Commit Graph
18 Commits
Author SHA1 Message Date
Johannes Schickel bad7cdd3a6 SWORD25: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
md5 0ef807146e SWORD25: Remove thumbnails from the cache when saving a new game 2011-05-05 20:14:21 +03:00
Filippos Karapetis c63ff39a7f SWORD25: Resources are now cleaned up correctly
The original checked the total amount of memory occupied by all resources. This has been
changed to a maximum number of simultaneous resources instead, so the game resources
are no longer leaked. Also disabled the unused or debug functions getUsedMemory(), 
setMaxMemoryUsage(), setMaxMemoryUsage(), isLogCacheMiss(), setLogCacheMiss(). Performed
some cleanup on code related to the above.

svn-id: r55594
2011-01-28 16:54:55 +00:00
Filippos Karapetis a2f9600179 SWORD25: Disabled the mechanism which precaches all of the game's resources on startup.
This reduced the initial memory used by 100MB for me, though the game keeps allocating
new resources in each scene without deleting them, because of the missing functionality in
getUsedMemory(). This change also slightly reduces the loading time on game startup.

svn-id: r55593
2011-01-28 16:13:12 +00:00
Max Horn 518526ba2f SWORD25: Remove some dead code; cleanup
svn-id: r53760
2010-10-24 01:53:32 +00:00
Max Horn fa0151683c SWORD25: Replace ResourceManager's hash table by a Common::HashMap
svn-id: r53759
2010-10-24 01:53:01 +00:00
Eugene Sandulenko 6629efc676 SWORD25: Enforced code formatting rules in rest of the engine
svn-id: r53626
2010-10-19 21:03:33 +00:00
Johannes Schickel bc2781fdb3 SWORD25: Semi-colon cleanup.
svn-id: r53446
2010-10-13 20:04:50 +00:00
Eugene Sandulenko 1e15d8efb7 SWORD25: Enforced code naming conventions in sfx/ and reservice.h
svn-id: r53390
2010-10-13 00:07:27 +00:00
Eugene Sandulenko 086f5961b6 SWORD25: unsigned int -> uint
svn-id: r53309
2010-10-12 23:30:00 +00:00
Eugene Sandulenko b01994a53b SWORD25: removed BS_ prefix from rest of the classes.
The things which are intentionally left with the prefix:
BS_LOG, BS_ASSERT, BS_Rect, BS_String.

svn-id: r53261
2010-10-12 22:59:01 +00:00
Eugene Sandulenko 47904bc7b2 SWORD25: Mass-astyle.
svn-id: r53222
2010-10-12 22:35:55 +00:00
Eugene Sandulenko 293bf95c01 SWORD25: Replacing headers with ScummVM ones plus original (C)
svn-id: r53188
2010-10-12 22:13:00 +00:00
Paul Gilbert 5cad3bcf02 SWORD25: Converted the Resource Manager
svn-id: r53187
2010-10-12 22:01:35 +00:00
Paul Gilbert e78b19a650 SWORD25: Converted kernel/kernel.cpp to compile under ScummVM
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation.
The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files.

svn-id: r53184
2010-10-12 21:55:38 +00:00
Eugene Sandulenko 7b964a2823 SWORD25: Make couple file compilable
svn-id: r53179
2010-10-12 21:47:48 +00:00
Eugene Sandulenko a683a420a9 SWORD25: Importing original sources
svn-id: r53171
2010-10-12 21:38:20 +00:00