Paul Gilbert
ea524fa792
TINSEL: Fix held items not in either inventory being lost
2018-04-20 22:27:33 -04:00
Eugene Sandulenko
843694933d
TINSEL: Fix out-of-bounds array access
2016-05-18 12:38:15 +02:00
Eugene Sandulenko
a57aa55999
TINSEL: Safer string manipulation
2016-05-11 12:32:18 +02:00
Eugene Sandulenko
ea5ac5e626
TINSEL: Fix number of buffer overruns
2016-05-09 14:36:59 +02:00
Johannes Schickel
9b138f4eb4
TINSEL: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Torbjörn Andersson
50c8fae6ec
TINSEL: Reorder loop condition to fix out-of-bounds access
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This should fix CID 1003943 and CID 1003944.
2013-04-26 23:38:20 +02:00
Filippos Karapetis
b05fa7f204
TINSEL: Add resource handling of the BE resources in DW1 Mac
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This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
2012-12-11 02:56:48 +02:00
Filippos Karapetis
b532a81b42
TINSEL: Add a WIP BE To LE SCN file conversion code (unfinished)
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This is a cleaner approach to handle the Mac version of DW1 (demo
and full versions - refer to bug #3110936 ). This way, we can keep
the game engine as LE even with the Mac BE resource files.
Both the demo and the full version progress up to drawing the scene
graphics now and crash because of the currently unhandled bitmap
chunk.
2012-12-10 17:38:24 +02:00
Torbjörn Andersson
da971e38a5
TINSEL: Fix misleading comment
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I missed these in my scroll wheel pull request, but better late
than never.
2012-12-03 20:00:08 +01:00
Torbjörn Andersson
220fb66364
TINSEL: Add scrollwheel support to save/load and inventory
2012-11-24 11:06:42 +01:00
Torbjörn Andersson
29afdabb6b
TINSEL: Fix inventory scrollbar handle position
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The scrollbar handle was one pixel too far to the left, and the
topmost position was off by one as well. I've verified this to the
best of my ability. I've compared it visually in DOSBox (which is
a bit tricky for Discworld 2, but I think it's right now), and
against the initial Tinsel v1 source code that was added to
ScummVM. I don't know what the initial Tinsel v2 source code
looked like, though.
2012-11-22 23:04:12 +01:00
Torbjörn Andersson
c16de405d7
TINSEL: Fix inventory scrolling
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Adjusted NM_SLIDE_INSET and NM_SLIDE_THICKNESS to make the inventory
scrollbar work as it did before Tinsel v1 and v2 were combined. The
scrollbar worked before, but you had to click a bit to the left of
it to operate it. It's the only place in the code where these
constants are used, so it should not break anything else.
2012-11-22 22:12:51 +01:00
Paul Gilbert
2dee92a908
TINSEL: Fixed portability issue with earlier savegames
2012-08-06 20:03:56 +10:00
Filippos Karapetis
b17667cbcf
TINSEL: Fix bug #3541745 - "DW: PSX version has a too small Re-Start window"
2012-07-15 22:19:10 +03:00
Filippos Karapetis
4c3b4835aa
TINSEL: Fix bug #3459999 - "TINSEL: DW Crash in Subtitle Menu"
2012-07-15 16:54:59 +03:00
Paul Gilbert
41692ef48a
TINSEL: Refactored Tinsel engine to use the Common coroutine scheduler
2012-05-17 20:42:23 +10:00
Alyssa Milburn
be35baddc7
TINSEL: Rename globals to add g_ prefix.
2012-02-22 23:14:29 +01:00
Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
2e095e25f2
ALL: centre -> center
2011-04-14 14:34:28 +02:00
Max Horn
84184aabc0
ALL: colour -> color
2011-04-14 14:12:35 +02:00
Paul Gilbert
a2367d26f9
TINSEL: Preliminary functionality for reading BE data files
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svn-id: r54392
2010-11-20 03:14:03 +00:00
Max Horn
1dbf8d73d5
TINSEL: Mark all (?) global vars with a FIXME comment
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Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.
