Commit Graph
25 Commits
Author SHA1 Message Date
Torbjörn Andersson 0bde79b2b8 JANITORIAL: Silence some more GCC 7 fall through warnings 2017-08-06 16:35:25 +02:00
Johannes Schickel 3847465163 SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
Matthew Hoops 0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Torbjörn Andersson a6b65b84b0 SCUMM - Fix bug #3536645, FT Missing Dialogue Line
The condition for setting up the scene when encountering Father
Torque had been accidentally inverted, so the function was called
over and over (presumably causing the scene to stall), insead of
just once. I don't know much about INSANE, but sev has confirmed
that this is the correct fix.
2012-06-23 19:30:10 +02:00
Christoph Mallon 23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn 51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn 6f4b567124 SCUMM: Split intern.h into multiple headers
svn-id: r39567
2009-03-20 16:33:58 +00:00
Jordi Vilalta Prat d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Paul Gilbert 6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Eugene Sandulenko 35d6862117 Remove/clarify several FIXMEs
svn-id: r28892
2007-09-11 15:49:19 +00:00
Max Horn 4cc9d17c34 Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
svn-id: r28890
2007-09-11 09:20:39 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko 0385a4d2bb Fix potentioal bug when all subsequent SMUSH scenes were considered INSANE
svn-id: r24292
2006-10-13 09:16:09 +00:00
Paweł Kołodziejski e85ab4b10f now SmushPlayer is class created once same as SmushMixer while scumm engine creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before
svn-id: r24263
2006-10-10 12:16:21 +00:00
Max Horn 4c14cf6d1a Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
svn-id: r23974
2006-09-23 00:42:35 +00:00
Torbjörn Andersson 6358547a43 More whitespace changes.
svn-id: r23496
2006-07-14 13:33:58 +00:00
Torbjörn Andersson ecfedb1e81 Cleanup. It seems unnecessary to have a "break" right after an unconditional
return in a switch case.

svn-id: r23198
2006-06-20 18:55:25 +00:00
Max Horn d00755de8e Removing some unused code from INSANE
svn-id: r22417
2006-05-12 18:00:41 +00:00
Travis Howell e504e814b1 Improve mine road in PC demo of FT
svn-id: r21505
2006-03-30 23:58:37 +00:00
Travis Howell 3e974d3604 Limit INSANE to existing enemies in PC demo of FT
svn-id: r21504
2006-03-30 13:47:18 +00:00
Travis Howell 1ec46bae37 Allow interactive mine road in PC version of FT demo
svn-id: r21503
2006-03-30 11:52:49 +00:00
Max Horn e389bcf497 Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn 26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00