Commit Graph
14 Commits
Author SHA1 Message Date
Paul Gilbert f16505b128 TITANIC: Change Bomb to use speech sound type 2017-06-25 08:00:55 -04:00
Eugene Sandulenko dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Paul Gilbert 3d0f922f7b TITANIC: Further conversion of free flags to DisposeAfterUse 2016-09-03 10:49:03 -04:00
Paul Gilbert c224d35a43 TITANIC: Identified sound balance usage in the engine 2016-09-03 10:34:38 -04:00
Paul Gilbert 6e5072e1b2 TITANIC: Figured out sound durations for speeches & SFX 2016-09-02 20:10:48 -04:00
Paul Gilbert d9d10d9801 TITANIC: Implement timed changes in volume like the original does 2016-09-01 20:53:01 -04:00
Paul Gilbert dd4fee37e3 TITANIC: Add support for specifying a sound is music or SFX
Apart from the CMusicRoom music, the game doesn't differentiate between
music and sound effects. This adds an optional _soundType field to the
CProximity class, so I can manually specify which is which
2016-08-31 20:20:10 -04:00
Paul Gilbert bf4562ba4f TITANIC: Further fleshing out sound manager, fixing sound looping 2016-08-12 07:46:35 -04:00
Paul Gilbert e8ea243a14 TITANIC: Set up positioning mode in sound manager & CProximity 2016-08-11 18:30:24 -04:00
Paul Gilbert 17a665e2aa TITANIC: Field renaming and warning fixes in sound code 2016-08-09 22:16:17 -04:00
Paul Gilbert 87b4c8a9d9 TITANIC: Added more sound manager functionality 2016-08-06 21:55:19 -04:00
Paul Gilbert 467967542b TITANIC: Further work on sound manager, fix extra enum comma 2016-08-06 19:21:21 -04:00
Paul Gilbert 7b5b06f9d3 TITANIC: Added more sound manager methods, field renames in CProximity 2016-08-06 18:54:00 -04:00
Paul Gilbert 3fda4f0ef5 TITANIC: Add CSound sound loading methods 2016-08-03 21:47:11 -04:00