Paul Gilbert
558a409c00
TITANIC: Fix disappearing vision center on bar shelf
2017-07-08 16:27:05 -04:00
Paul Gilbert
96c36d5398
TITANIC: Hide any active PET text cursor when loading a savegame
2016-12-26 21:10:17 -05:00
Paul Gilbert
8b4a1a7660
TITANIC: Transparency in movie frames now working
...
Turns out the movie frames didn't need to be 32-bit, it just needed
custom copying code to replace transparent pixels with the transparency
color, so when blitted to the screen, the pixels aren't drawn.
2016-11-28 22:50:22 -05:00
Paul Gilbert
63ec47e62f
TITANIC: Add support for 32-bit surfaces
...
Some of the game videos have alpha levels, which are lost if the surfaces
are converted to 16-bit. This adds better support for creating 32-bit
video surfaces, so the information won't be lost
2016-11-26 15:25:20 -05:00
Eugene Sandulenko
dead4aa014
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
Paul Gilbert
e7f6ccbece
TITANIC: Implement variant font writing used by credits
2016-08-29 19:28:58 -04:00
Paul Gilbert
28a5a747b3
TITANIC: Finished CCreditText draw method
2016-08-29 00:07:40 -04:00
Paul Gilbert
d9e05e215c
TITANIC: Fleshing out screen manager
2016-07-15 19:27:02 -04:00
Paul Gilbert
68f13646e1
TITANIC: Implementing more CGameObject/OSScreenManager draw methods
2016-07-15 19:23:38 -04:00
Paul Gilbert
a8835043f5
TITANIC: PET Text is now partially showing
2016-07-10 16:12:11 -04:00
Paul Gilbert
74e40be66e
TITANIC: Implementing text cursor drawing
2016-07-10 16:12:08 -04:00
Paul Gilbert
34c32e38e2
TITANIC: More font logic, beginnings of text cursor
2016-07-10 16:12:05 -04:00
Paul Gilbert
36faf0890f
TITANIC: Minor work towards text display
2016-07-10 16:12:01 -04:00
Paul Gilbert
c75de59a28
TITANIC: Implementing font text bounds calculations
2016-07-10 16:12:00 -04:00
Paul Gilbert
a88c0b0999
TITANIC: Starting to flesh out CPetText drawing
2016-07-10 16:11:59 -04:00
Paul Gilbert
1efbed5409
TITANIC: Move most of the root classes into new support/ folder
2016-04-03 16:16:35 -04:00