svn-id: r54262
2010-11-16 09:53:55 +00:00
Max Horn
36d17c74d1
TINSEL: Remove unnecessary CORO_PARAM from ObjectTextOut
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As a nice side effect, this gets rid of 25 out of 64 occurrences
of nullContext in the TINSEL code.
svn-id: r53935
2010-10-30 00:34:21 +00:00
Max Horn
b3c3222c23
TINSEL: cleanup
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svn-id: r45787
2009-11-09 22:21:23 +00:00
Max Horn
1497c4120e
TINSEL: Mark all functions in dialogs.cpp explicitly as public (=extern) or private (=static)
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svn-id: r45785
2009-11-09 22:20:25 +00:00
Max Horn
2bb7476a20
TINSEL: Add EnablePointing() & DisablePointing() to pdisplay.h; turn DisablePointing from a coroutine into a plain function
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svn-id: r45782
2009-11-09 22:18:25 +00:00
Max Horn
e959ef33e5
TINSEL: Small correction to the previous hotfix for _vm->_config crash
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svn-id: r45621
2009-11-02 23:48:21 +00:00
Max Horn
d10fe42416
TINSEL: Fix regression caused by the introduction of _vm->_config; proper fix will be introduced later, when dialogs.cpp gets objectified
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svn-id: r45620
2009-11-02 23:42:30 +00:00
Max Horn
5cf868b757
TINSEL: Turn config code into a simple C++ class
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svn-id: r45617
2009-11-02 21:56:29 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
05508d8dcd
TINSEL: Change MemoryAllocFixed to return a (kind of fake) MEM_NODE pointer; add MemoryDeinit()
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svn-id: r45426
2009-10-27 00:36:56 +00:00
Max Horn
bbe0b81aff
TINSEL: Remove DWM_FIXED and add new MemoryAllocFixed() function
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svn-id: r45401
2009-10-26 10:41:11 +00:00
Max Horn
9065dca09a
TINSEL: cleanup
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svn-id: r45400
2009-10-26 10:40:51 +00:00
Max Horn
240f230c1e
TINSEL: Cleanup
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svn-id: r45398
2009-10-26 10:40:16 +00:00
Max Horn
8870b5dbbf
TINSEL: Fix apparent bug (?) in the support for the 5 flags version(s)
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svn-id: r45271
2009-10-20 14:07:27 +00:00
Max Horn
774183ddce
TINSEL: Make lots of stuff in dialogs.cpp static
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svn-id: r45270
2009-10-20 14:06:40 +00:00
Max Horn
3399c3aeb6
Change doxygen inline comments from "//!" to "///" as proposed on -devel
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svn-id: r44802
2009-10-08 21:28:57 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Filippos Karapetis
3a976bfb6f
TINSEL: Fixed some warnings about unreachable code
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svn-id: r44295
2009-09-24 09:50:22 +00:00
Torbjörn Andersson
0999534749
The error() and warning() functions add ! and newline automatically. (I didn't
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
2009-05-31 10:02:16 +00:00
Paul Gilbert
3817fbf7d0
Fixed a method name clash, and changed the Restart dialog to properly use the renamed method, rather than just setting the global variable directly
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svn-id: r40158
2009-04-27 12:21:14 +00:00
Filippos Karapetis
c26a162606
Converted some leftover tinselV1 code, so that the engine builds when DEBUG is set
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svn-id: r39598
2009-03-21 19:57:54 +00:00
Max Horn
9cbed926cd
Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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svn-id: r39428
2009-03-15 20:30:57 +00:00
Max Horn
f9ecd95d69
Whitespace cleanup: Convert space followed by tab to just tab
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svn-id: r39203
2009-03-07 19:24:31 +00:00
Kostas Nakos
f509f65023
add virtual keyboard backend hints for savegame name
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svn-id: r39056
2009-03-01 21:54:53 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Johannes Schickel
443158fd89
Cleanup. (Removed define and checks for USE_3FLAGS/USE_4FLAGS/USE_5FLAGS)
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svn-id: r35306
2008-12-11 18:38:15 +00:00
Johannes Schickel
7c05e9e723
Fix for bug #2412503 "DW1: Subtitle menu not working (Multi-language version)".
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svn-id: r35300
2008-12-11 13:32:50 +00:00