Strangerke
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a1f6f8ceb1
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TONY: Rename variables and functions in tony.h
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2012-06-04 23:45:36 +02:00 |
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Paul Gilbert
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c1e6913fed
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TONY: Fixed memory leaks with the Options screen
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2012-06-02 17:02:07 +10:00 |
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Strangerke
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94d3c8ebb2
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TONY: Some more code formatting
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2012-05-21 23:54:32 +02:00 |
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Paul Gilbert
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29cbb3f824
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TONY: Miscellaneous comment translations and comment cleanup
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2012-05-20 17:01:20 +10:00 |
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Paul Gilbert
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7da213cd32
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TONY: Removal of code that was commented out in the original source
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2012-05-20 16:34:38 +10:00 |
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Paul Gilbert
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8b9831a502
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TONY: Converting Italian comments to English and formatting
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2012-05-20 15:28:48 +10:00 |
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Paul Gilbert
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8457c1c768
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TONY: Removed deprecated MPAL stubs file
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2012-05-19 16:57:17 +10:00 |
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Strangerke
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88762667b5
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TONY: Fix some formatting
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2012-05-14 21:29:27 +02:00 |
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Strangerke
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099fe1e9e6
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TONY: Remove original header
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2012-05-14 07:43:50 +02:00 |
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Paul Gilbert
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546f47ddce
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TONY: Beginnings of refactoring Globals into their own class
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2012-05-13 22:34:40 +10:00 |
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Torbjörn Andersson
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0a835de468
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TONY: Fix compiler warning
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2012-05-12 19:40:33 +02:00 |
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Paul Gilbert
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8a88ad861d
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TONY: Converted object passing to use const reference where appropriate.
This should cut down on the number of redunndant creations of temporary objects.
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2012-05-13 00:43:02 +10:00 |
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Paul Gilbert
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073e46503c
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TONY: Properly implement game saving and loading.
Saving isn't enabled in the demo, so for testing purposes I'm currently dissbling the ADGF_DEMO flag in the detection tables so saving is enabled.
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2012-05-12 21:54:37 +10:00 |
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Paul Gilbert
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109e5f8226
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TONY: Conversion of more methods to coroutines
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2012-05-12 20:49:36 +10:00 |
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Paul Gilbert
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68c1b0b0e4
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TONY: Refactored Tony to use the Common coroutine scheduler
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2012-05-11 23:15:59 +10:00 |
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Paul Gilbert
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5a069cdc86
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TONY: Refactored out usage of nullContext in favour of proper coroutines
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2012-05-09 23:15:41 +10:00 |
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Paul Gilbert
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26898dd7ad
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TONY: Completed bulk of initial coro refactoring
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2012-05-09 00:42:27 +10:00 |
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Paul Gilbert
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770e55d065
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TONY: Further conversion of initially launched threads to processes.
This includes all the dependent routines that they call.
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2012-05-06 15:18:03 +10:00 |
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Paul Gilbert
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fbee927c6a
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TONY: Fix another memory leak identified by Valgrind
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2012-05-05 11:56:59 +10:00 |
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Paul Gilbert
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e0a7b42185
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TONY: Fixed some more Valgrind identified memory leaks
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2012-05-05 11:15:38 +10:00 |
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Paul Gilbert
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23cd3b7730
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TONY: Fixed many warnings identified by gcc
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2012-05-04 22:28:51 +10:00 |
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Paul Gilbert
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5498f9a0b7
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TONY: Fix invalid casts and remove some unused variables
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2012-05-04 22:03:03 +10:00 |
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Paul Gilbert
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557c43c2db
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TONY: Converted anonymous structs to have explicit names
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2012-05-04 21:40:44 +10:00 |
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Paul Gilbert
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6d0f1fca46
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TONY: Formatting fixes
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2012-05-03 23:08:19 +10:00 |
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Paul Gilbert
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a2982a0b20
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TONY: Engine is now compiling and linking again
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2012-05-03 22:49:30 +10:00 |
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Paul Gilbert
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4ec3ccaf8a
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TONY: Implemented other classes in game.cpp
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2012-05-03 01:36:08 +10:00 |
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Paul Gilbert
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c831248e65
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TONY: Cleanup of GfxEngine, and added RMTony class methods
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2012-05-01 23:44:02 +10:00 |
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Paul Gilbert
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7d9156b12f
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TONY: Implemented GfxEngine code
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2012-05-01 23:00:03 +10:00 |
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Paul Gilbert
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68bcaa61b9
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TONY: More header files and functionality added
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2012-04-30 23:16:19 +10:00 |
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Paul Gilbert
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b0eef82972
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TONY: Added include files for graphics engine and all dependent classes
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2012-04-30 09:27:12 +10:00 |
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