Tobias Gunkel
f7a869ccc5
SCUMM: Optimize player_appleII sample buffer
...
The AppleII sound player works in two phases: writing samples to the
sample buffer (sample
generation) or reading samples from the buffer and passing it to ScummVM's
output callback.
The sample buffer is read completely in the reading phase so the entries
of the already read samples of the buffer can be reused again during the
next write phase.
2011-12-22 12:08:28 +01:00
Tobias Gunkel
3a9f2c5f5b
SCUMM: Use finer grained sound updates for player_appleII
...
This reduces the needed buffer size for the biggest type4 sound from 170kB to only 2 bytes
2011-12-22 12:08:28 +01:00
Tobias Gunkel
7d551c9e6e
SCUMM: Wrap player_appleII sound generation functions in classes
2011-12-22 12:08:27 +01:00
Tobias Gunkel
ffc88c5ced
SCUMM: Reduce sound buffer size for player_appleII
...
Sound generation functions are now called incrementally instead of just
once to generate the sound data. This reduces the max. buffer size
from 1.7MB to just ~100KB (piano, sound 50).
2011-12-22 12:08:26 +01:00
Tobias Gunkel
375047b729
SCUMM: Increase precision of player_appleII
...
Use fixed precision instead of integral numbers for sample conversion
2011-12-22 12:08:26 +01:00
Tobias Gunkel
8b7ad559c1
SCUMM: Aggregate speaker states of CPU cycles in between samples
...
- formerly only two sample levels were possible: 32767 or -32767. Now the
speaker states (0/1) between two samples are aggregated by the new
SampleConverter class to allow more accurate sample values between -32767
and 32767.
- the player's state is moved into a separate state struct
2011-12-22 12:08:25 +01:00
Tobias Gunkel
e56d5df295
SCUMM: Fix error in player_appleII when both voices are triggered at the same time
2011-12-22 12:08:24 +01:00
Tobias Gunkel
109ba212c6
SCUMM: Add initial support for AppleII sound player
2011-12-22 12:08:23 +01:00
Matthew Hoops
00279659b2
Merge remote branch 'upstream/master' into pegasus
...
Conflicts:
video/qt_decoder.cpp
2011-12-12 15:25:28 -05:00
athrxx
8d1b07f054
SCUMM: fix minor bug in FM-TOWNS sound code
...
(multi channel pcm sounds did not get restored correctly after loading a save file)
2011-12-05 22:59:33 +01:00
Matthew Hoops
4595b75d24
SCUMM: Add support for the mustard mac map file
2011-12-03 15:54:30 -05:00
Matthew Hoops
712100b77e
SCUMM: Add support for Putt-Putt Saves the Zoo iOS
2011-11-27 20:13:03 -05:00
athrxx
fe21e5b0a9
SCUMM: paranoia "fix" for ae5192c5d3
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(change sizeof check to use int16 instead of Common::Rect)
2011-11-24 22:00:09 +01:00
athrxx
ae5192c5d3
SCUMM: make FM-Towns save files compatible between DS and other platforms
...
(only applies to new save files)
2011-11-24 21:29:14 +01:00
Travis Howell
46b020d860
SCUMM: Add code to support different keys used for skipping cutscenes in early ports of Maniac Mansion and Zak McKracken.
2011-11-17 23:01:47 +11:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Matthew Hoops
627684ca73
GRAPHICS: Make drawThickLine take a thickness in both x and y directions
2011-10-27 19:20:02 -04:00
Johannes Schickel
833c692fc9
SCUMM: Make some variables const and one furthermore static.
2011-10-06 02:52:27 +02:00
Tarek Soliman
fcef333b99
SCUMM: code formatting
...
Thanks clone2727
2011-10-05 09:58:57 -05:00
Filippos Karapetis
2a2e0377f3
SCUMM: Code formatting
2011-10-05 13:02:01 +03:00
Tarek Soliman
fb180cba85
SCUMM: enable speech gui option when speech file found in unknown game
...
This commit only affects monkey and monkey2 except FMTOWNS
because FMTOWNS has *.sou files that don't have speech
2011-10-04 23:45:09 -05:00
Tarek Soliman
71f3c54365
SCUMM: Apply modified patch from #3076698
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This adds support for the Ultimate Talkie Edition fanpatch
This is authored by the original UTE author LogicDeLuxe and Fingolfin.
Modification:
Removed detection entries
2011-10-04 23:44:05 -05:00
Travis Howell
44a7c2d160
SCUMM: Correct HE version for Norwegian version of Freddi Fish 1.
2011-10-02 14:06:13 +11:00
Johannes Schickel
09708f7224
SCUMM: Stream sfx/voice sounds from mouster.sou.
