Gregory Montoir
441ea2bdb1
cleanup
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svn-id: r25645
2007-02-17 01:24:50 +00:00
Travis Howell
dadaf08b29
Reduce amount of attempts to open various speech filenames.
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svn-id: r25644
2007-02-17 01:23:52 +00:00
Max Horn
7b7c27bc0c
SCUMM: Fix opening of *.tlk files
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svn-id: r25643
2007-02-17 01:21:00 +00:00
Gregory Montoir
369474bec6
get rid of bitCount table (count occurences of bit 0 directly in the main loop)
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svn-id: r25642
2007-02-17 01:20:41 +00:00
Torbjörn Andersson
16e7a12878
Some very obvious cleanups.
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svn-id: r25635
2007-02-16 17:13:29 +00:00
Max Horn
4db72c8762
Unified how we deal with (and how we generate) MIDI sysex messages -- in particular, we now always do so w/o framing the message (documented this with a Doxygen comment in the MidiDriver class)
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svn-id: r25630
2007-02-16 13:30:41 +00:00
Max Horn
96162c14ea
Ugh -- these internal iMuse structs were supposed to be packed, but never were explicitly markes as such. Doing that now (might break old savegames on some ports :/)
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svn-id: r25629
2007-02-16 12:34:30 +00:00
Max Horn
cce2617f24
Added details on brazilian comi/dig (once more from the forums)
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svn-id: r25623
2007-02-16 09:28:22 +00:00
Travis Howell
8bef04f94a
Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and objects.
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svn-id: r25619
2007-02-16 02:26:42 +00:00
Max Horn
26a3ad56e5
Added italian LANGUAGE.TAB/.BND details (thanks to Glorfindel in forum thread 3445)
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svn-id: r25616
2007-02-15 23:12:33 +00:00
Willem Jan Palenstijn
5e93000a75
fix compile error
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svn-id: r25612
2007-02-15 20:24:03 +00:00
Max Horn
dc5ef8425b
Introduced V12_X_SHIFT / V12_Y_SHIFT
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svn-id: r25611
2007-02-15 18:12:29 +00:00
Paweł Kołodziejski
310e275a79
not need this hack as smush player is no longer on another thread
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svn-id: r25610
2007-02-15 17:53:59 +00:00
Torbjörn Andersson
9ad0fdda96
Clear _pauseTime in seekSan(). Hopefully, this will fix the problem with
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pausing during the bike fight scenes in Full Throttle that was reported on the
forum earlier today.
svn-id: r25609
2007-02-15 17:26:08 +00:00
Max Horn
8afb83884a
cleanup
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svn-id: r25606
2007-02-15 13:27:36 +00:00
Max Horn
57f529e36e
added some static keywords
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svn-id: r25604
2007-02-15 12:00:13 +00:00
Max Horn
c584d2f332
Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and its dup #1537595 (MANIACNES: Heavy script bug)
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svn-id: r25603
2007-02-15 11:56:17 +00:00
Max Horn
e616b4c4b6
Fix for bug #1328146 : MANIACNES: Shortcut keys are incorrectly configured
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svn-id: r25601
2007-02-15 10:40:20 +00:00
Max Horn
41898a3dd9
Fix for bug #1451720 : MANIACNES: Actors don't appear if outside camera range
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svn-id: r25600
2007-02-15 10:30:30 +00:00
Max Horn
247110b19b
SCUMM: Many (most) game flags can computed based on the SCUMM version and other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable
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svn-id: r25598
2007-02-14 23:29:13 +00:00
Gregory Montoir
97f84927e8
added language file details for french versions of TheDig and COMI
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svn-id: r25597
2007-02-14 23:13:57 +00:00
Max Horn
05a2df034c
SCUMM: Moved part of detectGames into a new function computeGameSettingsFromMD5 to make it slightly more readable
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svn-id: r25596
2007-02-14 22:53:19 +00:00
Max Horn
1393f130c2
SCUMM: Enhanced detector so that it can discover the language of COMI/Dig based upon the LANGUAGE.TAB / LANGUAGE.BND file (currently only contains data for german comi&dig, and english comi)
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svn-id: r25594
2007-02-14 22:37:07 +00:00
Max Horn
62bd2a1544
Make use of md5_file_string
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svn-id: r25593
2007-02-14 21:59:57 +00:00
Max Horn
0e46eb8265
cleanup
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svn-id: r25584
2007-02-14 09:52:21 +00:00
Gregory Montoir
7fa8e652a0
added missing MKID_BE macros
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svn-id: r25560
2007-02-13 20:58:20 +00:00
Gregory Montoir
73ea646c04
update
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svn-id: r25559
2007-02-13 20:56:48 +00:00
Eugene Sandulenko
8405eca0ea
Fix warnings
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svn-id: r25554
2007-02-13 19:51:27 +00:00
Torbjörn Andersson
3bc0661065
Merged the "palette manager" into the cursor manager. It was only used to
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manage *cursor* palettes, so the name was misleading.
