Commit Graph
21 Commits
Author SHA1 Message Date
Paul Gilbert 4c65db13df TINSEL: Fix loading DW1 savegames with a held item 2018-04-18 21:06:08 -04:00
Johannes Schickel 9b138f4eb4 TINSEL: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
Filippos Karapetis b05fa7f204 TINSEL: Add resource handling of the BE resources in DW1 Mac
This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
2012-12-11 02:56:48 +02:00
Filippos Karapetis c6cf4827d7 TINSEL: Revert most of the engine BE resource handling code
This was added in commit 3fdddd53b2.
However, having handling for both BE and LE resource complicates
the engine code unnecessarily. Thus, a different approach will be
done.
2012-12-10 17:38:22 +02:00
Filippos Karapetis 3fdddd53b2 TINSEL: Start handling the BE resources of the Mac versions of DW1
Refer to bug #3110936

This is still work in progress, but it doesn't affect the rest
of the LE versions of DW1. Both the Mac demo and the full
version still crash. The music in the Mac version is skipped for
now, as it isn't MIDI
2012-12-01 21:53:33 +02:00
Alyssa Milburn be35baddc7 TINSEL: Rename globals to add g_ prefix. 2012-02-22 23:14:29 +01:00
Matthew Hoops 9539017ee3 ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn 1dbf8d73d5 TINSEL: Mark all (?) global vars with a FIXME comment
Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.

svn-id: r54262
2010-11-16 09:53:55 +00:00
Max Horn 51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Max Horn f9ecd95d69 Whitespace cleanup: Convert space followed by tab to just tab
svn-id: r39203
2009-03-07 19:24:31 +00:00
Joost Peters a0824205af some DW2 endian fixes
svn-id: r36058
2009-01-25 11:02:34 +00:00
Eugene Sandulenko 696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis cbdb105d8e - Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
- Added some disabled code for saving through the GMM (still incomplete)

svn-id: r35316
2008-12-12 15:48:38 +00:00
Filippos Karapetis af945ac788 Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn 2c3f2829fa cleanup
svn-id: r34215
2008-08-30 22:16:59 +00:00
Sven Hesse 84505d6374 Fixed the inventory bug that's been reported in the forums
svn-id: r33288
2008-07-25 12:59:46 +00:00
Max Horn 04985c8ac9 TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, PCONFINIT
svn-id: r33282
2008-07-25 09:19:06 +00:00
Max Horn 69dac1d4f2 Moved scheduler / process managment code into a new class Scheduler
svn-id: r33259
2008-07-24 08:59:17 +00:00
Max Horn c441c5261f Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
2008-07-23 09:02:47 +00:00