This commit adds a workaround to unlock existing fullscreen images in
the intro of Beneath a Steel Sky.
The original engine clips the whole intro to 320x192 (the common game
format) even though some images exist as 320x200 in the game data files.
This workaround whitelists all images which actually are 320x200px and
displays them as must have originally been intended.
Fixes Trac#7559.
Since f621f6a5 processSequence() waited 60*3ms instead of 60ms. Restored
that while getting rid of SEQ_DELAY. That in return allows us to relax
the call frequency again (more sleeps, less cpu hogging).
on most platforms timers are implemented using threads. never ever make
gfx updates from another thread other than the main one. seriously.
replace the whole timer crap in sky with timestamp based updates.
this fixes crashes when OpenGL is enabled (android included).
needs more testing.