Commit Graph
141 Commits
Author SHA1 Message Date
Max Horn 59dfd6e859 TOON: Remove all instances of s(n)printf 2011-06-02 10:22:23 +02:00
sylvaintv 3429a14c11 TOON: Fix crash #3308220
Bug #3308220: "Crashes"
Added clipping to magnifier effect
2011-06-01 23:49:19 +02:00
Max Horn a3c3264561 TOON: Use RandomSource instead of rand() 2011-05-17 12:28:39 +02:00
Max Horn 4cbe4ede66 COMMON: Registers RandomSources in constructor with the event recorder
This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Johannes Schickel 71bdb86e02 Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16

Conflicts:
	graphics/png.cpp
2011-05-01 16:54:45 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
sylvaintv f246382f4b TOON: fix main title crash - Bug #3291725 fixed
Bug #3291725: "TOON: Crash on the title screen"
2011-04-23 21:06:36 +02:00
Johannes Schickel 0342332be0 TOON: Prefer Surface::create taking a PixelFormat over the one taking a byte depth. 2011-04-17 16:34:00 +02:00
sylvaintv a383fe452f TOON: Fix palette issues in alligators scene
Bug #3264989: "TOON: Palette problems"
2011-04-17 14:18:29 +02:00
sylvaintv 3dc87c4f3d TOON: Fix several Valgrind issues
Maybe caused random crashes on reading invalid memory
2011-04-06 23:07:11 +02:00
sylvaintv 0a983e1df5 TOON: Fix more dirty rect issues
Especially not refreshing pictures when viewing
inventory items and corrupted last line of the screen.
2011-03-14 23:28:15 +01:00
sylvaintv 3964ce8123 TOON: Add more dirtyRect checks 2011-03-13 23:11:47 +01:00
strangerke fae2be668f TOON: Cleanup 2011-03-10 01:32:03 +01:00
strangerke cf657d09e8 TOON: Janitorial: Suppress blanks at end of lines 2011-03-10 00:25:29 +01:00
sylvaintv 53d6a4f831 TOON: Decrease CPU usage
Added dirty rects
Reduced the max FPS from 60 to 30
2011-03-08 00:51:21 +01:00
sylvaintv 7d36aabd42 TOON: Fix crashs when toon.dat is not present 2011-03-06 18:08:24 +01:00
sylvaintv bc73a6bd76 TOON: Fix global package loading 2011-03-06 17:52:39 +01:00
Johannes Schickel a02454644a Merge branch 'master' into osystem-palette
Conflicts:
	backends/platform/wii/osystem_gfx.cpp
2011-02-15 23:42:50 +01:00
eriktorbjorn 7ecab9a982 TOON: Disable quick save/load from the main menu screen.
Saving is pointless and loading doesn't work right. Unless it's
really easy, making quick load work from the main menu is hardly
worth it, since it has a perfectly usable load button already.
2011-02-14 20:44:18 +01:00
Johannes Schickel 42bc90dde0 TOON: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:33 +01:00
Torbjörn Andersson d8d9305c22 TOON: Fix memory leak
PAK files were not being unloaded because closePackage() was being
called with a slightly different file name than than openPackage().

svn-id: r55878
2011-02-11 05:13:37 +00:00
Max Horn 41121be4d6 GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTarget
This avoids hiding an overloaded virtual method, which in turn can
cause weird bugs (see also the next commit).

svn-id: r55815
2011-02-07 22:58:22 +00:00
Max Horn ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
David Turner 36b6d961c2 TOON: Ensure minimum delay in worst case of render() loop to allow thread scheduling.
This should ensure that CPU usage is not pegged at 100%.

svn-id: r55790
2011-02-05 21:58:44 +00:00
Sylvain Dupont 69a88e315c TOON: Fix formatting issues
svn-id: r55787
2011-02-05 13:12:42 +00:00
Sylvain Dupont 58884b1244 TOON: Add some sleep if the game refreshes too fast
Prevents the game from using 100% CPU? 

svn-id: r55786
2011-02-05 12:11:57 +00:00
Sylvain Dupont ec36d39f25 TOON: Fix Amiga compile
svn-id: r55773
2011-02-04 19:02:40 +00:00
Sylvain Dupont 7ad4241649 TOON: Remove misc/ from paths since it's in global folders
Caps'ed the filenames, even if it should not matter normally

svn-id: r55714
2011-02-01 23:26:54 +00:00
Sylvain Dupont 3cd1ac9ca6 TOON: Add coordinates clamping for safety
In some rare cases, Drew position is outside the valid area. 
Made sure it does not crash in these cases.

