Commit Graph
9 Commits
Author SHA1 Message Date
Paul Gilbert 32735d59e8 TITANIC: DE: Adding sound translations 2017-09-20 20:53:12 -04:00
Paul Gilbert dd4fee37e3 TITANIC: Add support for specifying a sound is music or SFX
Apart from the CMusicRoom music, the game doesn't differentiate between
music and sound effects. This adds an optional _soundType field to the
CProximity class, so I can manually specify which is which
2016-08-31 20:20:10 -04:00
Paul Gilbert 6a9923ec07 TITANIC: Implemented some game object classes 2016-08-12 23:53:18 -04:00
Paul Gilbert 5ccc0a66da TITANIC: Removed const modifier from all saveable objects
Turns out that CGameObject::save regenerates the _movieRangeInfo list.
So the const suffix can no longer be used for the entire hierarchy
2016-07-15 19:25:58 -04:00
Paul Gilbert 9f1bab5597 TITANIC: Converting other message stubs to new format 2016-04-07 22:03:35 -04:00
Paul Gilbert 66e198d665 TITANIC: Cleanup and fixes for message hierarchy 2016-03-24 07:49:59 -04:00
Paul Gilbert 4f5202f958 TITANIC: Remove const prefix from passed messages
Turns out that some of the messages have properties that the objects
that handle them can set. For example, the CMouseDragStartMsg has a
_dragItem property that an item that allows dragging will explicitly
set, allowing the input handler to keep track of what was dragged.
2016-03-18 23:18:59 -04:00
Paul Gilbert a8d94d448e TITANIC: Fixes to make message handling const, adding CEnterRoomMsg handlers 2016-03-17 19:58:59 -04:00
Paul Gilbert 6eb777fe36 TITANIC: Added a lot of class definitions
Let's be honest here, it's a s**t-load of class definitions
2016-02-28 21:42:13 -05:00