This situation is triggered normally when _currentScript is 0xFF,
but it could potentially also happen if _currentScript is some
other number >= NUM_SCRIPT_SLOT, so the check is a bit more
conservative than it might appear to need to be.
This flag is removed for a few reasons:
* Engines universally set this flag to true for widths > 320,
which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
since its behaviour was almost completely undocumented and users
would need to figure out that they'd need an explicit non-default
scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
deciding how the backend may choose to render its virtual screen.
The choice of rendering behaviour belongs to the user, and the
backend, in that order.
A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
Caught by GCC 7 (though the warning seemed misleading to me). Since
SoundDesc->name can potentially be 14 characters "%s_reg%03d.fla"
can be 25 characters, plus the terminating \0.
Since case 64 was added for "MM C64 Costume Animation", and
considering the way it's written to only affect game version 0,
it is clearly an intentional fall through.
Fix the "MI2: Two soundtracks playing at once" bug from the bug tracker.
It's triggered when the player enters the kiosk for the second time and
leaves before tune 113 is started.
Fix the "MI2: Two soundtracks playing at once" bug from the forum. It's
triggered when the player is moving faster then the scripts expect causing
the "stop tune 117" command be executed before the start of the tune.
Effectily creating a hanging tune 107.
This patch kills the tune when this sitation is detected.
We have translations enabled for the warning created
by advancedDetector.cpp, so I think it would be neat
to have translations enabled here too.
This also enables the message about the "Lite" version
of Putt-Putt Saves the Zoo being unsupported to the
translation database.