svn-id: r25500
2007-02-12 00:04:56 +00:00
Max Horn
856742075e
Code cleanup: Removing unused code for handling OS/2 (NE header) binaries
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svn-id: r25497
2007-02-11 22:37:47 +00:00
Max Horn
f3141ba2a0
Marked FM-TOWNS demos as such
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svn-id: r25494
2007-02-11 20:16:25 +00:00
Max Horn
5298fa0e47
SCUMM: Enhanced preferredtarget support
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svn-id: r25493
2007-02-11 19:59:07 +00:00
Max Horn
534bfddd06
Fix for bug #1506591 : HE71-73: Fails to load mouse data (Endian issue?)
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svn-id: r25492
2007-02-11 18:07:19 +00:00
Max Horn
a6bd7be988
Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to current SVN
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svn-id: r25483
2007-02-11 03:01:28 +00:00
Max Horn
6899e72be9
Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA
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svn-id: r25454
2007-02-10 02:05:59 +00:00
Max Horn
7940720d71
SCUMM: Added preferredtarget support
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svn-id: r25453
2007-02-09 18:23:59 +00:00
Travis Howell
56ff44633f
Update HE version for French versions of a few HE games.
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svn-id: r25399
2007-02-06 12:29:31 +00:00
Gregory Montoir
f477e964d2
typo
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svn-id: r25397
2007-02-05 22:49:58 +00:00
Gregory Montoir
15e2af8e9d
'fixed' o_blastText and updated a comment
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svn-id: r25396
2007-02-05 22:47:22 +00:00
Max Horn
5b65897cd3
Switch SCUMM engine to use the common special debug flags support (thus making it possible to use --debugflags with it)
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svn-id: r25381
2007-02-04 12:41:49 +00:00
Max Horn
18a9cb46d6
Removed GF_NO_SCALING
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svn-id: r25372
2007-02-04 02:11:29 +00:00
Max Horn
53432b2bbe
Use Actor::getRealPos instead of Actor::getPos in the debugger
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svn-id: r25371
2007-02-04 01:52:50 +00:00
Max Horn
be052be462
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
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svn-id: r25370
2007-02-04 01:24:43 +00:00
Travis Howell
9865bc8fa5
Fix compile of SCUMM engine.
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svn-id: r25368
2007-02-04 00:17:35 +00:00
Max Horn
96fe9d111f
Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject)
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svn-id: r25367
2007-02-03 23:47:45 +00:00
Max Horn
69ba8e57c2
Changed old FIXME comment into a WORKAROUND comment (it worked fine all these years, after all :); also added some paranoia checks
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svn-id: r25366
2007-02-03 23:10:17 +00:00
Max Horn
cb49cbdd45
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
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(implying change of semantics)
* Reordered the params of Mixer::playRaw (the SoundType now comes first, not last)
* Removed Mixer::isPaused
* Removed Mixer::getSoundElapsedTimeOfSoundID
* Added some doxygen comments to the Mixer
svn-id: r25356
2007-02-03 19:05:53 +00:00
Max Horn
0fc672025c
Removed obsolete call to Mixer::isPaused
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svn-id: r25353
2007-02-03 18:08:10 +00:00
Gregory Montoir
9c7dd91626
removed unneeded/unnecessary variables and made SmushFont table private (to ensure getFont() get called to access them)
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svn-id: r25352
2007-02-03 17:55:49 +00:00
Torbjörn Andersson
ea40535678
Applied the revised NUT font renderer patch #1635584 , which combines cyx's
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patch for correct (not to mention more efficient) rendering of CMI's shadowed
letters, while retaining most of the memory savings of my original patch. This
time, SMUSH and INSANE fonts also benefit from it.
svn-id: r25345
2007-02-03 05:50:35 +00:00