Commit Graph
10 Commits
Author SHA1 Message Date
Paul Gilbert 51275ea7a9 TITANIC: DE: Fix default code wheel letters 2017-10-07 22:06:00 -04:00
Paul Gilbert bca0a3f2da TITANIC: DE: Fixes for bomb code wheels 2017-10-07 21:56:52 -04:00
Paul Gilbert 2d80b931b3 WORKAROUND: Stop resetting bomb code wheels when loading savegames
The original kept resetting the bomb's code wheels whenever the view
was entered, which meant reloading a savegame, you lost any progress
you'd made. Presumably this was done as a quick and dirty hack in
case anyone was stupid enough to rearm the bomb after fixing it the
first time. I've added new code that now only resets the wheels when
the bomb is initially armed, and you can now save in the bomb
closeup, and it will remember all your selections
2017-02-19 22:57:31 -05:00
Paul Gilbert 6c4bdd7e79 TITANIC: Fixes and cleanup for CodeWheel 2017-02-19 21:31:37 -05:00
Paul Gilbert dd1a2b65e9 TITANIC: Extra loading logic and translation code for German version 2016-09-11 14:16:11 -04:00
Paul Gilbert 41ee7dd371 TITANIC: Implemented more game classes 2016-08-26 07:47:31 -04:00
Paul Gilbert 4d79ee16c0 TITANIC: Add semicolon after CLASSDEF macro usage 2016-07-24 20:30:56 -04:00
Paul Gilbert 5ccc0a66da TITANIC: Removed const modifier from all saveable objects
Turns out that CGameObject::save regenerates the _movieRangeInfo list.
So the const suffix can no longer be used for the entire hierarchy
2016-07-15 19:25:58 -04:00
Paul Gilbert 7375394b81 TITANIC: Converting saveable objects hierarchy to have type data
This is necessary for at least message sending, and probably other
areas, that needs to be able to pass class filtering for message
targets. And I could figure out a clean way to use the built-in RTTI
2016-03-06 19:12:49 -05:00
Paul Gilbert 96825e2823 TITANIC: More saveable classes implemented 2016-03-02 18:29:09 -05:00