Paul Gilbert
f16505b128
TITANIC: Change Bomb to use speech sound type
2017-06-25 08:00:55 -04:00
Eugene Sandulenko
dead4aa014
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
Paul Gilbert
3d0f922f7b
TITANIC: Further conversion of free flags to DisposeAfterUse
2016-09-03 10:49:03 -04:00
Paul Gilbert
c224d35a43
TITANIC: Identified sound balance usage in the engine
2016-09-03 10:34:38 -04:00
Paul Gilbert
6e5072e1b2
TITANIC: Figured out sound durations for speeches & SFX
2016-09-02 20:10:48 -04:00
Paul Gilbert
d9d10d9801
TITANIC: Implement timed changes in volume like the original does
2016-09-01 20:53:01 -04:00
Paul Gilbert
dd4fee37e3
TITANIC: Add support for specifying a sound is music or SFX
...
Apart from the CMusicRoom music, the game doesn't differentiate between
music and sound effects. This adds an optional _soundType field to the
CProximity class, so I can manually specify which is which
2016-08-31 20:20:10 -04:00
Paul Gilbert
bf4562ba4f
TITANIC: Further fleshing out sound manager, fixing sound looping
2016-08-12 07:46:35 -04:00
Paul Gilbert
e8ea243a14
TITANIC: Set up positioning mode in sound manager & CProximity
2016-08-11 18:30:24 -04:00
Paul Gilbert
17a665e2aa
TITANIC: Field renaming and warning fixes in sound code
2016-08-09 22:16:17 -04:00
Paul Gilbert
87b4c8a9d9
TITANIC: Added more sound manager functionality
2016-08-06 21:55:19 -04:00
Paul Gilbert
467967542b
TITANIC: Further work on sound manager, fix extra enum comma
2016-08-06 19:21:21 -04:00
Paul Gilbert
7b5b06f9d3
TITANIC: Added more sound manager methods, field renames in CProximity
2016-08-06 18:54:00 -04:00
Paul Gilbert
3fda4f0ef5
TITANIC: Add CSound sound loading methods
2016-08-03 21:47:11 -04:00