svn-id: r55655
2011-01-30 13:31:13 +00:00
Sylvain Dupont 5934ccd184 TOON: Fix the last known z-order issues
Rewrote the Z-order management, it's now very close to the original code

svn-id: r55650
2011-01-30 02:18:53 +00:00
Sylvain Dupont 7765c24558 TOON: Fix some palette issues
- In fade out when leaving certain rooms
- When loading a game in a cutaway/closeup state

svn-id: r55625
2011-01-29 20:59:46 +00:00
Sylvain Dupont 96f4cc4b8a TOON: Pathfinding & walking improvements
Use direct line path if possible
Smooth facing direction to avoid flickering (entering zanidu shuttle for example)
Fix possible lockups

svn-id: r55624
2011-01-29 20:12:27 +00:00
Sylvain Dupont 83866978be TOON: Reenable keyboard events
Was disabled when some sticky keyboard flags were activated

svn-id: r55617
2011-01-29 16:19:55 +00:00
Sylvain Dupont 896b87c710 TOON: Bug #3166570 fixed. Magnifier effect when selecting Enigma book
Bug #3166570: "TOON: Wrong mouse-cursor for Item "Book-Enigma"

svn-id: r55616
2011-01-29 16:02:20 +00:00
Filippos Karapetis 5b958eb0d1 TOON: Check for the state of modifier keys (control/alt/shift) when handling game hotkeys
Fixes bug #3166522 at engine level (fix 2/2)

svn-id: r55568
2011-01-27 14:20:16 +00:00
David Turner 243fe811ef TOON: Fix Further Memory Leaks in Savegame Loading.
svn-id: r55408
2011-01-22 05:21:51 +00:00
David Turner 39de104c5c TOON: Fix Uninitialized Memory Read During Cursor Animation on Load.
This was mainly due to _mouseX, which along with the associated variables was not defined until the first mouse event. This was detected by Valgrind.

svn-id: r55402
2011-01-22 01:07:14 +00:00
David Turner e8e6df9106 TOON: Fix for Memory Leak during Savegame Loading.
svn-id: r55401
2011-01-22 00:00:30 +00:00
David Turner cb7eb365ae TOON: Fix Memory Leak when opening Inventory.
svn-id: r55400
2011-01-21 23:43:02 +00:00
Sylvain Dupont bccf4606c9 TOON: Removed useless confusing code in conversation process part
svn-id: r55054
2010-12-28 13:11:17 +00:00
Sylvain Dupont f9409fc7d5 TOON: Fixed Bug #3124527 with Dungeon freeze
Bug #3089974: "TOON: Game freezes in act 2 when thrown to the prison"

Wrong pointer increment in conversation process code.

svn-id: r55047
2010-12-26 20:14:04 +00:00
Max Horn 2180b2d6b5 COMMON: Split common/stream.h into several headers
svn-id: r54385
2010-11-19 17:03:07 +00:00
Max Horn a72de47d5d COMMON: Cleanup EventRecorder
svn-id: r54355
2010-11-19 00:38:17 +00:00
Sylvain Dupont a373bd4a53 TOON: Fix more memory leaks
Mainly leaks in audio and animations

svn-id: r54223
2010-11-13 02:44:34 +00:00
Sylvain Dupont 420c2c9ff2 TOON: Fixed menu music leak
svn-id: r54222
2010-11-13 01:37:37 +00:00
Sylvain Dupont 698f4c2b45 TOON: Walk animation improved
Smoothing direction changes. Still needs to be polished though.

svn-id: r54221
2010-11-13 01:15:37 +00:00
Sylvain Dupont 8a4cc14b1a TOON: Fix audio crashs and more memory leaks
svn-id: r54219
2010-11-12 22:31:04 +00:00
David Turner 52ecbd4305 TOON: Even more corrections to close memory leaks.
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a few still remain.

svn-id: r54185
2010-11-10 06:22:18 +00:00
David Turner a74b8ad67f TOON: More corrections to close memory leaks.
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain.

svn-id: r54176
2010-11-09 23:57:56 +00:00