Commit Graph
27 Commits
Author SHA1 Message Date
Eugene Sandulenko 33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Johannes Schickel bd08fe9d5c SKY: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
Max Horn 477d6233c3 ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn 73f04118f3 COMMON: Rename Error to ErrorCode, introduce new Error class 2011-04-18 18:22:02 +02:00
dhewg 5e8907fc3c SKY: Cleanup volume levels initialization 2011-03-19 16:49:15 +01:00
dhewg f621f6a505 SKY: get rid of timer based gfx updates
on most platforms timers are implemented using threads. never ever make
gfx updates from another thread other than the main one. seriously.
replace the whole timer crap in sky with timestamp based updates.
this fixes crashes when OpenGL is enabled (android included).

needs more testing.
2011-02-14 10:18:38 +01:00
Max Horn 4ccce19876 ENGINES: Enhance namespace comments a bit
svn-id: r53484
2010-10-15 12:48:19 +00:00
Max Horn df651bf20f Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
svn-id: r46128
2009-11-24 22:10:14 +00:00
Max Horn 51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn 3fcbda829a Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
2009-03-01 04:30:55 +00:00
Torbjörn Andersson c2424b04a5 Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an
added bonus, the Intro class is now freed as soon as the intro is over, rather
than at the end of the game.

svn-id: r35280
2008-12-07 17:32:25 +00:00
Filippos Karapetis 6bfee1bae4 Saving and loading from the GMM is now supported in the sky engine
svn-id: r35024
2008-11-12 20:41:19 +00:00
Max Horn 40136f2590 Switched various Engine APIs to use Common::Error
svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn 61aadb378d Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
svn-id: r34896
2008-11-04 16:11:40 +00:00
Christopher Page 27c427add2 Scumm and sky now use the new _quit flag
svn-id: r32775
2008-06-25 03:17:01 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 05ca0d86ba Converted BASS to use Common::KeyState
svn-id: r27635
2007-06-22 22:18:56 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn 93e316bec7 Fix for bug #1656880 (BASS: mouse initialized wrong in control panel)
svn-id: r26130
2007-03-14 12:32:42 +00:00
Torbjörn Andersson ee13273fc4 More header fixes for that warm and fuzzy feeling of consistency.
svn-id: r25749
2007-02-20 17:52:55 +00:00
Max Horn 4c14cf6d1a Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn 651d22b873 * Added virtual Engine::getDebugger() method
* Removed code from errorString() methods that hooked the debugger(s)
  into error(), in favor of using getDebugger() from within error()
* As a consequence, removed most custom errorString() methods

svn-id: r23894
2006-09-16 19:31:23 +00:00
Max Horn 68cb7f52c8 - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places

svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn be068cf6f3 The GameDetector is no longer a required parameter for Engine constructors
svn-id: r20590
2006-02-12 01:42:34 +00:00
Max Horn 26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00