty rects
This reverts commit f69dfba21a.
|
2012-01-01 16:37:24 +11:00 |
|
Paul Gilbert
|
5c6e1f168c
|
TSAGE: Centralised all the setDetails methods in the various games
This puts them all in the common SceneHotspot class, rather than each game having their own repeated implementations of them.
|
2011-12-27 20:13:50 +11:00 |
|
Paul Gilbert
|
f69dfba21a
|
TSAGE: Implemented dirty rect handling in the engine
This should help improve performance when scalers are being used.
|
2011-12-18 18:08:45 +11:00 |
|
Paul Gilbert
|
24740b30bd
|
TSAGE: Disallow saving and loading via the GMM when a dialog is active
|
2011-12-17 13:13:44 +11:00 |
|
Paul Gilbert
|
39c175f783
|
TSAGE: Bugfix for #3423512 - Not being able to get crown
|
2011-10-14 21:22:23 +11:00 |
|
Paul Gilbert
|
2ac551aa28
|
TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMM
This splits checking if save and load are enabled to the individual game classes.
|
2011-10-14 20:49:06 +11:00 |
|
Paul Gilbert
|
bfdd274c78
|
TSAGE: Bugfix for #3422150 - GUI dialog when clicking on skulls
|
2011-10-12 21:29:30 +11:00 |
|
Paul Gilbert
|
8a8fd94f10
|
TSAGE: Separated the NamedHotspot class into separate versions for Ringworld and Blue Force
This fixes bug #3422141, which was also caused by special checks introduced to try and handle Blue Force hotspots differently
|
2011-10-12 21:12:34 +11:00 |
|
Paul Gilbert
|
f99e904f9a
|
TSAGE: Added 'g' prefix to global variables
|
2011-10-02 19:59:13 +11:00 |
|
Paul Gilbert
|
b3773f7c37
|
TSAGE: Cleaned up the savegame code, and enabled it for Blue Force
|
2011-09-10 11:22:39 +10:00 |
|
Paul Gilbert
|
88e68abd4b
|
TSAGE: Separated speaker classes for both games into separate files
|
2011-09-08 20:40:23 +10:00 |
|
Paul Gilbert
|
cb410d5837
|
TSAGE: Fixed Options dialog Sound button not showing sound dialog
|
2011-09-04 21:17:20 +10:00 |
|
Paul Gilbert
|
a28bffec1c
|
TSAGE: Implemented the Blue Force right-click dialog
|
2011-08-29 22:01:11 +10:00 |
|
Paul Gilbert
|
a21133ed12
|
TSAGE: Implemented Blue Force Scene #50 - Map Scene
|
2011-08-20 19:14:23 +10:00 |
|
Paul Gilbert
|
697230709b
|
TSAGE: Corrected casing of tSage namespace to be TsAGE
This matches the casing of the original engine name.
|
2011-08-15 20:47:59 +10:00 |
|
Paul Gilbert
|
28aef23a60
|
TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces within tSage
|
2011-08-15 19:26:15 +10:00 |
|
Paul Gilbert
|
da76e61336
|
TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces
|
2011-08-14 20:18:32 +10:00 |
|
Paul Gilbert
|
e9c8232da8
|
TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes
|
2011-08-13 19:49:54 +10:00 |
|