Commit Graph
656 Commits
Author SHA1 Message Date
Eugene Sandulenko 3a574272b8 SWORD25: Remove unused class variable 2015-11-30 23:54:27 +01:00
Eugene Sandulenko 7449c09f4a SWORD25: Init variables 2015-11-30 23:54:27 +01:00
Eugene Sandulenko 2d0b914301 SWORD25: Added Ultimate version detection 2015-11-19 00:52:20 +01:00
Eugene Sandulenko efaf82c66e SWORD25: Fix Hungarian version support 2015-11-19 00:51:44 +01:00
Eugene Sandulenko dbb473752b SWORD25: Fix tint color 2015-11-18 22:54:27 +01:00
Eugene Sandulenko aa9b5e94b6 SWORD25: Implement missing SWF opcode 2015-11-18 00:13:18 +01:00
Eugene Sandulenko aa74254f23 SWORD25: Translate comments 2015-11-17 23:28:57 +01:00
Eugene Sandulenko 4dc23ea289 SWORD25: Fix text rendering 2015-11-17 23:17:20 +01:00
Willem Jan Palenstijn 2b31096856 SWORD25: Fix comment translation 2015-11-13 10:51:29 +01:00
Eugene Sandulenko 1f1ef9b632 SWORD25: Fixing typo of typo. This time for real 2015-11-13 09:09:05 +01:00
Eugene Sandulenko a47ab5e1d9 SWORD25: Fix typo 2015-11-13 08:21:51 +01:00
Eugene Sandulenko ca4c10f424 SWORD25: Translate comments 2015-11-13 00:21:59 +01:00
Eugene Sandulenko 882989f5c3 SWORD25: Fix thumbnail generation and make it portable 2015-11-13 00:03:42 +01:00
Christian Krause d39f93af68 SWORD25: Draw next movie frame only when an update is needed
This fixes the problem that the movies are played too fast
and get out of sync with additionally played speech samples.
2015-05-03 12:19:17 +02:00
Matthew Hoops 797506eff7 SWORD25: Use fabs for absolute value of doubles 2015-04-11 16:12:47 -04:00
RichieSams 4c64f7e194 SWORD25: Remove unused code
The original idea was to keep the code variation and pick the best one. However,
these two methods we're portable enough for our needs.
2015-01-07 07:00:13 -06:00
Eugene Sandulenko baacf0be61 SWORD25: Commend unused and unportable functions 2015-01-04 22:16:50 +01:00
Eugene Sandulenko 17fe53a34c SWORD25: Hopefully fix compilation errors 2015-01-04 22:10:17 +01:00
Eugene Sandulenko ce45caaf83 SWORD25: Fix warning 2015-01-04 21:06:49 +01:00
RichieSams e4f74b6c34 SWORD25: Remove the option to persist a double as a string
Since the current method *should* be more accurate
2014-12-30 18:28:14 -06:00
RichieSams 9a4d62e76a SWORD25: Change function names to use persist instead of serialize
Same argument as in 97c35714ce.
To match the rest of the SWORD25 code base
2014-12-30 18:26:59 -06:00
RichieSams 8ee75e1dc5 SWORD25: Add Pluto copyright message to new persistence code
Since the code is based off the Pluto code
2014-12-30 18:22:15 -06:00
RichieSams eaff6a40f6 SWORD25: Correct include guards to reflect the changes to the file names 2014-12-30 18:21:43 -06:00
RichieSams 67114c3e7e SWORD25: Remove old lua persistence files 2014-12-30 15:40:33 -06:00
RichieSams 8668707f16 SWORD25: Fix how nils are persisted
The unpersist code expects nils to be represented as an index with value 0.
The persist code incorrectly wrote out this data
2014-12-30 15:40:33 -06:00
RichieSams 08e3f21a8d SWORD25: Rename double serialization file to better represent what it is
AKA functions, rather than a class
2014-12-30 15:40:33 -06:00
RichieSams 97c35714ce SWORD25: Rename lua serialization functions to use 'persist' in order to match the rest of the engine 2014-12-30 15:40:29 -06:00
RichieSams a188b31d15 SWORD25: Use new lua serialization functions to persist state 2014-12-30 13:42:45 -06:00
RichieSams 0b8482b55f SWORD25: Update module.mk with lua serialization changes 2014-12-30 13:42:02 -06:00
RichieSams 2fb116f10e SWORD25: Move all lua serialization helper functions to their own file 2014-12-30 13:41:24 -06:00
Adrian Astley 2c7a87a4e3 SWORD25: Fix code formatting
... with AStyle
2014-12-19 14:51:00 -06:00
Adrian Astley de20880d9d SWORD25: Re-write the pluto unserializing function(s) 2014-12-19 13:41:58 -06:00
Adrian Astley dedfd7aa84 SWORD25: Move common functions to their own set of files so they can be shared 2014-12-19 13:38:56 -06:00
Adrian Astley efcd6196ee SWORD25: Create a function for serializing lua objects
This function is very similar to the Pluto function. However, this code
is much cleaner and is endian-safe
2014-12-19 11:29:22 -06:00
Adrian Astley ff35d7118c SWORD25: Create a set of functions for manually serializing a double
Since we can't assume IEEE.
2014-12-19 11:29:22 -06:00
Filippos Karapetis fa9e2f7b29 SWORD25: Disable unused code
Thanks to fingolfin for pointing out this unused code
2014-12-07 17:49:52 +02:00
Filippos Karapetis e938ddcef7 SWORD25: Remove trailing whitespace 2014-10-28 16:13:07 +02:00
Adrian Astley 91571387d1 SWORD25: Bump the save file version number
Since the previous commit breaks saves for 32 bit binaries
2014-09-12 17:05:53 -05:00
Adrian Astley 2ec3adfad5 SWORD25: Make save files x32/x64 agnostic 2014-09-12 16:07:06 -05:00
Eugene Sandulenko 5da1a45307 SWORD25: Fix sprite flipping 2014-06-24 00:48:52 +03:00
Eugene Sandulenko 5c706dde27 SWORD25: Switch to common TransparentSurface 2014-06-15 15:43:25 +03:00
Johannes Schickel 59d0874ca9 SWORD25: Use float constant values in expressions which result in float.
This silences some float conversion warnings.
2014-06-02 01:00:15 +02:00
Eugene Sandulenko c3ffbd884a Merge pull request #426 from sunmax/master
PS2: Pull request to master for latest PS2 code
2014-04-28 21:20:42 +03:00
Matthew Hoops 740b6e8fbd IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
Johannes Schickel bad7cdd3a6 SWORD25: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
Max Lingua 001e3f7658 PS2: modified sword25 loslib.cpp to support PS2 2014-01-19 00:51:02 -05:00
Johannes Schickel 0e017f007a Merge pull request #375 from digitall/engineAutoPlug
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26 02:27:11 -08:00
Strangerke 622dfcf950 SWORD25: Janitorial - Fix spacing errors 2013-11-24 18:52:48 +01:00
D G Turner ef85456859 BUILD: Remove need for engine.mk in each engine directory.
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner 1ac01d2333 BUILD: Remove need for engine-plugin.h in engines.
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00