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This fixes sound corruption when using the new VOC streaming code. It also
reduces the runtime memory needed for compressed sound files slightly, since
it does not preload them into memory anymore. This comes at the expense of one
file descriptor needed per sfx being played though.
Thanks to Kirben for his review and feedback.
2011-11-06 13:33:55 +01:00
Willem Jan Palenstijn
9e4d3234c5
SCUMM: Revert "Removed a duplicate variable assignment"
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This reverts commit 747ebffd17 ,
and adds a FIXME.
2011-11-04 10:04:42 +01:00
Filippos Karapetis
747ebffd17
SCUMM: Removed a duplicate variable assignment
2011-11-04 00:42:38 +02:00
Eugene Sandulenko
0f711c4a2e
SCUMM: Fix warnings
2011-11-03 01:34:53 +00:00
Eugene Sandulenko
55b95e3f50
SCUMM: Fix copy/paste errors
2011-11-03 01:34:53 +00:00
Johannes Schickel
f24f0f0582
SCUMM: Remove outdated comment.
2011-11-02 20:28:45 +01:00
Willem Jan Palenstijn
1d8960ccde
SCUMM: Minor clean up
2011-11-02 01:34:52 +01:00
Willem Jan Palenstijn
0af011ba82
SCUMM: Further clean up loop
2011-11-01 23:56:51 +01:00
athrxx
de5d3fc8e1
SCUMM: add comment to last commit
2011-11-01 17:38:49 +01:00
athrxx
8315d5d2c8
SCUMM: fix save file incompatibility between DS and other ports for non FM-TOWNS games
2011-11-01 17:04:31 +01:00
Johannes Schickel
5cc76e8d71
SCUMM: Run astyle over Player_V2A code.
2011-11-01 16:04:02 +01:00
Johannes Schickel
a0da684bc5
SCUMM: Fix possible leak in Player_V2A code.
2011-11-01 16:04:02 +01:00
Willem Jan Palenstijn
f191413b1c
SCUMM: Clean up loop
2011-11-01 15:54:15 +01:00
Alyssa Milburn
63aa0ef6f3
SCUMM: Initialize Sprite fields in constructor.
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This fixes a crash when HE games return from init() early due to the
required color mode not being available.
2011-10-25 10:51:31 +02:00
Tarek Soliman
636789441a
SCUMM: Fix detection of talkie Monkey Island
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Thanks md5 for the idea to fix the null pointer
Thanks clone2727 for feedback on this and other implementations
2011-10-24 16:28:36 -05:00
Strangerke
cfa42fee80
LAUNCHER: Add GUIO_NOASPECT to SCUMM engine
2011-10-23 21:45:02 +02:00
Johannes Schickel
a41d72a44a
SCUMM: Fix compilation when HE is disabled.
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This is a regression from 77c65648b1 .
2011-10-23 19:42:30 +02:00
Eugene Sandulenko
77c65648b1
AD: Swtich GUI options to a char array.
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This eliminates nasty limitation of caping number of flags to 31.
Current code has limitation of 255 flags, though.
Only SCUMM engine is converted, rest do not even compile.
Detection of fan talkie MI is broken as it has to be implemented
differently.
2011-10-23 17:53:13 +01:00
Chris Warren-Smith
ed07b99b22
BADA: Misc changes merged from appstore release
2011-10-18 23:22:25 +10:00
Johannes Schickel
3e1405b939
AUDIO: Add default disposeAfterUse value to makeVOCStream again.
2011-10-09 21:24:06 +02:00
Johannes Schickel
221434a83f
AUDIO: Remove unused makeVOCStream interface.
2011-10-09 21:23:29 +02:00
athrxx
f8ee4f385f
SCUMM FM-TOWNS: fix DS build
2011-09-17 22:16:41 +02:00
athrxx
149fdbfb60
SCUMM FM-TOWNS: fix another regression
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(pcm sound effects broken in 69adb13c2f )
2011-09-17 21:15:46 +02:00
athrxx
0d1d974e14
SCUMM FM-TOWNS: fix regression and cleanup
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(LOOM mouse cursor was broken in b1cb88ddc2 )
2011-09-17 21:15:44 +02:00
athrxx
867f2887e8
SCUMM FM-TOWNS: fix invalid mem accesses
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- handle some invalid sound resources that come up when starting LOOM
- fix typo in midi driver code (causing invalid mem reads)
2011-09-17 21:15:41 +02:00
Johannes Schickel
6fe7b020a8
SCUMM: Made some static data const.
2011-09-08 20:13:13 +02:00
Johannes Schickel
f85fd9b4f1
SCUMM: Fix text color bug in Indy4 Amiga outro.
2011-09-03 13:48:06 +02:00