Colin Snover
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2e061d95c5
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COMMON: Move VER macro for serializer into common code
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2018-01-31 17:58:01 +01:00 |
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Colin Snover
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9916b26383
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SCUMM: Replace UB-triggering serialization code with Common::Serializer
Fixes Trac#10342.
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2018-01-31 17:58:01 +01:00 |
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Eugene Sandulenko
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a9566997aa
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SCUMM HE: More class initializations
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2016-11-27 14:02:52 +01:00 |
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Eugene Sandulenko
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05419d7c35
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SCUMM HE: Hid another noisy debug message
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2016-05-15 10:54:59 +02:00 |
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Eugene Sandulenko
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6d941a3594
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SCUMM HE: Marked sprite subopcodes and better field names
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2016-05-14 15:58:21 +02:00 |
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Eugene Sandulenko
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f76f84a23b
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SCUMM HE: More debug output
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2016-05-05 23:25:33 +02:00 |
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Eugene Sandulenko
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6f731eb143
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SCUMM HE: Hid debug output deeper
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2016-05-04 12:05:52 +02:00 |
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Eugene Sandulenko
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7406559a1f
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SCUMM HE: More structure variable mapping
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2016-04-29 21:09:19 +02:00 |
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Eugene Sandulenko
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396b962f85
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SCUMM HE: Mapped WizImg struct member name
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2016-04-29 10:43:47 +02:00 |
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Kirben
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04ed4d3a8d
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SCUMM: Add workaround for script bugs that caused problems in Jumping Bean mini games of Pajama Sam: Games to Play on Any Day.
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2014-07-22 19:47:05 +10:00 |
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Kirben
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50940f13ae
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SCUMM: Add HE100 differences when resetting sprites.
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2014-07-22 10:24:32 +10:00 |
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Johannes Schickel
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3847465163
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SCUMM: Make GPL headers consistent in themselves.
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2014-02-18 02:39:38 +01:00 |
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Alyssa Milburn
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63aa0ef6f3
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SCUMM: Initialize Sprite fields in constructor.
This fixes a crash when HE games return from init() early due to the
required color mode not being available.
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2011-10-25 10:51:31 +02:00 |
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Travis Howell
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905e9bc3ed
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SCUMM: Add sprite code difference in Moonbase Commander.
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2011-08-08 11:41:06 +10:00 |
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strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Max Horn
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7ce3719587
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SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he
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2011-04-05 15:18:09 +02:00 |
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Travis Howell
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f186d9c860
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Fix building with specific games disabled in MSVC.
svn-id: r43294
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2009-08-12 00:53:35 +00:00 |
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Travis Howell
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9ca2345fc1
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Fix issues selecting some items in arttime and football.
svn-id: r41188
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2009-06-05 02:35:38 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Max Horn
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0cccbb29d6
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Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
svn-id: r28877
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2007-09-08 11:15:27 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Max Horn
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285aa5d0b2
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renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
svn-id: r23925
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2006-09-17 23:35:09 +00:00 |
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Max Horn
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8c0b0c0120
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Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
svn-id: r23921
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2006-09-17 20:22:47 +00:00 |
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Max Horn
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b860f002b2
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Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
svn-id: r23885
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2006-09-16 13:38:43 +00:00 |
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Torbjörn Andersson
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6358547a43
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More whitespace changes.
svn-id: r23496
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2006-07-14 13:33:58 +00:00 |
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Travis Howell
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40bfc71de8
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Fix rects in HE games, when positions are set by scripts
svn-id: r23146
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2006-06-16 13:14:55 +00:00 |
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Travis Howell
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3e72b26adc
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Revert mistaken commit of local debug code
svn-id: r21220
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2006-03-12 01:06:23 +00:00 |
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Travis Howell
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f9797f3ac3
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Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
svn-id: r21219
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2006-03-12 00:53:30 +00:00 |
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Lars Persson
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f00809788b
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Changed cast from int to int32, to use platform specified typedefs for the type.
svn-id: r21010
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2006-03-02 12:09:19 +00:00 |
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Travis Howell
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8f76068148
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Fix compile
svn-id: r20997
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2006-03-01 22:36:53 +00:00 |
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Lars Persson
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0653d509d3
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Updated datatypes to resolve ambiguity
svn-id: r20991
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2006-03-01 14:20:40 +00:00 |
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Travis Howell
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deecb61656
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Use _numStrips when checking for foreced sprite redraw, instead of set values.
svn-id: r20956
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2006-02-27 12:23:34 +00:00 |
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Eugene Sandulenko
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10c7835cfc
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Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
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2006-02-15 00:57:50 +00:00 |
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