There was a setPath() adn setPath2() function took in
different arguments and were doing the same thing, but
not using the different arguments. I made it into
one function that only takes in the arguments it uses.
Also it was marked virtual, but all the derived classes,
CMarkedAutoMover, and CUnmarkedAutoMover were just doing
there own thing and then calling this base class implementation.
Therefore, I made it be not virtual and the derived classes can do
there own thing and then call this, but since they are doing slightly
different things it makes sense to differentiate the names and not have
them all be called setPath. I.e., the derived classes also change
the orientation so that is included in their function names to reflect
that.
1. Removed updatePosition function defintions since
UnmarkedCameraMover and MarkedCameraMover, derived classes,
are overriddening it. I.e., CCameraMover::updatePosition doesn't
get used.
This also allowed some header files to removed.
2. Renaming of some functions.
This involved removing header files and forward declaring when possible.
I also reorded the header include files to be local to gloabal.
E.x., in the class implementation the class header file
would be the first included.
This is a first pass of header reduction for star_control/ files