Commit Graph
3264 Commits
Author SHA1 Message Date
Travis Howell 58d494a7cb Minor cleanup.
svn-id: r41189
2009-06-05 04:16:32 +00:00
Travis Howell 9ca2345fc1 Fix issues selecting some items in arttime and football.
svn-id: r41188
2009-06-05 02:35:38 +00:00
Travis Howell e90364c890 Update o72_getPixel() for 16bit color, and cleanup.
svn-id: r41187
2009-06-05 01:20:39 +00:00
Travis Howell de348d6fa8 Update sound code in HE80+ games, for sound rate differences.
svn-id: r41185
2009-06-05 00:57:58 +00:00
Travis Howell 9911c1bf59 Fix endian issue, the palette must be in little endian.
svn-id: r41184
2009-06-05 00:33:25 +00:00
Travis Howell be36b352fc Sound resource 1 is used for queued speech in HE60+ games, and should never be nuked, when expiring resources.
svn-id: r41182
2009-06-05 00:21:10 +00:00
Travis Howell fdbc49ab5f Fix the color of Poodles Galore's finger nails in Spy Fox 3.
svn-id: r41162
2009-06-04 11:03:45 +00:00
Travis Howell a45b902716 Ooops, re-enable codec32 code.
svn-id: r41161
2009-06-04 09:49:06 +00:00
Travis Howell d08c592bfd Update drawBMAPObject for 16bit color.
svn-id: r41159
2009-06-04 09:36:13 +00:00
Travis Howell d1210392ef Ooops, correct typo in last commit.
svn-id: r41158
2009-06-04 09:32:36 +00:00
Travis Howell bf212d7b2f Fix regression in copyWizImageWithMask, which caused corruption in readtime.
svn-id: r41157
2009-06-04 09:30:12 +00:00
Travis Howell 3a64d35dfd Add 16bit color support for later HE games.
svn-id: r41153
2009-06-04 01:05:47 +00:00
Travis Howell 59cb31d013 Cleanup.
svn-id: r41135
2009-06-03 06:52:39 +00:00
Travis Howell ad09b50168 Increase maxHeapThreshold for 16bit color HE games, due to larger resource sizes been used.
svn-id: r41134
2009-06-03 06:34:39 +00:00
Travis Howell ba48060b5f Sprites are used for subtitles, in all 16bit color HE games.
svn-id: r41133
2009-06-03 06:24:27 +00:00
Travis Howell a34fb64f09 Correct sound timer and disable sound offsets, in later HE games.
svn-id: r41132
2009-06-03 00:55:36 +00:00
Travis Howell d532328dd4 Fix palette regression in HE99+ games, the HE palette number must be set, before setting the costume palette.
svn-id: r41121
2009-06-02 06:03:49 +00:00
Torbjörn Andersson 0999534749 The error() and warning() functions add ! and newline automatically. (I didn't
look at debug() and debugC(), since I'm really bored with this now. :-)

svn-id: r41061
2009-05-31 10:02:16 +00:00
Max Horn fb79b18571 Changed SaveFileManager methods to take Common::String params (instead of char pointers)
svn-id: r41000
2009-05-29 14:38:22 +00:00
Max Horn 7d5f3e1714 Turned some static tables into static const tables; added some FIXME comments to global static vars that should be removed (many more exist in SCI, Tinsel, and some other engines)
svn-id: r40908
2009-05-26 11:30:21 +00:00
Travis Howell 4cc2d06b15 Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel.
svn-id: r40899
2009-05-26 01:25:44 +00:00
Johannes Schickel b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Filippos Karapetis b7f8990ba8 Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
svn-id: r40759
2009-05-21 13:02:56 +00:00
Travis Howell 0c1e89f355 Add several Dutch Windows demo of HE games.
svn-id: r40602
2009-05-15 10:21:19 +00:00
Travis Howell e36bb72995 Fix bug #2791846 - SAMNMAX: Invalid opcode (regression).
svn-id: r40583
2009-05-15 00:22:53 +00:00
Torbjörn Andersson 2ba1da41e8 Silenced warning.
