Adrian Frühwirth
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16eac57834
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SCUMM: implement lipsync for v7 games
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2018-01-31 16:38:07 +01:00 |
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Johannes Schickel
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3847465163
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SCUMM: Make GPL headers consistent in themselves.
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2014-02-18 02:39:38 +01:00 |
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strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Max Horn
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42ab839dd6
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AUDIO: Rename sound/ dir to audio/
svn-id: r55850
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2011-02-09 01:09:01 +00:00 |
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Paweł Kołodziejski
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227e4e65df
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fix for bug #2820389
svn-id: r44274
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2009-09-23 13:22:12 +00:00 |
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Paweł Kołodziejski
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e6580be475
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not need continue checks after found
svn-id: r44272
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2009-09-23 13:04:51 +00:00 |
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Max Horn
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6f4b567124
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SCUMM: Split intern.h into multiple headers
svn-id: r39567
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2009-03-20 16:33:58 +00:00 |
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Paweł Kołodziejski
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f8fe01b9fd
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silency ignored, we handle it differently
svn-id: r30793
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2008-02-05 08:16:52 +00:00 |
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Paweł Kołodziejski
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2204661dd6
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moved debug log
svn-id: r30605
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2008-01-21 23:24:11 +00:00 |
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Paweł Kołodziejski
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fec313a1ac
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final fix for bug #1757010
svn-id: r30604
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2008-01-21 22:06:14 +00:00 |
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Paweł Kołodziejski
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5084530348
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disabled force restore state music, it seems fix bug #1757010, at least i see/hear difference :)
svn-id: r30596
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2008-01-21 00:42:05 +00:00 |
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Paweł Kołodziejski
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fe8c2b89b1
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for debug logs for dimuse
svn-id: r30594
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2008-01-21 00:10:14 +00:00 |
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Paweł Kołodziejski
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ec66f6765c
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added experimental hack to code to prevent the same start music again if old one didn't have chance finish. it's fix bug #1861704, it may fix other similiar things when seq is to null. added few changes to debug logs.
svn-id: r30590
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2008-01-20 19:30:48 +00:00 |
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Paweł Kołodziejski
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72d59da6cb
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missed setting trackId while starSound,
added more debug output,
verification of jump code, it might have regressions
svn-id: r30565
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2008-01-19 16:06:20 +00:00 |
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Max Horn
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eb03de63bc
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iMuse Digital: Moved track & table definition from dimuse.h into separate header files
svn-id: r30550
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2008-01-18 17:08:53 +00:00 |
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Paweł Kołodziejski
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f15b41596b
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implement special case for playing music with beginning offset where other one stopped
svn-id: r30483
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2008-01-14 17:26:49 +00:00 |
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Paweł Kołodziejski
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a6f8e5c89a
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correction fade out music times in comi demo
svn-id: r30480
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2008-01-13 23:48:56 +00:00 |
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Paweł Kołodziejski
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6b34fcc2b4
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added missing stoppingSequence to music transitions. still i'm not sure if it trigger properly in our imuse implementation
svn-id: r30463
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2008-01-13 00:10:30 +00:00 |
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Paweł Kołodziejski
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ae9e25b30f
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refreshScripts should check for music state not sequence. it will create regressions in comi :) that part need more investigation.
svn-id: r30462
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2008-01-12 23:54:19 +00:00 |
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Filippos Karapetis
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71980d0fbd
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Fixed compilation
svn-id: r30285
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2008-01-06 00:28:36 +00:00 |
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Max Horn
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1194495ad3
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cleanup
svn-id: r30284
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2008-01-06 00:09:05 +00:00 |
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Max Horn
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e52591ac0e
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clarify comment
svn-id: r30283
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2008-01-06 00:00:53 +00:00 |
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Max Horn
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d340e77f24
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Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRemoved = true; cleanup in flushTrack()
svn-id: r30282
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2008-01-05 23:58:27 +00:00 |
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Max Horn
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1d34ce3baa
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Let the audio mixer take care of (i.e. dispose) the Track::stream object, too
svn-id: r30277
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2008-01-05 23:53:28 +00:00 |
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Max Horn
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923ad313dc
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Let the audio mixer delete the streamSou object
svn-id: r30265
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2008-01-05 22:35:30 +00:00 |
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Max Horn
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3f6b2c97b7
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When loading and before starting an iMuse Digitial track, reset it completely to zero
svn-id: r30262
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2008-01-05 20:59:33 +00:00 |
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Max Horn
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1f364f54e7
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Clarified some iMuse Digital code as I understand it
svn-id: r30260
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2008-01-05 20:52:42 +00:00 |
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Max Horn
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077026e088
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As far as I can tell / understand, IMuseDigital::getSoundStatus can safely just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions)
svn-id: r30258
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2008-01-05 20:50:10 +00:00 |
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Max Horn
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8b12998c72
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Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage
svn-id: r30257
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2008-01-05 20:49:18 +00:00 |
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Max Horn
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305f60e0db
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Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227
svn-id: r30111
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2008-01-01 11:27:29 +00:00 |
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Max Horn
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2d61551e1c
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atrib -> attrib; added some FIXME comments
svn-id: r30086
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2007-12-30 21:59:50 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Max Horn
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425e6e278b
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cleanup (in particular, don't call something 'soundHandle' which is not a Mixer::SoundHandle)
svn-id: r28162
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2007-07-22 09:17:23 +00:00 |
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Paweł Kołodziejski
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e51845f053
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rename some imuse variables
svn-id: r27039
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2007-06-01 11:22:49 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Max Horn
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3d52e20b9b
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Change IMuseDigital::stopAllSounds to simply do what it names suggest, i.e. stop all sounds immediately (instead of waiting for the imuse timer to do the required work). Not heavily tested, as I don't know of specific spots in Dig/FT/CoMI which make use of this
svn-id: r26258
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2007-03-20 19:37:31 +00:00 |
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Max Horn
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d0c30bfd9a
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Undoing my previous (upon closer review, bogus) change to IMuseDigital::refreshScripts -- the problem is a bit deeper. Sorry for the noise :-(
svn-id: r26257
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2007-03-20 19:06:37 +00:00 |
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Max Horn
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c485719ad4
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oops
svn-id: r26255
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2007-03-20 19:00:16 +00:00 |
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Max Horn
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f5559de703
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Fix a potential race condition (leading to lockups) in IMuseDigital::refreshScripts
svn-id: r26254
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2007-03-20 18:59:28 +00:00 |
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Willem Jan Palenstijn
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5e93000a75
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fix compile error
svn-id: r25612
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2007-02-15 20:24:03 +00:00 |
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Paweł Kołodziejski
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310e275a79
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not need this hack as smush player is no longer on another thread
svn-id: r25610
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2007-02-15 17:53:59 +00:00 |
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Max Horn
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0fc672025c
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Removed obsolete call to Mixer::isPaused
svn-id: r25353
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2007-02-03 18:08:10 +00:00 |
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Max Horn
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9edf1e6a1a
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cleanup
svn-id: r24407
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2006-10-21 12:44:10 +00:00 |
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Max Horn
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4973c657b8
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Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ScummEngine_v6 in a few cases)
svn-id: r24169
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2006-10-07 13:57:06 +00:00 |
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Max Horn
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27307acd7c
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
svn-id: r22231
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2006-04-29 22:33:31 +00:00 |
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Max Horn
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e389bcf497
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
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2006-02-20 16:51:30 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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