There was a setPath() adn setPath2() function took in
different arguments and were doing the same thing, but
not using the different arguments. I made it into
one function that only takes in the arguments it uses.
Also it was marked virtual, but all the derived classes,
CMarkedAutoMover, and CUnmarkedAutoMover were just doing
there own thing and then calling this base class implementation.
Therefore, I made it be not virtual and the derived classes can do
there own thing and then call this, but since they are doing slightly
different things it makes sense to differentiate the names and not have
them all be called setPath. I.e., the derived classes also change
the orientation so that is included in their function names to reflect
that.
The code was preventing the position and view from changing
when the distance between the current and new position for
a marked auto mover was zero. This happens if you lock the
2nd or 3rd star and then unlock and relock again.
It was prevented this with asserts and if statement checks
and I removed them all.
This section of code isn't doing any inverses based on the
reciprocal of the distance so theres no issue with allowing
transition speeds/distances of zero.
Fixes#10148.
This involved removing header files and forward declaring when possible.
I also reorded the header include files to be local to gloabal.
E.x., in the class implementation the class header file
would be the first included.
This is a first pass of header reduction for star_control/ files