Commit Graph
22 Commits
Author SHA1 Message Date
Thierry Crozat 503188593a SWORD1: Improve detection of speech data endianness for mac version
Before trying an heuristic on the decoded data it simply checks if
we get the expected resource size after decompression. When
using the wrong endianness this is unlikely to be the case.
2016-06-06 01:48:41 +01:00
Thierry Crozat 83bb4fdb38 I18N: Really fix speech endianness heuristic on big endian system
The previous commit was wrong because the endianness does not only
impact the data sample values but also the way the speech is uncompressed.
2014-09-08 21:42:29 +01:00
Thierry Crozat 62d71480c2 SWORD1: Add debugger command to set mac speech endianness 2014-09-07 19:38:52 +01:00
Johannes Schickel f4724e7a46 SWORD1: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
Thierry Crozat 32c3de61e1 SWORD1: Removed unused class variable 2013-05-14 21:51:25 +01:00
Torbjörn Andersson 1ffb832666 SWORD1: Fix bug #3431552 ("Wrong background sound in Windows demo")
This is a slightly updated version of the patch I attached to the
bug report. Apparently, the DOS/Windows demo has a slightly different
set of sound resources than the full game. (There were also some
other minor differences in the sound effects list, but I didn't think
them worth the trouble to implement.) I've played through the demo,
and I didn't notice any problems.
2011-11-08 21:46:10 +01:00
Johannes Schickel 928cb5ab11 SWORD1: Made code conform a bit better to our formatting guidelines.
Most is automatically converted via astyle + some manual fixes, hopefully I
did not miss anything astyle messed up...
2011-09-07 23:54:34 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion cd6ee0589d JANITORIAL: Format forward declarations to follow convention 2011-04-28 12:20:34 +03:00
Max Horn 42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn d78dba3bca COMMON: Move Common::RandomSource to common/random.*
svn-id: r48279
2010-03-18 15:07:11 +00:00
Johannes Schickel 8ae24a27b3 Yet more Flac -> FLAC changes for consistency.
svn-id: r47847
2010-02-03 09:42:40 +00:00
Max Horn 51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Eugene Sandulenko bd91c1129d Patch #1936137: "Speech for Mac BS1 english"
svn-id: r42423
2009-07-12 18:52:38 +00:00
Eugene Sandulenko 5aa50ec889 Patch #2638336: Broken Sword PSX Support
svn-id: r38956
2009-02-28 10:46:33 +00:00
Paul Gilbert 6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Chris Apers 500481c4ec Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)
svn-id: r28803
2007-09-01 19:13:04 +00:00
Travis Howell 9cee28492d Add FLAC support for speech in Broken Sword 1.
svn-id: r27721
2007-06-26 03:08:03 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn 00b9bc7b36 Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
svn-id: r26594
2007-04-25 19:31:23 +00:00
Torbjörn Andersson 5478589937 Last batch of header consistency fixes. At least for the game engines.
svn-id: r25751
2007-02-20 18:04:13 +00:00
Max Horn 26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00