Commit Graph
18 Commits
Author SHA1 Message Date
Torbjörn Andersson 0ffb057b66 SKY: Show full 320x200px in intro where possible
This commit adds a workaround to unlock existing fullscreen images in
the intro of Beneath a Steel Sky.
The original engine clips the whole intro to 320x192 (the common game
format) even though some images exist as 320x200 in the game data files.
This workaround whitelists all images which actually are 320x200px and
displays them as must have originally been intended.

Fixes Trac#7559.
2018-07-03 10:13:34 +00:00
Johannes Schickel bd08fe9d5c SKY: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 3e01d35281 JANITORIAL: Format more forward declarations to follow convention 2011-04-28 12:32:01 +03:00
Max Horn 84184aabc0 ALL: colour -> color 2011-04-14 14:12:35 +02:00
Johannes Schickel 7d0f5c9f1c Merge branch 'master' into osystem-palette
Conflicts:
	engines/sky/screen.h
2011-02-16 00:14:37 +01:00
dhewg 12fd509295 SKY: Restore old sequence delay behaviour.
Since f621f6a5 processSequence() waited 60*3ms instead of 60ms. Restored
that while getting rid of SEQ_DELAY. That in return allows us to relax
the call frequency again (more sleeps, less cpu hogging).
2011-02-16 00:02:32 +01:00
dhewg 2e9bf212e8 SKY: Adapt to [set|grab]Palette RGBA->RGB change. 2011-02-14 17:08:33 +01:00
dhewg f621f6a505 SKY: get rid of timer based gfx updates
on most platforms timers are implemented using threads. never ever make
gfx updates from another thread other than the main one. seriously.
replace the whole timer crap in sky with timestamp based updates.
this fixes crashes when OpenGL is enabled (android included).

needs more testing.
2011-02-14 10:18:38 +01:00
Max Horn 51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Joost Peters 0c681f85a4 cleanup
svn-id: r39147
2009-03-06 00:41:46 +00:00
Paul Gilbert 6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn 00b9bc7b36 Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
svn-id: r26594
2007-04-25 19:31:23 +00:00
Torbjörn Andersson ee13273fc4 More header fixes for that warm and fuzzy feeling of consistency.
svn-id: r25749
2007-02-20 17:52:55 +00:00
Max Horn eaff9344a4 Added OSystem::setFocusRectangle (first part of Nintendo DS patch)
svn-id: r23449
2006-07-09 09:40:44 +00:00
Max Horn 26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00