svn-id: r40464
2009-05-11 19:04:06 +00:00
Eugene Sandulenko efbc0f139b Fix bug #2678272: "FT: Russian version crashes on windows and psp"
svn-id: r40461
2009-05-11 18:34:54 +00:00
Travis Howell af3bf8a575 Fix regression that caused F1 to trigger the original load/save menu in COMI.
svn-id: r40410
2009-05-10 09:51:05 +00:00
Travis Howell 75b5bd418a Update comment.
svn-id: r40409
2009-05-10 07:21:35 +00:00
Travis Howell 6b6aca3fa3 Change the work around for sq3.san, so it doesn't alter global smush frame rate (Which is a regression).
svn-id: r40408
2009-05-10 06:54:45 +00:00
Travis Howell 4f0811b129 Correct and move initial SMUSH frame rate value, for the demo version of The Dig.
svn-id: r40407
2009-05-10 06:46:24 +00:00
Travis Howell f5094553f7 Set the initial SMUSH frame rate, since variable doesn't change and isn't saved.
svn-id: r40406
2009-05-10 06:24:58 +00:00
Travis Howell 8225e4f84b Add the DOS CD demo of Sam & Max.
svn-id: r40236
2009-05-02 09:52:35 +00:00
Travis Howell 64fef497df Ooops, keep that comment.
svn-id: r40034
2009-04-21 04:48:50 +00:00
Travis Howell acc86f5c62 Fix regression in SCUMM0, by calling ScummEngine::fetchScriptWord() directly. Since fetchScriptWordSigned(), still uses the overloaded fetchScriptWord() function.
svn-id: r40033
2009-04-21 04:42:45 +00:00
Max Horn 6a7bb77305 SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
svn-id: r40025
2009-04-20 12:35:17 +00:00
Travis Howell b238d0de00 VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones and the Last Crusade.
svn-id: r40020
2009-04-19 13:49:59 +00:00
Max Horn 3044593da0 SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
svn-id: r40014
2009-04-19 01:01:54 +00:00
Max Horn 0e82403daa SCUMM: o5_ifNotState and o5_ifState are actually not part of v5, only in v3 & v4 -> renamed and moved them accordingly
svn-id: r40013
2009-04-19 01:01:28 +00:00
Max Horn 57c624b24d SCUMM: ScummEngine_v5::o5_oldRoomEffect -> ScummEngine_v4::o4_oldRoomEffect
svn-id: r40012
2009-04-19 01:01:09 +00:00
Max Horn 25d0e7d4bc SCUMM: In v5, only opcodes 0x05 and 0x85 are mapped to o5_drawObject; in v3 & v4, several other opcodes map to it. Capture this properly in the opcode tables
svn-id: r40011
2009-04-19 01:00:49 +00:00
Max Horn 31eeb37107 SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlags
svn-id: r40010
2009-04-19 01:00:31 +00:00
Max Horn b32e9f00b0 SCUMM: MovedScummEngine_v5:: o5_pickupObjectOld to ScummEngine_v4::o4_pickupObject
svn-id: r40009
2009-04-19 01:00:11 +00:00
Max Horn 9655fa831e SCUMM: Turned PARAM_1,2,3 into an enum; minor tweaks
svn-id: r40008
2009-04-19 00:59:50 +00:00
Max Horn 56a31019b7 SCUMM: Added stubs for V3 & V4 opcode tables
svn-id: r40007
2009-04-19 00:59:28 +00:00
Travis Howell 514c2be4a9 Add patch #2769163 - Mac additions for Freddi Fish 1 and Putt-Putt Parade.
svn-id: r40006
2009-04-18 23:34:28 +00:00
Max Horn cbe9e520d3 SCUMM: Compacted various setupOpcodes() implementations by using the fact that opcode tables tend not to change much between most SCUMM versions
svn-id: r39958
2009-04-16 09:27:22 +00:00
Max Horn 99df028d35 SCUMM: Got rid of o6_invalid
svn-id: r39957
2009-04-16 09:27:02 +00:00
Max Horn 432e7917a5 SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
svn-id: r39956
2009-04-16 09:26:37 +00:00
Neil Millstone bbd423b82a Backporting fix from rev #39918: Memory leak when thumbnail header
couldn't be skipped.

svn-id: r39945
2009-04-12 14:02:20 +00:00